[情报] 11/12 Q&A

楼主: WillieHuang (Willie)   2014-11-13 00:45:37
- Historical battles will not come in 9.5
9.5 不会有历史战斗
- TD’s currently form less than 30 percent of the vehicles in WoT
目前 TD 占 WoT 里车辆总数不到三成
- developers are apparently considering returning the Confrontation mode (“
national battles”) – the temporary solution is to hardcap vehicles to
maximum of 3 vehicles of the same type (SS: as in, three E-100′s max) per
team, Storm admits that this will prolong waiting times, but not to 5 minutes
or something
正在考虑让对抗模式回归,暂时的作法是限制相同车辆每队不超过三台。Storm 也承认这
会加长等待时间,但不会夸张到要等五分钟之类的
- Storm admits large amount of bugs in 9.4, currently WG is investigating why
that happened
9.4 错误多多,会调查是怎么搞的
(谜之音:9.0 已经离开好久了… Let's BUG again!)
- according to Storm, the number of online players on RU server is the same
as it was last year by this time
据 Storm 表示,俄服上线玩家数量跟去年同期相同
- new serverside physics will not be split, it will come in one patch
新的伺服端物理运算不会分批实装,会在同个更新中搞定
- when nerfing viewrange, developers will take into account that some
hightier mediums (Batchat, Leopard) act as scouts.
当砍了视距后,开发人员会将高阶中坦(巴恰、豹一)当成侦查车看待
- Veider states that the logic behind the viewrange nerf is that the
developers want to make tanks fit more in their role on the battlefield in
order to return to the “rock-paper-scissors” principle
砍视距是为了让车辆更符合WG预期的角色,回归一物克一物的原则 *见文底
(译者:以平衡之名,万物皆可改)
- Veider is aware that the viewrange nerf might cause more “vanishing tanks
in the middle of a field” issues, that is another matter WG will address
Veider 知道砍视距后会让‘车辆平地消失’的状况更严重,这是另一个 WG 要处理
的问题
- the “vanishing tanks in the middle of the field” will be fixed by the
following principle: currently, a tank shoots, gets spotted due to camo
penalty for shooting, but when that penalty wears off, its camo is improved
and the tank disappears. In the future, the penalty will not wear off until
the vehicle leaves enemy viewrange zone
‘车辆平地消失’的问题原则上将会依照这方法处理:现行是开砲隐蔽值惩罚结束后车辆
自动消失;未来将改成一旦被点亮,除非离开敌军的视野范围否则不会消失
- developers are “discussing furiously” the option of reducing the
viewrange only when the tank is camping in bushes
开发人员为了是否只砍躲在草丛后的车辆的视距而激烈争论
- various viewrange sectors (SS: a tank would see forward further than to the
sides) would be hard for players to understand and it would be very expensive
server resource-wise
‘不同方向有不同视距’会让玩家难以理解,而且非常耗伺服端资源
第三次公会战争特有涂装,请见下面连结
http://ftr.wot-news.com/2014/11/12/12-11-2014/
实验性视野修正
基本上都是砍,但 13-75、T21、IS-3 上调
WT PzⅣ、Borsig、ISU-152 砍成瞎子
http://ftr.wot-news.com/2014/11/12/straight-outta-supertest-upcoming-viewrange
-nerf/
缩:http://goo.gl/qtzYt0

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