[情报] 3/9FB直播Q&A

楼主: scoMico (測試)   2017-03-14 11:55:59
文章来源:
https://goo.gl/QdRVcP
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– New German branch was neccessary to equalize German heavies to other
nations; for the developers, this was a means to create a common playstyle,
where players have an idea about the branch which results in the Maus;
为使德重与他国平起平坐,新的科技树是有其必要的
而对于开发人员来说这同时是建立一个共通玩法的办法
如此玩家便能对这条通往Maus的科技树有点概念
– Light tanks and MM are tied to each other, the decision to introduce tier
10 LT is mainly motivated by the MM changes;
轻坦跟MM密不可分,加入十阶轻坦的决策便是起因于MM的改变
– The next update will introduce the LT changes (tier 9-10) and the new MM
(3-5-7);
下一版将引入轻坦科技树改动(T9,T10)以及新MM(3/5/7)
*: 到3/5为止都还在沙盒测试的十阶轻坦,
如此说法要不下一版挺晚才出来的,要不就是沙盒上反应很好,
否则让人觉得操之过急
– Tier 10 LT will perform the role of medium tanks, and also have their
individual roles on the battlefield;
在战场上十阶轻坦会扮演中坦的脚色并有它们自己独有的工作
– WG wants to fix the balancer/MM and make it simpler, to save the role of
scouts in the game;
WG想借由改动MM,以保存侦查(车)的定位
– Tier 10 LT should always be at the front line, close to the enemy, due to
their maneuverability;
由于拥有强大的机动能力,十阶轻坦应该长居前线
*: (一方面来说0.4X准度的砲是要打什么黑枪)
– The Sandbox was developed by WG to have a possibility to try out bigger
changes and see how it changes the game, without introducing them to the live
server. As such, devs can try out more and collect more various feedback;
沙盒测试就是可以在不导入正式服务器的清况下测试一些较大幅的改动
如此,开发人员可以做出更多尝试也能收集更多反馈
– The LT’s will be a bit worse than MT’s, they have less HP and will have
a scouting role. In a 1vs1 against MT’s, they should not have a chance. MT’
s are a “jack of all trades”, LT’s have the main role of spotting;
(新版本的)轻坦会比中坦弱一点,在血量上会比较少而且还要同时做侦查的工作
在跟中坦单挑的情况下,轻坦将毫无取胜之机
中坦就是万精油的代表,而轻坦还是有侦查这项主要工作
– The devs still think about the fate of the AMX ELC bis. But before
changing something, they’ll think whether this is the right way or not;
开发人员还在思索ELC的命运,但至少在改动什么东西之前,
他们会好好想过好还是不好
– WG has a historical office which is working on something that will be a
huge surprise;
WG某个历史部门正在筹备一项大惊喜
– The devs intentionally made some premium tanks weaker than others, but now
plan to make them on par. The devs never wanted to make premium tanks weaker
than researchable ones so as not to create a “pay-to-win” environment, but
this was a wrong step;
过去开发人员有意地让有些金车弱于银车,但现在计画转向让金车跟银车战力相近
[为了不创造出 P2W的环境,开发人员从未想让金车比银车弱(逻辑似乎反了)/
开发人员从没有为了特地为了防止P2W去让金车比银车弱 都挤??]
,但那是个错误的做法
– The dev team plans to fix the repeating maps problem during 2017;
开发团队计画在2017年间解决重复地图的问题
– The new MM will track which maps the player was on as to not repeat them
as often [TN: not quite sure if the map tracker is part of the 3-5-7 MM or
not];
新MM会追踪玩家之前进过什么地图以便让地图不那么频繁的重复
[撰文者:不太确定地图追踪器是不是3/5/7MM的一部分]
*: 是的话就会如上面说的下一版就会登场,不是的话就还有得等
– The devs do not plan to introduce +-1 MM for balancing on higher tiers,
but said that it’s possible to try it on lower tiers;
开发人员并无打算为了平衡高阶去加入+-1MM,但是说了可能会在低阶尝试看看
– The devs do not think that the 252U is too strong of an enemy in tier 8;
开发人员不认为252U在八阶有太强
– Sandbox offers players to take up on more active roles influencing the
tests;
不甚重要
– There are some minor changes to the stun mechanic left, the devs think
that they’re going in the right direction while relying on player feedback;
击晕机制只差一些微调
开发人员认为他们走向正确并同时倚重玩家们的反馈
– Supertest and public test are good to get a huge amount of information on
new possibilities, but in the end some things are introduced and some are
scrapped. Sandbox complements these two to collect information more
efficiently;
不甚重要
– The devs read player feedback on the Sandbox forums, they have a team
dealing with this information;
不甚重要
– The devs think that maximum of 3 SPG’s per team is a key to balancing;
开发人员认为每队至多3砲车是平衡的关键
– Devs do realize that the stun effect can be quite annoying, but they
introduced multiple consumable usage per battle to combat this;
开发人员有认知到击晕效果可能会很惹洨,但已经有加入多次使用消耗品以抗衡这项机制
– WG works on “old/classic” maps, they might re-introduce, for example,
Port or Dragon’s Ridge;
WG 也有着手处理一些"老/经典"地图,有可能会重制后回归,
例如:Port 或 Dragon's Ridge
– Night battles, weather effects and transparency are not a priority at the
moment;
夜战、天气跟透明度效果并非现下的优先事项
– Skill-based MM is not a good idea for random battles, but will be realized
in Ranked battles;
技术分房用在一般战斗并不是个好主意,但是会实现在天梯战上
– Ranked battles will have a ladder system, each time a player ranks up, he
will meet players equal to his skill. Ranked battles are not only for clans,
but also for solo players which play tier 10 tanks. Players who are defeated
but end up in the top 3 of their team will also receive a “reward”. Players
taking up the last 3 positions in the team will not receive rewards;
天梯战败方前三名也会获得奖励,而(胜方?)末三名将不会获奖励
– Ranked battles will most likely be tested on Sandbox first, no ETA yet,
the first season will be an alpha version;
天梯战很有可能先在沙盒做测试,但还没有时间表
第一季会是内测版本
– Currently, new graphics are being worked on, WG plans to convert all maps
to HD in a short time;
WG 现正着手于新的图像,计画在短期内把所有地图HD化
*: 按更之前CEO道歉文来的消息似乎是约八月左右
– Regarding performance: players currently playing on minimum settings will
be able to play on new maps and have the same performance;
(可能是承上题)至于效能面:
现在用最低配的玩家在HD地图上照样可以游玩无虞而且效能会跟以往相同
– Ranked battles will not be available 24/7, there will be timeframes
(talking about seasons);
天梯不会无时无刻都开着,是有时间区段的(在说赛季)
– No ETA on new graphics yet, but some news should appear in the coming
weeks;
新图像相关还没有时间表,但接下来几周应会有新消息
– Devs are discussing large maps, some news might appear soon;
开发人员正在讨论大型地图,可能很快会有些消息
– In 2017, there will be new (multiple) branches;
2017年将会有新(多个)科技树
– WG uses a new graphics engine called Core 5.0;
WG现在是用一个新的绘图引擎叫做 Core 5.0
– Multi-core support won’t be introduced for now;
目前为止还不会支援多核
– Female crew voiceover is being worked on;
女性组员音效正在制作中
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