文章来源:
http://sandbox.worldoftanks.com/en/
https://goo.gl/wYiSvU
https://goo.gl/k4TFEA
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官方沙盒blog
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The stun mechanic, new UI elements, and multi-use consumables performed well
at Tier X. They facilitate teamwork, boosted battle dynamics, and made
matches feel fairer.
晕眩机制、新的UI以及可多次使用消耗品在十阶场表现良好,
它们促进团队合作,增加战斗的变化性,并让对战感觉起来更加公平。
Currently, we are testing the same scope of changes across Tiers VIII–X to
see how they play out on a wider range of vehicles and affect overall
gameplay.
现在我们将要把这些机制向下延伸到八阶,
以检视这些新机制在更大范围的车种之中表现如何,又会怎么影响玩法/游戏进行。
The 2nd point on the agenda are Tier X light tanks. The main goal of their
addition is to eliminate the frustrating +3 matchmaking that the class
currently has. Stretching light tank branches to Tier X makes the regular +2
matchmaking possible for them, which should turn them into a standalone
battle unit.
而第二大项目则是十阶轻坦。
此项主要目标是为除去轻坦现在令人受挫的+3分房,
而将轻坦科技树延伸到十阶使+2分房轻坦成为可能,
这将能让轻坦成为一个独特的战斗单位。
However, with all the internal tests and models, and Supertests, we can’t be
absolutely certain that everything works as intended. It’s for you to tell
us if we are on the right track here. Join the test to help us check if they
really work!
然而仅仅借由内部测试/模型甚至超测,
我们无法肯定一切都会如我们设计般地运作,
这将需要你来告诉我们有否偏离正轨。
现在就加入测试帮我们看看这些新东西是不是真能成功吧!
Schedule:
Feb. 27—Mar. 1. We start with Tier X vehicles to see how the addition of the
new Tier X light tanks affects the gaming experience compared to Phase 2
Mar. 2–5. When Tier VIII–IX vehicles roll out on March 2, we’ll focus on
analyzing how these changes affect top-tier gameplay
时程:
2/27-3/1
我们会从十阶车开始测试,相较于第二阶段时,多了十阶轻坦以后游戏体验如何
3/2-3/5
八到十阶通通出来以后,我们会专注于分析这些新机制会怎么影响高阶场
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沙盒patchnote
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The third iteration of the Sandbox includes the following major changes:
1. Added tier 10 light tanks.
2. Changed the mechanic of firing in SPG’s – reduced the damage of HE
projectiles, increased radius of shell splash, stun mechanic, no AP shells
for SPG’s, changed some characteristics.
3. Changed the mechanics of consumables – possibility to use consumables
multiple times (first aid kits, repair kits, etc.) during the battle.
4. Add alternative sight for SPG’s. For more effective targeting, SPG’s
receive an alternative sight which will allow a more comfortable aiming at
the target.
5. Front-end changes: Added the aiming circle for SPG’s. Now allied
artillery will be able to warn allies about the place where it plans to make
a shot.
6. In most battles, number of SPG’s is limited to three in each team (if you
have a large number of SPGs in the queue for a battle, there may be up to 5
in each team).
* Please note – penetration mechanics, distribution of shells in the circle
and other changes which were on the first iteration are not tested in this
iteration – these mechanics are the same as on the live server.
第三阶段沙盒包含以下数个主要变动:
1.增加十阶轻坦
2.SPG砲击机制改动-降低HE伤害、增加暴风半径、晕眩机制、移除AP弹及改动部分性能
3.消消耗品机制改动-战斗中可以多次使用消耗品
4.增加SPG瞄准视角。
为了让SPG可以更有效率的瞄准,新增了可切换视角,这将让SPG瞄准起来更舒适
5.前端(UI?)改动:
新增瞄准圈提示,现在友方砲车可以通知友军砲火苗处
6.在大多战斗中双方砲车数量都会被限制在至多3台
(如果排队的砲车夭寿多那还是有可能会双方各5台砲车)
*请注意-
穿深机制、砲弹散布以及其他出现在第一阶段的改动并不会在此阶段测试-
这些机制会跟现行正式版相同
Tier 10 LT: 十阶轻坦们:
T-100
Rheinmetall Panzerwagen
XM551 Sheridan
AMX 13 105
WZ-132-1
Changes in stun mechanics:
– Removed resistance to the stun effect with:
regular first aid kit
premium first aid kit
heavy spall liner
superheavy spall liner
– Resistance to stun duration:
normal first aid kit – none
premium first aid kit – 5%
heavy spall liner – 5%
superheavy spall liner – 10%
* Also, the minimum possible stun time is increased to 5 seconds.
晕眩机制改动:
抗晕眩数值改动:
小急救: 无晕眩抗性
大急救: 5%晕眩时间减免(上版印象中是10%)
重型内衬: 5%减免(上版似乎也是10%)
超重型内衬: 10%减免(上版15%)
*同时保底晕眩时间增加到5秒
*原文下列砲车细项就不详列了,仅表列最大晕眩时间与上版的差异(左新右旧)
最大晕眩时间 新 旧
obj261 29秒 38秒
T92 35秒 45秒
GWE100 31秒 40秒
CGC 33秒 43秒
BC15558 27秒 32秒 #BC弹夹被砍一弹(4->3)
#看起来是降低最大控制力但是增加对硬皮车的控制力
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三测轻坦科技树
http://i.imgur.com/FYrEuC9.jpg
小亮点:法国T8不是1375往上拉而是八洽12t
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被Intel工程师大师赛坑了90张 = =
来攒赌本
如有误译或语意不清处
还请多多指教以及海涵
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