- the fact some tanks (SS: in this case, IS-7) accelerate slowly is there for
balance reasons
有些车辆加速较慢是为了平衡(例如IS-7)
- apparently (if I understand it correctly), the “feature” where tanks lose
a lot of speed on the meeting lines between mountains and regular areas will b
e fixed
会改掉车辆通过山脚时大量掉速的状况
- Storm states that when you manage to turn your vehicle on the roof and noone
helps to flip you back on your tracks, the battle is over for you, but also a
dds that such situations are very rare
若翻车后没人把你翻回来,就只能泡茶了
- tank, flipped on its back, cannot turn the turret and cannot shoot
翻车后无法转砲塔或开砲
- Havok has nothing to do with how the suspension works in the game
Havok 引擎和悬吊运作机制无关
- the “jerking” of tracks will be implemented (SS: hard to explain without a
video, it’s a situation where when a tank turns, the track on the opposite s
ide of the turning circle between the first roadwheel and sprocket “jerks”
– if you don’t know what I mean, just take it as “realistic track behavior
will be implemented”)
会实装拟真履带
- SerB now works “on another level” than Storm (“one level higher, even two
”)
SerB的层级和Storm不一样(高了一到两阶)
- PT-76 in World of Tanks? Storm: “What will it do in WoT? It has no armor. I
t has no speed. The gun sucks, wasn’t built to penetrate armor.”
PT-76? Storm:“没装甲、没速度、砲根本不是拿来穿甲的;要这家伙来WoT做啥?”
- furthermore on PT-76 topic (SS: some players want it as top Soviet LT) – “
What will you do with 44 km/h speed? Is that a nice scout?”
有人建议把它当成高阶轻坦。“时速44开去侦查?你认真的?”
- there are plans to further develop (improve) light tanks
有计划进一步改善轻坦
- new physics prototype has much fewer cases of tanks getting “stuck” over s
omething
新实验物理系统可大量降低被东西卡住的状况
- by “new physics prototype” Storm means the rework of tank motion physics
上面讲的系统是指翻新的移动系统
- Storm states that the developers are now looking for ways to introduce reali
stic suspension behavior without screwing anything else up
正在找不会搞砸其他东西的方法实装拟真悬吊
- IS-4, IS-7 and Maus are doing fine statistically
以上三台表现良好
- Storm stated that they tried to make the tank move completely realistically,
but it was unplayable, so now they are looking for ways how to put playabilit
y and realism together
试过完全拟真的移动但很难玩,正在找妥协方案
- the motion model, that was showed in the Developer Diaries video turned out
to be unplayable, because there were many speed losses, just like in real life
. Developers are tuning it.
之前开发者日志展出的移动系统会造成大量掉速,不能玩。翻修中。
- Storm states that the new sounds in 9.1 were not tested so that they could b
e released in 9.2, but to gather player feedback – currently, developers are
working on them and after that they will add new ones for more variety. They w
ill come in the future.
9.1测试服的新音效本来就不是为了实装而发布的,是为了收集玩家意见。会做更多改动
后再释出。
- the moving dead tanks bug was mostly fixed, there will be a complete fix, bu
t later, since the developers have to fix many things to get rid of it complet
ely
尸体会动的问题几乎修复完毕
- barrels will not become material
不会有实体砲管(要问几遍啊…)
- the new motion physics will come in not so far future
新移动系统会在不这么遥远的未来出现
- SpinTires type terrain physics is impossible to implement in WoT
不会做出像ST的地形物理效果(很夸张的效果,有兴趣上youtube找)
- so far, the new motion physics made it even to supertest, the developers are
internally deciding whether “all is okay”
新移动系统目前还未进入超测
- during the first physics test (SS: old physics, as in the ones that are alre
ady in the game), there was a possibility for tanks to climb better (so they c
ould get into all sorts of places), developers decided to remove this and arti
ficially ban tanks from getting through some slopes and spots, because this fe
ature was breaking the maps
曾测试过让车辆有更佳的爬坡能力,但会破坏地图平衡,所以被移除了。
http://ftr.wot-news.com/2014/07/12/storm-is-asking-about-tank-motion/#more-142
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