[情报] 1/6 & Evilly Stream Q&A

楼主: tai33ru (磁砖大)   2015-01-08 00:36:11
Q&A开始之前,看看我们事业做很大的SerB要想要搞什么名堂?
http://ftr.wot-news.com/2015/01/06/serb-wants-to-build-a-moonbase/
接着是昨日Q&A还有Evilly实况应答
1/6
- Evilly confirms that the Winter mode had too much XP and crew XP gain
unintentionally, it was fixed
Evilly:“冬季趣味模式给玩家异常多的经验与组员经验,会修掉。”
- for players that are annoyed by the presence of “fun mode” tanks in their
hangar, WG will make a filter so you don’t see them if you don’t want to
某些玩家厌恶“趣味模式”的8位元坦克,WG会做个筛选器让玩家眼不见为净。
And from stream with Evilly, Inaki and other WG staff on RU server:
- Evilly invented the Russian names for winter mode tanks
8位元坦克的趣味名字是Evilly取的。
- these names between RU and EU are different
俄服跟欧服的趣味坦克有不同的名字。
- the winter mode is the first “fun” mode that can be played constantly
(SS: as in, players having fun even after longer time)
冬季趣味模组是玩家第一个可以“经常”玩的趣味模组。(SS:而他还会在游戏里
很久...)
- at first, devs wanted to add respawn to the winter battle mode, but decided
not to do it
原本想把趣味模式做成可再生的,但最后毁弃了。
- there will be more such fun modes in the future, next one might appear on
April 1st
未来会加入更多类似的趣味模式,下一个预定在愚人节。
- apparently, SerB wanted to make an April 1st trolling – artillery would
heal allies instead of damaging them
SerB想在愚人节加入“砲兵变补师”的点子。(译:变成RPG了?有坦有输出有补XD)
Evilly Q&A 节录
- the names of Russian tanks in the RU winter mode were made by Evilly
(同上,略)
- the idea for winter mode came from one of the WG managers, who in the past
created the Karl mode, races and football. He proposed to develop the Karl
idea and to make something like Team Fortress with tanks
冬季趣味模式是想要把WOT搞得像是TF那样的游戏方式。(译:之前的趣味模式构想
都出自同一个管理人员的脑袋...SerB 4ni?)
- the idea of superplatoons (5 man platoons) and specialized vehicles came up
very long time ago, that’s why it was tested in the fun mode
5人极限组排─很久以前就有这个点子,而我们决定把他加入趣味模式中。
- “tank healing” is a new feature for now, tested in the winter mode for
the PvE mode
趣味模式中治愈坦克的点子是为了测试PvE而设计的。(译:PvE搞个坦克补师干嘛...
修理碉堡之类的不是比较合理吗...对不起我COH玩太多...)
- at the beginning, there was a whole bunch of hidden missions in the winter
mode to imitate the profitability with premium account, but it was found out
based on statistics that the income of XP, crew XP and credits was too high,
and so they nerfed them a bit, but the hidden missions active in platoons
were not touched
刚开始设计了一组隐藏任务给大家在玩趣味模式时可以解P帐,但后来检视统计数据发
现趣味模式的经验、祖原与银币收入调太高了,所以把他Nerf了一些,但组排解的隐
藏任务条件不变。
- the general feedback is positive, Evilly considers this mode to be the
first real fullblown mode, that players play not only a bit, but constantly
整体对趣味模式的回馈是正面的,Evilly表示这个模式不会是短期的噱头,会给玩家
长期游玩。
- Evilly uses XVM
Evilly自己有用XVM。(某些玩家:Evilly是怒伯!)
- currently, WG is testing a random mode with respawns
目前WG正在测试一个有重生机制的神秘模式。
- initially this mode was planned with respawns, but the respawn mechanism is
still in early stage and WG didnt want to take risks with this mode
那个模式带有重生点,但目前要将他加入正式营运还太早,WG不想冒险。
- it took two weeks to do this mode (from first prototype to release)
这模式花了两周制作出原型。
- sometimes, bugs appear with detracking and gun module destruction in this
mode, but compared to the amount of these bugs in Chaffee racing, their
number is insignificant
目前这模式有点Bug,但跟霞飞赛车比起来算少的。
- developers will work on this “8-bit” mode, it will be updated and so will
its economy model
开发组会继续制作8位元模式,该模式与专属的经济模组会持续更新。
- next “fun” mode will come on April 1st, it’s possible it will be an
updated Karl along with the reworked Winter mode. If new mechanisms are
available at that point (respawns for exampkle), they will definitely be
used. At this moment many features are implemented via fun modes.
愚人节的模式可能会是“卡尔改版加上冬季趣味模式”的方式,如果重生机制赶得上
的话会加到趣味模式里,同时会有许多新功能。
- the initial idea for New Year fun mode was a battle of KV-2′s with Santa
Claus hats, that would shoot each other with snowballs, but everything
depended on introducing new physics and that’s why this mode didn’t appear
原本的新年趣味模式规划了“圣诞KV-2老人雪球大乱斗”,但因为要规划新物理机制
所以没有加入该模式。
- developers also had an idea for a third type of shells, that would actually
build bricks (as cover), but it would require a lot of development and that’
s why it was scrapped
开发组还想到要加入“建筑砲弹”,但需要费太多功夫而作罢。
- the idea of healing shells is very old, first who came with it was SerB,
who wanted an April 1st trolling by giving arty “healing shells” in random
battles. Last to propose this thing (healing shells for arty) was Jove
(famous Russian videomaker) during his meeting with developers in Minsk. In
the end, WG decided to use it in this fun mode.
“医疗砲弹”是SerB发想,而Jove提议作为愚人节Troll炮兵的点子(!),后来开发
组决定将之加入趣味模式中。
- WG is working hard on PvE mode, which will apparently have some sort of “
support class” (“healer”), that will be able to replenish health
WG正在制作PvE模式,其中会有类似补师之类的支援。(译:搞个维修车出来如何)
- currently, Russian servers are experiencing lag due to the overload of
internet pathways because of Russian Christmas holidays
(俄服情形,略)
- currently, Russian servers (all 9) are capable of handling 1,15 mil players
at the same time
俄服九个服务器同时可以容纳约一百一十五万人同时上线。
- the “Scout” (LT) in winter mode will be reworked in next version of the “
8-bit” mode, as it’s weaker than other classes
趣味模式中的LT在下个版本会重制,会比其他两台弱。
- there will also apparently be a fun mode with respawns where everyone plays
for himself
未来可能会有Free for all模式。(译:真正的 1 vs 29!)
- superplatoons (5 man platoons) won’t be in random battles – for now.
There were ideas to balance them against one another so each team always have
one and to limit their number per battle to one.
目前,极限组排不会加到随机战里,有人提出以限制每边各一组的方式加入。
- at first, developers thought to give healing shell green tracers, but this
idea was scrapped later on
开发组一开始原本想让治愈砲弹曳绿光,但后来放弃了。
原文网址:http://ftr.wot-news.com/2015/01/06/6-1-2015/
     http://ftr.wot-news.com/2015/01/07/evilly-stream-qa/
作者: batterykugua (battery)   2015-01-08 00:51:00
(全频)站着给SPG补都补不中 烂队友
作者: goldensnitch (金探子)   2015-01-08 18:15:00
是在打CSO吗 什么灾厄、血量OP僵尸王.....= =被打到要不要变小TOG

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