[WoWs] 28/2 WG图纸船设计员工访问不负责任翻译

楼主: wbrook (^—w—^)   2017-03-02 08:15:58
嗯,不知道算不算情报所以我没用那个tag...
由于原文是俄文原po不懂,只能找英文翻译本来翻,二次翻译引起的各种错误原po不负任何责任
(顺便说一句英文翻译本也有很多缺字错字,所以某程度上那个翻译者的英文/俄文水平值得商榷...)
https://www.reddit.com/r/WorldOfWarships/comments/5wiykv/interview_with_lestas_paper_ships_design_bureau/
(不重要的资料和问题我会跳过,我觉得在这里的都是想看WOWS有关的资料吧)
Tell us about yourself:
I work in Lesta on designing large surface artillery ships (cruisers and
battleships).
Graduated from Leningrad Shipbuilding Institute with a degree in
shipbuilding. I.e. was taught to create both civil and military ships. For
two years worked in ship repair, serviced nuclear submarines.
I have been working with Lesta for a very long time, ever since "Pacific
storm", where I was involved in testing on outsource. Later, I was deeper
involved in "Pacific storm: Allies", where I adived on hit-location system,
the one responsible for inner modules workings of the ship: armor,
compartments, battle stations. Also, initially did the same when WoWs begun,
but there I was already making objects inside the ship myself in 3D editor
and made descriptions for them. Have been working in IT since 1996.
受访者为Lesta员工,曾参与pacific storm和其资料片的制作,关联项目为弹著系统,
船只模组(装甲,分段等等),而在WOWS中也基本在做同样的项目,用3D editor直接制作船只各部位
(原po注:WG是Letsa的母公司,所以这位兄台也能看作是WG员工
顺便,pacific storm当年出的时候也被无数人吐槽过把历史当狗屁....)
How do you begin designing paperships, where do you start?
"Paper ship" usually has either desriptive part - tactical and techincal
elements or grapical part - usually nominal one, too simplified to make
detailed 3d model based only on it. For that reason we take materials found
as a basis and begin preliminary design process for the ship. As a result we
get theoretical blueprint for ship's hull, plans for bridges, decks,
superstructures, ship projections, armor sheme, internal module layout -
powerplant, ammo storages for various weapon system, steering system.
Q:一只图纸船是怎么开始制作的?
A:图纸船基本的描述/资料都是很简单的,不足够让我们直接照画出3D模型:
所以我们会以这个描述为基础开始自己创作模型,先搞出该船只的(WG版本)理论蓝图。
How do you get reference material? Do you use archives in work? If you dou -
which ones?
Archives are the primary source of refernce material, because they are the
most trustworthy. Monographs, books are secondary sources and they are often
plagued with inaccuracies and mistakes made by the autor. Often the stuff
written in books doesn't match with archive data and needs cross-referencing
with other sources.
Q:你从哪里拿参考资料?
A:机关档案,因为它们最值得信任。书本和著作是次等来源,但它们有很多时候都会和档案有冲突,需要和其他资料交叉引用
(跳过了main stages of designing ship,有兴趣的可以去原文看)
How speed, buoyancy, maneuverability of paper ships is calculated?
Speed is detemined using a prototype or similar ship with similar engine.
Buoyancy is calculated using hydrostatics and theoretical blueprint. We can
calculate maneuverablity, but it's one of game conventions
Q:如何计算速度,浮力,机动性?
A:速度是用试验或者实际出现过并有相似引擎的船只计算。
浮力是用流体学和(WG版本)理论蓝图去计算。
机动性我们也会计算,但这边游戏平衡会影响比较多。
(原po注:老玩家应该有印象某次大改版就是所有船机动性变好...)
What are your plans for Alaska and Stalingrad?
We are searching for materials for Stalingrad in archives. We have everything
we need for Alaska. About plans to enter them in game I can't comment - don't
know about them.
Q:阿拉斯加和史大林格勒?
A:史大林格勒相关资料还在搜寻,阿拉斯加资料齐全 - 至于什么时候会进游戏,我不知道。
What is the shady ship Buffalo, appearing in the client? Where can I find
materials for her? What project it is?
It's heavy cruiser project from 16 of september 1940. Called CA-B.
Q:那个在客户端的神秘水牛城是三小船?
A:http://shipscribe.com/styles/S-511/images/s-file/s511-25c.htm
Why when creating IJN BB branch classical(give or take) Ishizuchi haven't
gotten into branch, but instead something crazy called Myogi now is into
branch now? AFAIK ships with unique gameplay are put into premiums.
Because we got materials for Ishizuchi much later. Whole preliminary design
work has been made for Myogi. It was a huge help that we could find very
detailed Kongou before modernization's blueprint in Hiiragi archive.
Q:为啥进主线的是喵义不是石锤?
A:因为我们很久之后才拿到石锤的资料,当时喵义已经做好设计了。
Why Großer Kurfürst is a lump of something and not exact project from H-40
to H-44? Where have you got triple turrets?
First, in archives we found nothing except H-class battleship project which
was laid, but later cancelled. She has a lot of graphic material accompanн
ing her. We haven't found any data on other projects (in arhcives - tr).
Also, there is no data on 420-mm gun. Instead we have information that during
military tech cooperation Germany offered their naval weapons developments to
USSR. Particulary in russian archives we found materials about directors and
artillery systems offered for sale. And it those materials we found
longitudinal section blueprint of triple turret and her main weights table -
armor, guns, mechanisms.
Because ship with 8 420-mm guns (parameters for which were calculated)
couldn't do anything against Yamato or Montana we decided to make a design
based on "H" battelship with 4 such turrets. That's how Kurfürst appeared.
During her design materials on "H" and Bismarck were used. Also we used
materials for developped (and not quite) 55-mm AA mounts and 128mm DP mounts.
Q:为啥大猴不用H40-H44的设计案而是WG版本的神奇新船?
A:首先,我们在国家档案中找不到除了H系废案外的其他设计。
同时,我们也找不到420mm口径砲的资料-我们只找到当时德国和苏联军事合作时对方提供的海军武器资料。
在俄国档案中我们找到了三连装砲管(没说口径,上下文猜测应该是指420)的纵切面和参数。
因为扛8管420的东西打不赢同阶俩T10,所以我们就造了一只扛4管三连装的H系战舰出来 - 这就是大猴。
在设计过程中用上了H系和小麦的资料,同时也有用已经设计完成的55mm和128mm双连装防空砲。
Why German Destroyers have mix of 128 and 150 mm guns?
Branch shows full development of german DD's, how they come to use 150-mm
guns and how they abandoned them in their latest DD designs. So we can say
that game German DD branch is grounded in history.
Q:为啥德系DD有128和150?
A:因为我们想表现出德系DD是怎么研发出150但在之后的新型DD设计上弃用它的。这很历史。
(原po吐槽:那开光惩罚也很历史是吗...)
(跳过了两个关于设计周期的问题)
About soviet BB branch - what are the main problems for its assembly?
Main problem is archive material availability. Blueprints, documents. Work is
proceeding, branch is turning out very intresting. (materials after 1941 are
still classified - tr)
Q:祖国BB现在是什么情况?
A:有关档案问题最大 - 1941年后的档案尚未开放,工作会继续进行,会是一条很有趣的新线。
If you can tell us - what will be the branch main flavor?
If you look from realistic point of view - russian/soviet *artillery** (not
targeting, not fire control, but guns themselves) is one of the best in the
period. But its specialized for Baltic Sea and North Atlantic. A lot of stuff
common with german and french ones. (you can expect good ballistics, but
nothing will beat adamantium guns on Izumo - tr)*
Q:所以祖国BB线特点是什么?
A:在现实中苏联的砲(只指砲本身)是那段时间中顶阶的(废话,拿战后砲跟战时砲打...)
不过它们的设计是为北大西洋和波罗的海作战使用,和法国砲和德国砲相似,弹道良好
(但初速没有出云快-原po吐槽一句,那个关于出云砲弹的比喻超烂的,烂到我翻不出来...)
(注:德系战舰为了应对大西洋比较恶劣的海况都设计的比较宽大和高船舷,大概可以期待祖国线有同样的特点?)
Don't you think that Koenig and Bayern should sunk under the weight of their
modernizations in top hulls?
No, we don't. To claim that you have to show us your load and displacement
calculations for the ship. We did ours and are confident in them.
Q:你不觉得konig和巴伐的现代化改装版本太重会沉掉吗?
A:不觉得。想质疑的话请拿出你的计算。
Gneisenau with ELEVEN DP 2x128 guns should be ... on the bottom - due to
those weapons weight.
We made ship according to German modernization plans. Lenth of ship is
increased by 11.3 m in forward main battery area. Displacement increase by
1500 tons. Considering known loads for Scharnhorst we acheived lowering of
overload by 300 tons. That's why Gneisenau turned out to be less overloaded
if you consider hull lenghtening than real Scharnorst, whose hull we checked
by calculations.
Q:我觉得格奈带12座128连装的现代化改装版本也会沉掉耶
A:我们的设计都参考了德国海军当时的计划。(计算blahblahblah)因为沙恩的船体我们计算过不会沉,所以格奈也不会。
Why did you "draw" catapult for german T9-10 BB between aft turrets, while on
known scetches it's behind aft turret?
It's because of game mechanincs requirements. In project plane was put on
catapult using main battery turret, and her barrels acted as crane. In
addition, to launch plane turret would be removed from player control. That's
why catapults, there are two of them, were put in between turrets where
during launch they don't obstruct player. Overall, this desicion turned out
better than german one.
Q:为什么你们(腓特烈和大猴)设计的水上机弹射器位置和已知设计不同?
A:因为游戏因素-已知设计弹射飞机时需要用到AFT砲管悬吊,会导致该砲管不能使用。
所以我们修改了它的位置,我们觉得WG版本比德国版本好。
(原po注:说起来挺麻烦,其实用一张图就能说明:http://imgur.com/a/T7MWr)
Danae's bow should be with a lift, this is a characteristic of third supgroup
of this class.
Danae is a collective image of the class. It has been said many times on
official forum.
Q:Danae的舰首应该再拉高一点吧?这是这一系船第三类的特征
A:游戏中的Danae是整个D-class的集合体,在官方论坛说过好多次了
(给看不懂这问题的人的注解:问的人认为是Danae号,而官方想做出来是Danae级,或者说整个D-class的印象集合体)
Chapaev's bow should be slanted. And Chapaev shouldn't have torpedoes.
We made Chapaev according to factory blueprints. And bow in particular.
Torpedoes are inherited from first hull.
Q:恰帕的舰尾应该斜一点,而且它应该没雷的。
A:我们是完全依照工厂蓝图做的。鱼雷继承自第一个船体。
Quintiple torpedo launchers simply wouldn't fit in Zao's aft. See for
yourself. Also aft should break away.
According to project she has quadruple launchers. To make quintiple fit in we
had to reduce spare toprs quantity (he's talking about real project, not
in-game one). Load from 4 quintiple launchers is miniscule - ship's structure
and steering compartment armor weight much more.
Q:藏王那五连装鱼雷管放不进舰尾的啦,放进去还不给你直接断掉
A:根据现实蓝图它有的是四连装。要把五连装弄进去我们只能减少鱼雷载弹量
(这什么狗屁理由...)
四个5连装雷管的重量和船只装甲重量比起来不算什么大事。
(所以你自己也承认藏王那装甲重量只能用核动力引擎才能动了吧囧)
Dmitriy Donskoi's superstructure is as tall as Empire State Building - itn't
that height (number of floors) too much?
65's project IRL didnt come out of tactical and techincal elements
coordination stage. So when we were making a collective image of more than 40
variants, a lot of them aren't represented in domestic literature it was
decided to make her a preliminary design of project 66 cruiser, in game
called Moskva. Her superstructure has less floors (lower) than Moskva's,
while ships are close in linear dimensions, although, Dmitriy's Doskoi's
superstructure is unarmored except conning tower.
Q:祖国DM的上层都比帝国大厦高了
A:65号案没有到作战/技术统合阶段(简单来说,连个蓝图都没有),所以我们做出来的东西是个混了近40个蓝图的统合体。
其中有很多都没有在档案中有文字纪录,最后我们决定了把这东西作为66号案(莫斯科)的前身来设计。
DM的上层层数比莫斯科要少,而且它和莫斯科比较像-虽然DM的上层除了指挥塔外都没装甲。
Based on what have you come up with Minotaur? Is she a Super Tiger (based on
real Tiger)?
There are sources in Friedman's book on british cruisers. Project Minotaur
was considered by brits as an alternative to american CL-144 Worcester class
cruisers. But as a result of designing for british weapons systems project
turned out to be too expensive and wasn't carried on, also characterisics
weren't batter than american counterpart's. Mark XXV turret was intended
exactly for this project. But after Minotaur was cancelled Tiger was born as
a cheaper alternative.
Q:牛头人的基础设计是三小?
A:CL-144 伍斯特级的替代品,但该案最后因为换装英国武器这过程太昂贵而且参数没比伍斯特好而被废除。
牛头人案被废除后虎级作为一个比较便宜的替代品被设计出来。
http://i.imgsafe.org/c71deac848.jpg
What about Neptune's DP turrets? And their number of torpedo launchers?
Project is also from Friedman's book. Was supposed to be a further
development of Town-class. Also wasn't carried on.
Q:海王星呢?
A:同样来源(British Cruisers by Dr Norman Friedman),是town class的改良案,同样被废除。
http://i.imgsafe.org/c71ddc8882.jpg
Why have you draw Nikolai I the way she is in the game now? With forecastle
and 300mm belt. In life she was "simpler".
Nikolai's belt is 270 mm, as in factory blueprints. Forecastle was considered
as one of the measures to prevent excessive flooding of bow. It wasn't
implemented IRL due to metal deficit and increase in construction time. To
make this ship different in architecture from other (Sevastopols - tr) we
went for this assumption.
Q:沙皇为什么会是现在的模样,有前甲板又有300mm主装甲带?
A:沙皇历史设计是270mm主装带,和游戏中一样。
前甲板曾经有被考虑过装上(作为防止舰首浸水用),但最后因为金属缺陷和会延长下水时间所以废除
我们想把沙皇做成和其他船(塞凡堡级,另外一级苏联无畏舰,和沙皇非常相似)不一样,所以给它装上甲板了。
(跳过平贺让的问题)
How did you design IJN T10 CA Zao?
We had to design gun from scratch, because there weren't 203/55 guns in
Japan. Make internal ballistics calculation and check pressure. As a
prototype we took Tone, to be exact - her theoretical blueprint and ship
armouring approach.
Q:藏王这东西是怎么设计出来的?
A:我们要自己设计主砲,因为日本没有203/55主砲。弹道和膛压都要自己计算。
(弹道就算了,藏王AP弹那初速要的膛压真的不会把主砲炸掉吗...)
原型我们拿了利根,用了它的蓝图和船只装甲配置。
下面和游戏本身无关的问题我全部跳过了,有兴趣的应该也能自己看懂...
干,原本以为很简单,跳了一堆问题结果还弄了三个多小时...
我先去吃早餐回血了
作者: WIZARDHUNTER (巫师)   2017-03-02 11:38:00
尼古拉(?)
作者: jp6jo42842u4 (土成之内克也)   2017-03-03 20:27:00
圣彼得堡造船厂

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