[情报] 9/24 Q&A

楼主: WillieHuang (Willie)   2014-09-25 16:52:11
前言是在讲欧服其实跟俄服同步启用BOT侦测机制;的确有用,也锁了不少帐号,只是
没声张而已
- the LTTB turret is actually historical. Sort of. It’s a regular T-34/85
turret with slightly enlarged turret ring (1600 to 1660mm). It was however
not designed for LTTB, it’s completely independent on that.
LTTB 的砲塔其实符合史实…算是吧。它其实是34/85的标准砲塔但扩大砲塔环。但当初
不是设计来给 LTTB 用的。
- the next gift tank (Panzer II Ausf.D) having too low penetration? “It’s
still supertest” and “No comment on leaks”
下一台礼物车(二号D型)的穿深太低了?“它还停在超测”“不予置评”
- no tank will be buffed just because some developers don’t play well with it
不会因为某位开发人员开不好就buff某台车
(译者:会有这条是因为据称 Storm 不喜欢开 IS-8;坐他隔壁的 Veider 常常听到旁边
传来战车被毁的音效 XDD
http://ftr.wot-news.com/2014/09/24/storm-gathers-9-3-feedback-qa/#more-17468)
- German 37mm and 50mm subcaliber rounds lose a lot of penetration over
distance (more than others apparently). Veider states this is historical,
based on some documents. In the future, this will be reworked so all the
subcaliber shells of that respective caliber lose the same percentage of
their penetration
德国的 37 和 50mm 次口径弹穿深值会随距离增加而大幅降低(比其他砲弹掉的还快)。
Veider 表示这符合史实,依档案纪录。未来会把该口径的的次口径弹,穿深降低的比例
设成相同。
- the map reload time depends mostly on disk speeds
地图读取速度取决于硬盘速度
- Hellcat in 9.3 is doing fine according to Veider, it just lost the part
where it could act as a medium tank
据 Veider 表示地狱猫在 9.3 过得还不错,只是不能当成中坦开了
- regarding the T-34/85 vs T-34 hull size differences: “Praxis showed that
it can be in either way. Even in one factory production run, there were size
differences.” (SS: that is true, but this issue was not limited to Soviet
production, Germans had a share of those as well)
T-34/85 和 T-34 的车身大小不同?“实际上是可能的。就算是同一个工厂生产,尺寸
也可能会有差异。”(SS: 不只苏联,德国也会)
- there’s apparently a 9.3 bug, where – when you disable the display of
leaves in sniper mode – the leaves of some trees are still getting displayed.
就算你设定狙击模式下(15m内)不显示树叶,仍有些树叶会显示;这是个bug
- apparently, RU251 turret LOD is messed up as well (depending on zoom, the
turret moves up and down)
RU251 的砲塔细部显示也出错
- the hangar UI rework in 9.3 solved “many things”
9.3 新界面解决“很多问题”
- new Murovanka is “significantly better than the old campfest”, old
Murovanka will not return
新 Murovanka“比旧的蹲坑版本要好的多”,旧版不会回归
- old hangar UI will not be returned
旧界面也不会回归
- the processor core distribution was not touched lately apparently
最近没更动处理器的资源分配
- FCM 50t is fine statistically, but unpopular
FCM 50t 表现良好,可是不受欢迎(译者:因为练法国重坦线的人少啊)
- the “NKVD officer” (leaving the battle punishment in replays) bug will be
fixed
督战军官bug(提早离开重播时却被中离系统警告)会被修正
- 0.9.1 test sounds (SS: remember? Hellcat and Jackson and such) were not
scrapped
0.9.1 测试服的音效没有被废弃
- for now there is no plan for graphic overhaul of tech trees
没打算翻修科技树的画面
- the new menu background ugly black to be changed? “We will do something
about it. But it has no influence on the game or on comfort.”
(有人在嫌界面难看,略)
- Legionnaires (“mercenaries”) will be reworked, there are plans to do that
– they will “adhere to the principle of selection (of battle) the team
battles and random battles adhere to” (whatever that means), there are also
plans to make them benefit from the industrial resource they helped gather
(Q: “Something like the Department of War building for random players?” A:
“That is the general direction.”)
佣兵系统会被重制(剩下的看不懂,我要 call out)
- the HD textures were decided to be implemented as separate, because “the
texture quality of it is a bit better than “maximum” and given the
circumstances, the difference can only be told when looking at gun barrel
with magnifying glass”
把 HD 材质包分离是因为“只有在画质设定到最大时有一点点不同,差别小到要靠放大镜
才能区别”
http://ftr.wot-news.com/2014/09/24/24-9-2014/

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