4/3 part 2
From Carnotzet.
1. Why don’t ship names appear on ships (painted on the side or stern)?
你们为什么不把船名印上船身?
A. Ship names don’t appear on researchable ships since they represent a
class of ships, not a particular ship. On the other hand, we try to make
premium ships as close to their historical model as possible, and thus their
name always appears on the ship.
银币船代表该级舰艇,并不代表某艘船
而我们试着把金船尽可能的和他历史上的模组相同,因而我们会在船身上印上船名。
2. I’m surprised that the legendary cruiser Varyag isn’t part of the
Ru/Soviet cruiser line. Will it be implement in the game at all?
我很惊讶传奇巡洋舰Varyag并不在苏巡科技树上,他会出现在游戏内吗?
A. Not in the near future. Without denying her legendary status, I have
certain doubts concerning her playability.
不会在近期内,不可否认他在历史上的传奇地位,不过我对他的可玩性有些疑问。
3. I saw there are two ships categorized as submarines in the game files (ARP
I-401, USS Cimarron [which was actually a tanker]). Does it mean we will
eventually see subs added to the game?
欸,我看到拆包资料里面有I-401和锡马龙,所以你们打算作潜艇吗?
A. Truth be told, we currently don’t plan to add a submarine class to the
game, and neither are we working on it.
说实话,我们现在并没有打算制作潜艇进游戏,连动工都没有。
4. Why is Atago‘s rudder so easily broken? Even with the module reducing
the probability of a critical failure, my rudder gets destroyed 2-3 times per
battle. I hope it’s not some kind of Achilles’ heel.
为啥Atago的舵这么容易坏,就算我装了升级组件还是老是一场坏两三次
这是三洨阿基里斯的脚踝逆...
A. It’s not a special characteristic introduced to balance the ship.
Moreover, Atago isn’t more vulnerable to rudder or engine critical failure
than similar ships. In my experience with the ship, I haven’t noticed
anything similar to what you describe.
没有,就我所知他并没有你说得这么容易坏。
5. In the last few updates, were there changes made to the way shell-armour
collision/penetration is working or calculated?
在过去几次的更新中,你们有动过穿深吗?
A. Nothing was changed in this regard.
没有。
6. Why do HE shells do less damage at greater distances? Does their
penetration decrease with distance as well?
HE为什么在打远距离的目标只有一点点伤害,他们的穿深会因为距离减少吗?
A. HE shells damage and penetration don’t decrease with distance. The
differences you may experience with HE shells at certain distances is due to
shells dispersion and impact angle. It may happen your shells hit armored
parts of the ships, thus doing no damage, or superstructure elements
(secondary/AA guns), which health bar isn’t shown; thus, damage done to them
isn’t visible until they are destroyed.
HE的伤害和穿深并不会因为距离减少,你可能是打到副砲或防空砲
这些不会显示血量的东西,直到他们被破坏。
7. Could you remove the dispersion penalty when firing on a target without
having it locked?
你们可以移除不锁定目标时的散布惩罚吗?
A. The penalty is necessary for the reduced accuracy camouflage to work. If we
’d remove it, you could “lock” to a target on your own and thus bypass the
benefits provided by the camouflage
这个惩罚是必须的,为了让下降准度的迷彩作用,如果我们移除掉他的话
你可以利用锁定来让迷彩效果失效...
4/4 Q&A
Some new Q’s and the relevant A’s.
1. Why was Tirpitz‘s HE shells fire chance reduced from 40% to 34%? What
other characteristics of this ship were changed?
为什北宅的HE点火率被从40%砍成34%?
What branches or ships do you plan to add for the 100th anniversary of the
battle of Jutland?
你们打算新增什么支线还是船只来纪念日德兰海战100周年?
A. Tirpitz‘s HE shells characteristics weren’t changed. Why do you suddenly
believe it was 40%?
北宅的HE点火率没动过,你为什么突然相信他是40%?
I can’t disclose our plans regarding new ships until an official
announcement has been made.
我不能透露有关我们新船的计画,直到正式消息公开。
2. Are you happy with DD balance?
你们对DD的平衡感到愉快吗?
A. No, we’re not. An excessive amount of DD’s in some battles and torpedo
walls are bad for the game. Just as spamming torpedoes is dull from a
gameplay standpoint. We will solve this problem.
不,我们并不满足,太多DD在某场战斗和鱼雷墙对游戏来说并不好。
从游戏的角度来讲,只会乱丢鱼雷实在很无聊,我们将解决这问题。
3. It is well known that the Main Battery mod.1 upgrade doesn’t decrease the
chance of main batteries being destroyed, only the chance of them being
incapacitated. On some ships, in particular Atlanta, main batteries act also
as AA. The AA guns mod.1 upgrade increases their survivability. Does that
mean that installing the AA guns mod will decrease the chances of main
batteries being destroyed?
我们都知道主砲修改型1并不会减少主砲被破坏的机率,只是减少损毁的机率。
在某些船上,比如说亚特兰大,主砲也同时是防空砲,防空砲改修型1会提高他的生存率
所以我装这个可以减少主砲被破坏的机率吗?
A. No. If a gun battery fulfills more than one role, it will be affected by
one upgrade only, according to the following rule: Main battery -> secondary
battery -> AA. In the case of Atlanta, only main battery upgrades will be
taken into account.
没有,如果这砲是多用的,他只会被一个升级品影响,以主砲、副砲、防空砲的顺序。
以亚特兰大来说,他只会被主砲升级组影响。
4. On Atlanta, it seems an AA gun is taken off. Why is that? [image link is
broken]
亚特兰大上面的防空砲好像被移除了,为啥?
A. It’s the fire-control system for the 28mm AA guns. It controls the AA
mounts (AA guns follow what this system is aiming at, etc.). Its benefits are
that it stands apart from the AA mounts and thus isn’t affected by the
vibrations and smoke they produce and by all the crew running around.
那是28mm防空砲的火控,好处是他是独立的系统
不会被他所制造的震动、烟雾影响
5. When do you plan to add the possibility to tag ships as favourites in port?
你们打算让我们在港口指定喜好船只吗?
A. I don’t know when, but we plan to improve the “carousel”. We would like
to add a lot of small useful features such as this, but we have to set
priorities first.
我不知道什么时候会装,不过我们有打算增进筛选的功能。
6. When will you give players the possibility to purchase premium ships with
doubloons?
你们有打算让玩家用达布隆买船吗?
A. We will expand the selection of ships purchasable in game. However,
certain ships will only be available in the premium shop and may not appear
in the in-game shop at all, and if they do, it will be after a long delay.
The premium shop needs to have some exclusives.
我们会让游戏内商店卖比较多船,不过有些船将只会在线上商店不会放到游戏内卖
就算放了,也会有一定的周期,金船需要有点独有性。
7. Do you plan to improve the CV interface? After all, it hasn’t changed
since beta.
你们打算增强CV的接口吗,从beta到现在没改过耶。
A. I cannot reveal our plans in details, but we plan to rework the CV
interface. We will work on it after we have finished our work on the basic
combat interface.
我不能透露我们工作的细节,不过我们计画要重作CV的接口
我们将会在完成战斗接口后来作这个...
8. Do you plan to buff tier 9-10 US DD’s? Their average damage is really low.
你们有打算buff T9 T10米驱?他们的均伤友够低
A. No, we won’t. They are capable and versatile ships.
不,没有这个打算,他们是强大的全能型船只。
Fletcher: 2nd place in terms of win ratio, 1st in K/D ratio, 2nd in damage
done.
Fletcher胜率第二,KD第一,伤害第二
Gearing: 1st place in win ratio, 1st in K/D ratio, 3rd in damage done.
基灵胜率第一、KD第一、伤害第三
And the differences are rather small.
差异是相当小的。
9. Developers said before that high tier gameplay (balance, economy, etc.)
wasn’t a priority. Have you changed your stance on this?
dev说开发高阶场(平衡、经济)不是第一优先,你们改变了这主意吗?
A. We’ve already started to change certain things. We’re experimenting with
a new economy system for high tiers (20% reduction on repairs).
我们已经开始改变某些事情,我们试着试验一个新的高阶经济系统(-20%修理费用)
We will try to continue on this path in order to further develop this aspect
of the game, which may not attract a lot of players but is still important
for us. In the end, if we ignore high tier gameplay, most players will not be
interested to reach those tiers.
我们将努力的继续开发这个,才能进一步的发展这游戏。
这可能不会吸引很多人,不过还是很重要,到最后如果我们忽略了高阶场,不会有多少
人想玩高阶场的...
10. What is the accuracy penalty of DB’s when they are attacked by planes?
Is there a penalty difference between catapult and CV planes?
什么是DB投弹时被攻击的命中惩罚,这惩罚有分水战和舰战吗?
What is the damage reduction of Soviet cruisers torpedo belts?
苏巡的防雷鼓包减免多少?
A. They have 25% reduced accuracy if they are panicked. There’s no
difference between the two types of planes.
DB投弹时被攻击会下降25%命中率,水战和舰战扣的一样多。
Soviet cruisers don’t have a torpedo belt. Only Donskoy (15.9% damage
reduction) and Moskva (27%) have one.
苏巡没有防雷鼓包,只有T9 (15.9%减免) T10 (27%减免)
4/4 part 2
1. What do you plan to do with nerfed premium ships? [Long description of a
battle in a Tirpitz. Long story short, the player complains about not
receiving enough credits.]
你们对于这些被削弱的金船会怎么做。 (以下抱怨北宅不够赚钱)
A. It’s not that bad for the Tirpitz. Let’s review her stats.
北宅没这么烂,下面有数据
She doesn’t experience walls of torps as often as tier 9-10 ships.
他比起T9~T10 BB比较不会这么常看到鱼雷墙。
She has a good rudder shift time.
他转舵时间很棒。
Her AA is worse than North Carolina‘s but better than Amagi‘s.
虽然AA比北卡烂,但是比天城好。
Her popularity is on par with overpowered BB’s.
人气和那些OP的BB们一样很高。
She has the highest win ratio among all tier 8 BB’s.
T8 BB胜率最高。
It’s the best among all ships for farming credits (with or without premium
account).
赚钱速度最快,不论有没有包P。
In good battles, she can earn close to 1 million credits.
如果你打得好的话一场可以赚快1百万...。
2. – Do torpedo belts reduce flooding damage?
防雷鼓包会降低进水伤伤害吗?
– If a torpedo hits the torpedo belt, does the damage vary depending on the
place it hit (higher damage on the edges, lower in the center)?
如果鱼雷打在防雷鼓包上,伤害减免会和命中位置有关吗?
– What happens when a shell hits the torpedo belt (when the ship is turning
hard)? Is the belt damage reduction taken into account?
炮弹击中防雷鼓包的时候会怎样,防雷鼓包也会对砲弹产生减伤吗?
– Do torpedo belts have hit points? If enough damage is inflicted to the
torpdeo belt, is the damage reduction decreased?
防雷鼓包有没有血量,如果对它造成一定伤害后,减伤幅度会降低吗?
– How much is AP shells penetration reduced when they hit water (in case of
undewater hits)?
AP在水面下的穿深会减少多少?
– What does the turning circle value shown in port represent?
母港中转舵半径的值是什么意思?
A. – No, they only affect torpedo damage and chance of flooding. Moreover,
this only comes into effect if the torpedo hits the torpedo belt (not
somewhere else).
不会,防雷鼓包只会降低打到防雷鼓包时的进水机率。
– The place where the belt was hit doesn’t matter.
打到防雷鼓包的哪边是没有差别的。
– Against shells, torpedo belts act as additional armour.
对砲弹来说,防雷鼓包视作额外装甲。
– No, they don’t have hit points.
防雷鼓包没有血量设定。
– I cannot disclose this information.
秘密,我不能说。
– It represents the turning radius of a ship sailing at full speed with the
steering gear set at maximum. Moreover, it takes into account that the ship
is already turning (and not starting to turn).
它代表的是在全速,且满舵的状况下需要的转向半径。
3. Do you plan to add radar to German and IJN cruisers?
你们有打算给德国和日本巡洋雷达吗?
A. No. At the moment, it’s exclusive to US and Soviet cruisers.
没有,现在是米国和苏联巡洋限定。
4. Would you consider removing the possibility of fire for HE shells that don
’t penetrate? If it would cause a balance problem, you could then increase
their fire chance. [BB player complaining he’s lit on fire too often]
你们可不可以移除掉没有穿透的HE弹会造成起火的设定
如果这会有平衡问题,提高起火率就是了
(一个BB玩家被烧到不爽的抱怨)
A. It’s very unlikely. I’m not keen on this idea. It would compel us to do
considerable rebalancing work. The current fire mechanics are fine for now.
Let’s not forget that BB’s can take quite a pounding and still repair a
considerable portion of that damage.
不太可能,而且我也不喜欢这个点子,这会让我们需要面对很多平衡工作
现在的起火机制还好,BB血这么多,补包又能补回100%火伤...
5. Is radar affected by the targeting module upgrade?
雷达会被目标捕获系统修改型1影响吗?
A. No. The radar overwrites the ship current guaranteed acquisition range.
不会,雷达会直接覆蓋掉你当前的强制开光距离。
6. When taking the Torpedo Acceleration skill, it seems that my torpedo
reticle (on a ship with 10km torps, 8km with the skill) goes up to 10km. Is
it a bug?
点了鱼雷加速技能后,我的鱼雷准星还是能瞄10km,这是bug吗?
A. The torpedo reticle is not limited by the range of your torpedoes; it hasn
’t any range limit.
鱼雷的准星并不会受到鱼雷距离影响,他根本没有距离限制...