[情报] 11/15 Q&A

楼主: WillieHuang (Willie)   2014-11-16 16:01:55
- a shell in the game is represented by a single point, not an object. As
such, a shell can pass through holes, that are smaller than its caliber
砲弹只是由一个点代表,所以可以穿过小于他直径的洞
- developers are still thinking what to do with T-44-85
还在想 T-44-85 要怎么改
- it’s possible T-34-85M will be “available before the end of the year” –
it depends on whether it’s “ready” (to be released)
T-34-85M 有可能“在今年底之前释出”,如果来得及搞定
- developers will not disclose the internal tank module layout (the way it is
in War Thunder), there will however be an “armor inspector”
不会公布车内模组配置,但会做“装甲指示器”
- ammo rack damage (SS: as in the possibility to damage ammo racks) will not
be removed from the game
不会取消弹药架损伤机制
- some guns have “wrong” damage (inconsistent with other guns of its
caliber)? “We will definitely fix that, as soon as we recieve the data on
historical damage value these guns had”
有些砲的伤害值做错了!“只要你拿出伤害值的史实资料,我们肯定会修正。”
- a player claimed that certain tanks have higher chance to get certain maps
and gave “Chaffee” and “Stalingrad” as an example, Yurko2F stated this is
not true for the tanks the player gave as an example
有人声称某些车辆进特定地图的机率较大,并举“霞飞”和“史达林格勒”为例子。
Yurko2F 表示这个例子不成立。
- the fact that Porsche heavy tank tracks have thicker armor than the
Henschel ones is “compensated by other characteristics”
保时捷(P)重坦的履带比亨舍尔(H)的要厚,已用其他的数值补偿平衡
- Storm admits that the ramming system is screwed. It will be reworked and
simplified by removing the fact that the armor calculated currently during
the ramming is the one at the point of contact. Instead, the armor considered
when ramming will simply be the nominal armor, taken from the tank
characteristics (nominal front/side/rear armor) on the side that rammed (or
got rammed).
Storm 承认碰撞伤害系统搞砸了。将重制,把现行的“采计接触点装甲值”改成“直接使
用车辆资讯(前/侧/后 那一条)上的装甲值”
- T-44 in HD? “When it’s done it’s done”
HD T-44? “WIDID”
http://ftr.wot-news.com/2014/11/15/15-11-2014/
作者: ThunderBlade (窗在下雨心在流泪)   2014-11-16 16:57:00
伤害值的史实资料 XD

Links booklink

Contact Us: admin [ a t ] ucptt.com