[情报] 11/24 Q&A

楼主: WillieHuang (Willie)   2014-11-26 16:48:29
25号的也很有趣;但我这两天很忙,有没有人有接手意愿?
- Maus in the game has the armor it had in real life (WG measured the real
vehicle)
鼠式的装甲符合史实(WG去量过实车)
- apparently, IS-7 armor is historical (SS: some players claim otherwise,
Storm disagrees)
IS-7 的装甲也是
- Storm states that the mod that displays what type of shell penetrated you
and by whom will be dealt with by reducing the amount of data about the shot,
that reaches the client
Storm 表示会以降减少送至客户端的射击资料的方式,来对付会显示攻击者的MOD
- yesterday, Storm stated that the new Bigworld version is the reason for the
delay of render range being reworked to a circle. Now he adds that the new
motion physics were reworked for the same reason – the first thing WG wants
to do is to integrate new BW and after that comes everything else. Otherwise
they’d be buried under an avalanche of bugs.
昨天讲到绘图范围更改因为新版BW引擎而延误,Storm 补充说新移动系统一样的原因而重
制:WG现在的第一要务是整合新版BW引擎,然后就能推出其他东西。不然的话又会有虫虫
大军出现。
- developers are working on Havok, but Storm states that unfortunately, Havok
is delayed by the performance drops it causes. They are working on it.
正在搞 Havok,但进度因为效能问题而延迟
- as a reaction to argument that mobile heavy tanks are fine and that IS-7
mobility is nerfed and Object 260′s is not (and that IS-7 should thus be
buffed to historical values), Storm replies that the difference between the
two is that Object 260 can be penetrated even in the middle part of the turret
对于机动性重坦和IS-7机动被砍而Object 260却没动的争论,Storm 回应这两台的不同之
处在于 Object 260 就算是砲塔中央也会被击穿。
- the HESH mechanics rework doesn’t look too well, Storm states that he does
not know how to implement it without making it either imbalanced or
completely useless
HESH 作用机制的重制并不被看好;Storm 表示这改动要不装了没意义,不然就是太IMBA
- Storm states that the main arguments against gold ammo damage nerf is a)
loss of profit b) making the game less fun (“making it percieved worse”) by
a “certain part of targetted audience”.
Storm 表示对降低金弹伤害的争论点主要在:1.会降低营收 2.会让“部份目标客群”觉得
游戏不好玩。
- introducing more shell types or complicated shell mechanics is not an
option, as it would make the game incomprehensible for most players, who are
“common, normal people, many, many of those are not gamers”
不会加入新弹种或把砲弹运作机制复杂化,因为会让大部分玩家无法理解;这些玩家“只
是一般的普通人,绝大多数不是游戏专家。”
- Storm explains why he is against hiding player statistics (including
noobmeter etc.): “If the player hides his statistics, it means he’s either
a tomato (and he’s ashamed) or an unicum (and doesn’t want to be targetted
as first). And that means that this guy would be mocked by various means: by
chat, shooting, pushing, blocking etc. And that’s just one of the negative
moments of statistics hiding.”
Storm 反对隐藏玩家资料:“要嘛是不敢见人的烂蕃茄,不嘛就是怕被针对的独角兽。而
隐藏反而会让他们被以各种方式恶搞:聊天频道、射击、推挤或阻挡。这只是隐藏玩家资
料的其中一个缺点而已。”
- Storm states that it’s possible to theoretically implement “statistics
hiding” by the method of hiding player nickname in battle (the player would
only be displayed as “Player X”, with his full name displayed only after
the battle). This option will be discussed by developers.
借由在战斗时隐藏玩家暱称(例如以X代表)来达到隐藏玩家数据(在结算时才显示),技
术上是可能的。会讨论这方案
- Storm states that the three caliber rule was introduced for the light tanks
to be penetrated by big shells
Storm 表示,三倍口径规则就是设计来给重砲打轻坦用的
- the damage eaten by tracks (permadetrack during sidescraping) counting as
blocked damage will not be returned
不会再把履带吸伤算进阻挡伤害之中
http://ftr.wot-news.com/2014/11/24/24-11-2014/

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