[情报] 2/16 Q&A

楼主: tai33ru (磁砖大)   2015-02-17 02:13:53
Hello everyone,
a bunch of articles for you to see, if you are interested. First, there is an
interview with Armored Warfare chief developer, Richard Taylor. Nothing much
there, but still, interesting.
有关新战车对战游戏AW首席开发人员的访问,不多,但很有趣。
连结:http://goo.gl/lj6Tsl
Secondly, there’s a 0.9.6 update for the useful region changer mod – if you
want to play in the US and RU with EU client for example, it comes in handy.
It’s no roaming though, you still need separate accounts.
另外9.6有个模组是能够让你在同一个游戏程式上转换不同的国家服务器,但你必须要
有个别国家的帐号才行,因为这不是漫游系统。
模组连结:http://goo.gl/ESxPDo
Third, there’s a couple of articles on Overlord’s blog – by David “Listy”
Lister about Project Foil, UK’s line of rocket launchers and a sort of
legend about one Turkish corporal, who fired the Big Guns during the
Dardanelles breakthrough.
另外是关于红茶国的多管火箭发射系统计画与英国和鄂图曼之间的战争。
连结:http://overlord-wot.blogspot.cz/2015/02/corporal-seyit.html
   http://overlord-wot.blogspot.cz/2015/02/foiled-again.html
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以下正文
- the fact that there won’t be LT9 and LT10 does not mean that LT8 tanks are
equal to MT10 or HT10 in combat, it means they are the best scouts in the
game (best suited for the role)
不会有T9以上的LT不代表T8LT在战斗中等同于TXHT与MT,在游戏中他们拥有最好的侦
查能力。(角色定位最突出)
- on long distances, the coordinates of tanks are not accurate, because they
get updated only once in a while to optimize server traffic and therefore,
they are “estimated” by the client before they get updated by the server
again. That can lead to cases, where you shoot at very long distance, but the
target is “no longer there” because its position changed server-side, but
not client-side due to infrequent (relatively) updates. This can lead to a “
ghost shell” effect on long distances, when the player sees the shell pass
through the target, while on the server, the target is already somewhere else.
目前远距离外的车辆座标并不精确,因为必须等到服务器流量刷新位置,因此这期间
他们的位置是透过客户端“估计”来显示。因此当你在射击远距离目标时,目标其实
早就不在那个位置上了,因为服务器端上该敌车的位置早已改变,而客户端因为刷新
并不频繁,所以看起来敌车还在原位。这个例子能够解释最近长距离会有“砲弹消失
”的情况,当玩家射击远处目标时,服务器端上的敌人早就不在那个位置上了。
- Q: “I suggest removing arty from the servers for a month and then analyse
the results!” A: “I will write this proposal to SerB…” (SS: this is
sarcasm. I hope.)
Q:“我建议WG将砲兵移除一个月做实验!再看看成效如何?”,A:“我会上呈给
SerB知道......”(SS:这是在Troll人,希望是...)
- a player has a feeling that after 9.6, shells started flying slower. Storm
states it’s just his feeling.
有玩家感觉9.6更新后砲弹飞行速度变慢了,Storm表示都给他感觉就好了。
- the fact that from 9.6, the rule that open-topped vehicles have more
viewrange was cancelled does NOT mean that open-topped vehicles will be able
to mount ventilation
9.6之后开顶车不再适用视野较远规则的讯息不代表开顶车未来可以装风扇。
- Israeli Merkava Mk.I will most likely not appear in WoT, the problem does
not seem to be the gun, but the fact that there’s no tree to put it in
梅卡瓦 MK1不太可能会在WOT上推出,炮不是问题,没线可以放才是问题。
- introducing two shell distributions (one for unaimed aim circle and one for
fully aimed aim circle) would introduce more camping (SS: as in, everyone
would want the critical accuracy advantage)
导入未缩圈的砲弹分布与完全缩圈后的砲弹分布差异会造成玩家更龟。(SS:因为大
家都想要准度优势。)
- German gun penetration used in the game is based on Soviet penetration
tables (and methods) at distance of 100 meters
德国炮在游戏中的穿深是参照苏军的一百公尺火炮穿深数据来设定。
原文网址:http://ftr.wot-news.com/2015/02/16/16-2-2015/

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