A summary of everything I missed in last few days. Apparently, one of the
WoWp developers left the Persha studio in Kiev. I asked around and from what
I could gather, Wargaming (despite constant claims of the opposite) pretty
much stopped considering WoWp as a successful/perspective project (to put it
mildly).
一名WoWp的开发人员离开了位于基辅的Persha工作室。就我四处打探的消息,WG已不再认
为WoWp是个成功/有前景的计画(虽然WG一直发布相反的声明)。
Also, if you are wondering where are not exactly tons of QA – Storm is on
vacation. Enjoy!
Q&A不多,因为Storm又渡假去了
- new visibility (viewrange) system is being worked on
正在搞新的可视判定系统
- Stalingrad map will be “really nice”, won’t come in 9.3
Stalingrad地图会“很棒”,但赶不上9.3
- Stalingrad will come earlier than within half a year
半年内会出
- WG thinks that the most active Stronghold mode will be the tier 6 battles
WG认为堡垒模式最热门的部份会是六阶的战斗
- air raid will come in WoT (SS: Stronghold consumable)
WoT 会有‘空袭’(堡垒模式的消耗品)
- apparently, thinking of having a PvE mode with a “boss” in Maus for
example that would require some player skill would be “serious AI
overestimation”
有人认为PvE模式会有需要玩家技巧才能打胜的头目。“太高估AI了”
- according to player feedback, Kharkov is the most popular map in World of
Tanks
据玩家意见回馈表示,Kharkov是目前最受欢迎的地图
(skipped the idiotic “25 percent RNG will not be reduced” etc. stuff)
(略过那些没大脑的提问)(SS GJ)
http://ftr.wot-news.com/2014/08/13/missing-qa-9-8-13-8/