[情报] FTR翻译 - 内幕:WG对砲车的想法part.1

楼主: YukiPhoenix (雪凤)   2014-09-03 23:05:03
连结:http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/
Hello everyone,
a lot of people think that Wargaming doesn’t realize problems and balance –
but they do. Thanks to the “Insider”, who in the past provided us with
reliable info, a copy of internal WG chain e-mail found its way to my
mailbox. Here it is – I deleted the names of course as per request of the
Insider, but I do know them and I confirmed they are legit.
大家好
很多人认为WG不了解(WOT存在的)问题与平衡;其实他们知道
感谢那个以前提供我们可信消息的"藏镜人"
我的信箱内收到一连串WG内部的信件的副本
内容如后续 我依照藏镜人的要求删除名字
我不认识他们但是我确定不是唬烂的
There is a part where SerB is raging – in Russian. Some of the developers
write in Russian as well, the translation however is not mine, it’s the
Insider who translated it as such and I dare not correct it. The chain mail
involves several mid- to low-tier developers and SerB and it concerns everyone
’s favourite topic, artillery.
这是SerB震怒的部分(使用俄罗斯文写的)
一些开发者也使用俄罗斯文(写MAIL)
不是我(SS)翻译的
藏镜人翻译而我没有加油添醋
一连串信件牵涉几位低阶/中阶的开发者与SerB
且有关于大家最感兴趣的主题:砲车
The first part of the mail conversation takes place many months ago around
the time before the Great Arty Nerf (8.6 was it? Can’t remember). The chain
mail structure was modified by me to resemble a conversation (I threw out the
“re: re: re:” etc)
第一部分的信件内容大概是在"砲车末日"几个月前
信件的格式我修改成对话的形式
Developer 1 (RU): So, what are the Data feeds on the “Arty problem?
开发者 1 (RU): 所以 砲车的数据有什么问题吗
Developer 2 (RU): What arty problems?
开发者 2 (RU): 什么砲车问题?
Developer 3 (RU): Artywhiners.
开发者 3 (RU): 砲车抱怨者
Developer 4 (RU): posts some artillery statistics and copies of whine on forums
开发者 4 (RU): 贴了一些砲车数据和一些论坛的抱怨
Developer 1 (RU): *reacting on Developer 4* Is this even correct?
开发者 1 (RU): {回应开发者4}这是对的吗?
Developer 5 (RU): Afraid so 95% players play arty, 14 clusters accounted in
EU/US/RU most vocal ones are forum speakers estimated not even 5% of them are
actually accounted for, most problematics come from the US cluster
开发者 5 (RU): 有玩炮车的玩家恐怕高达95%
欧美地区的14个服务器中整天在论坛上哭哭的人恐怕连5%都不到
而且绝大多数的抱怨声浪都来自US
Developer 5 (RU): *posts US server artillery statistics*
开发者 5 (RU): {贴出US服务器砲车数据}
Developer 2 (RU): so, why are we even considering a nerf? since when this is
a democracy?
开发者 2 (RU): 所以为什么我们会考虑NERF? 什么时候变成玩家决定了?
Developer 6 (US): There are obviously some artillery that needs a remodel on
their damage physics, SU-26 is taken for granted the French bagels too.. but
all? Most artillery will become nearly unplayable unless we fix the Sigma,
whats the word of kruta? (SS: kruta = Storm)
开发者 6 (US): 很明显的某些砲车需要重新调整他们的伤害模型
理所当然SU-26要调 法国砲车也是 但是全部调整?
除非我们调整落点分布不然大部分的砲车会变成废铁
storm的意思是?
Developer 2 (RU): in English: *REMOVES BRAIN*
开发者 2 (RU): {使用英文} 该砍的是(那些抱怨者的)脑袋
Several weeks later… Wargaming is working on artillery nerf
数周后 WG开始处理砲车NERF的事情
Developer 5 (RU):“Please send the supertesters 116 the new feed on the
damage model, we estimated a 25% and upwards decrease on all artillery model
damage, can it be confirmed?”
开发者 5 (RU): 请给我超测人员关于伤害模型的意见回馈
我们估计砲车的伤害将会降低25%以上 这样对吗?
Developer 4 (RU):“Confirmed, playing Obj 212 makes onions cry, how is this
even fun now?”
开发者 4 (RU): 没错 玩Obj.212根本内牛满面 这样是哪里好玩
A few mails later, developers argue about the artillery nerf and wild SerB
appears in what is allegedly one of his most famous tirades amongst the
developers. The translation is the Insider’s, I left it as it is (the
picture was a part of the e-mail apparently). Please pay attention to what
SerB predicts.
几封信件后 当开发者们争论砲车NERF时而野生的SerB出现了
这封信据说是他与开发者们交流中最出名的一封长信:
Sergey Burkatovskiy *redacted*@wargaming.net
寄件人:SerB
>>>Attention
注意
>Remember this is a business Model, not a democracy, despite what players
whine about over 90% of the database owns artillery at low to mid tiers and
83% owns an end-tier piece, this is contrary to the actual statistics of “
arty sucks” and hear, these little krayfish dont even know what they want,
all they want is win, win, win, and when they dont win they blame anything
that can be accounted for, once we Nerf artillery, Tank Destroyers will come,
they are blind and only see what they have the most immediate benefit of
their wins, and then we will have a Tank Destroyer problem – too strong to
be maintained in check! and the cycle will repeat, the new statistics are
meant to define less damage per game as solution and it seems to be working.
and noting else will be ever moved from now on unless a new model is
approached. we must focus on what statistics form server tells not some Arty
vocals, artillery is a piece of the game that is instrumental to our models,
it will NEVER be removed and even if kraulf was to bring a second homecoming
id rather make him drink piss.
请记得这是商业经营 不搞民主那一套
就算这些人宣称:"有90%的玩家有中低阶炮车 83%的玩家有中高阶炮车"
(砲车太强)不符合实际情况
听! 这些哭哭人根本不知道他们真正需要的是什么
他们想要的只有赢、赢和赢以及赢还有赢
当他们没有赢他们就会开始砲轰所有可以砲轰的目标
一旦我们NERF砲车 那么下一个就会是TD
这些人根本就是瞎子 只看的到眼前与自己胜利有关的利益
所以下一个问题就会是TD
(没砲车压制导致TD)太强以至于很难被持续开光(给砲车打)然后恶性循环
新的数据是以降低每场(砲车)的伤害输出来做为解决办法
而看起来似乎有用
除非有新的游戏机制不然任何车种都不会从游戏中拔掉
我们应该专注在服务器的数据呈现了什么而不是那些抱怨者
砲车是游戏的一环 不爽不要玩
>Map wars statistics shows use of SPG just fine, the “pros” may whine on it
on forums, but are held accountable for using it as well to maintain their
map provinces. their logic is wicked. Numbers dont lie
依照地图的数据显示砲车很正常
(某些)睾丸可能会在论坛上抱怨但CW又用来防守领地用的很爽
这些人的逻辑根本有病
但数据终究不会说谎
>Start ignoring at your discretions, we ignore artillery talks form now on,
focus on what the numbers tell us, they never lie, whenever the model
increments from win ratio of 50.1 its candidate to review, and nothing else.
现在起忽略你的个人意见、关于砲车的讨论
数字会说话 请专注在这上面
*译:后面关于他们怎么协调胜率与调整之类的就没翻了
>The priority of the review is now on the low, some artillery will be an all
time low winrate due the changes, review and fix so their roles adapt
properly in line with the win ratio, dont move damage expectations per battle
nor accuracy with the new model.
检视的优先度现在在"低"的位置
某些砲车将会因为NERF变得很烂(胜率低)
检视并修正他们的脚色定位好让他们能恢复到该有的胜率水平
不要变更新(伤害)模型每场战斗的伤害期望值或准度
>Where is my drink
SerB:林北的酒哩?
接下来是SerB喝酒的图片分隔了下一段
等高手接手或明天再来
再翻下去考试要GG了Orz
作者: batterykugua (battery)   2014-09-04 08:30:00
亚服这么多龟儿子 敌人在砲车旁抵死不帮的

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