[WoWs] 4/21 Q&A #2

楼主: disciple2 (農農湯湯)   2016-04-22 09:25:13
有人直接去现场访问开发者
Optimization:
0.5.4 has problems, which cannot be corrected in 0.5.5 but in 0.5.6 / 0.5.7
0.5.4版本有些问题必须要等到0.5.6或是0.5.7版本才能解决
Remember the temporary disappearance of citadel hits in 0.5.1? This occurred
because part of the relevant information was in the client and needed to be
updated. This took four days to solve and correct.
0.5.1版本的暂时消失的装甲区问题(我没印象,还请有人说明?)
Transition to Direct X11 will take place, making much better graphics
possible.
游戏会因应dx11让画面影像更优质~
Production cycle:
The developers invision the following production cycle for updates
3 weeks of development
3 weeks of testing
3 weeks of gaming
A minimum of micro-patching
开发者大概的基本更新处理流程
3周开发>3周测试>3周放给玩家玩>小更新
Future:
Really awesome changes are coming in 0.5.6
0.5.6又有更多不错的更新
Two types of CV interface are under development, basic one for noobs and a
much more advanced one for the experienced players.
将来会有两种CV接口,一种给海猴玩家一种给假猴玩家
他这里的用词是"更进阶的",不知道是和现在的比较,还是单纯和前面的海猴玩家比较
The developers are well aware that with a bit of effort anyone can become
good in a relatively short time. Measures to increase the variability of
gameplay are constantly being discussed to keep things interesting for more
experienced players.
开发者知道只要多努力一点就可以让更多人玩的更好,所以要让假猴玩家的玩法更多元
更有趣
Single torpedo fire is being tested.
正在测试单发鱼雷发射的机制
Gold unification is coming soon. A reliable technical solution can be
implemented. (I guess, it was never a priority)
WG的达布隆整合coming soon~
作者: freedom80017 (大头公)   2016-04-22 13:34:00
搞不好雷可以像米字型一样一个个丢让你转都不用转!

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