[情报] WOWS的下一步

楼主: cw1204772 (YA)   2015-03-29 00:01:02
服务器:NA、EU都有此消息
连结:http://worldofwarships.com/en/news/common/what-next-world-warships/
很不好意思第一次PO翻译文
整篇原文很长
我尽量找出大家都很想知道的重点出来
如果懒得看完全部的话
文末有整理出这次才新提到的未来发展方向!!
Ivan Moroz, Director of Global Operations on the current state of World of
Warships
What is important is that we proved that our concept works. The core gameplay
is fun enough to a wide variety of the audience and we can safely say that
nobody expected such a polished game in this stage of development. And of
course, we managed to launch the Closed Beta with bells on!
Speaking of Closed Beta, we are confident we will not be stuck in this period
for long. Just a few cosmetic changes and additions, some gameplay features
and so on.
As for the OBT, or Open Beta Test, the emphasis is on the “O” rather than
the “T” as our goal here is to deliver a near-release quality and let our
community enjoy the game. We will, however, still be gathering feedback
before the game is out in the wild.
-开发者很有信心的表示WOWS不会CBT这个阶段卡太久。
-在Open Beta会专注在让大家都能喜欢这款游戏(注重在"O"pen),而不是"T"est
Sergey Philippov, Head of QA department on Game performance on weaker PCs
In Closed Alpha, a huge part of the development team’s attention was focused
on game client and server performance optimization. We knew that if the
weaker spectrum of computers could not run World of Warships, we would cut
off 40% of our potential audience from enjoying the game. By the CBT launch,
we can definitely say that it is possible to play WoWS on PCs with 32-bit
Windows systems, meaning Windows XP users can get in on the action as well.
The next step is making sure that we keep this up for the rest of the
development.
-在A测的时候,开发团队很注重在客户端和服务器之间的效能优化上。
-从CBT开始,开发团队想办法让32-bit的Windows(Windows XP)也可以玩。
-原文中有几张图是从2011年到现在,游戏画面的改进过程
2011:http://ppt.cc/BVyu
2012:http://ppt.cc/jknF
2013:http://ppt.cc/z~-I
2014alpha:http://ppt.cc/n7Vl
2014beta:http://ppt.cc/JM~8
2015:http://ppt.cc/tZ4z
(个人很喜欢这个游戏的景色,改进的真棒!!)
Vladimir Grisyuk, Game Designer on Gameplay and further plans
We really tried to give each ship specific features, making them special and
somewhat “with character”. This one ties into our current efforts to make
sure that the gameplay varies significantly between different tech tree
branches (destroyers, battleships etc.) and nations. This way our players can
find their “niche” more easily. Oh, and premium ships are coming… Some of
which are already in the game, such as the mighty Aurora cruiser.
Besides the premium ships, we are planning to introduce the missing tech tree
branches for USA and Japan (American battleships and Japanese aircraft
carriers). The internal upgrades system will undergo some changes and then we
will be testing the hell out of some new features we are planning such as
improved projectiles, advanced fighter plane mechanics and armour piercing
bombs.
-开发者已经试着给每艘船不同的特性,希望能让玩家找到每艘船独特的乐趣。
-已经在计画要加入美国战列舰线、日本航母线、还有金币船。
-游戏内的升等系统将会经过一些改动。
-将测试以下新的游戏机制:增进的抛射物(主砲弹药?)、进阶的战斗机机制、
穿甲炸弹(俯冲轰炸机专用?)
During the CBT we plan to introduce first premium ships, including German
Bismarck and British Warspite for example. By OBT, we will have a whole bunch
of new ships, but we cannot say more at the moment." – Vladimir Gremitskiy,
head of art department, on introduction of new ships
-CBT期间打算新增金币船,例如德国战舰俾斯麦号(Bismark)、英国战舰厌战号
(HMS Warspite)。((惊!!
-OBT期间会再新增一些新船,但是现在不能说溜嘴。

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