[闲聊/经典] 奈法利安恐惧走位假说实验

楼主: a127 (毛萝卜)   2020-05-02 15:28:25
由于奈法利安的低沉咆哮CD少于30秒,
战士狂暴之怒CD30秒;
所以部落战士或者没有矮牧的联盟战士常常会遇到奈法利安的低沉咆哮解不到;
导致恐惧+暗影烈焰喷全团灭团。
在著名的经典版战士Discord"搏击俱乐部",
有人提出一个假说,认为奈法利安对于"Aggro目标"(通常是MT)的恐惧,
而导致的走位,是有规律可归纳的。
这是他原文语意的推测
Ok - so I'm fairly certain this is confirmation of a new mechanic, as I cant
find it mentioned anywhere on fight club (I did discord searches), or in any
guide. Sorry if everyone else already knew this, but its new to me. Neferian
has a special fear mechanic that guarantees when the "primary agro target"
(i.e. referred to as the MT from here on, but its technically whoever has
agro) gets feared, they will always run in a direction 0 to 90 degrees from
where they were facing when they got feared. This is different to Onyxia,
where you can be feared left or right. I had a feeling there was something
about the fear that was different. It is obviously hard to see in the logs,
so instead I googled and watched nearly 20 random Nef fights posted in the
past few weeks (to help assume it was from Classic and not a PServer). 100%
of the time, the MT always ran in the expected path, without fail. This did
not apply to other targets, everyone else who gets feared can/will run in all
different directions. The MT will always run 0 to 90 degrees from the
direction they are facing. For science - here is some proof of some of the
random videos I watched:
这是他找的一些实战影片案例;
Proof 1: https://www.youtube.com/watch?v=gU3sKSIMZi4
imestamps: 3:06, 5:47, 6:41
Proof 2: https://www.youtube.com/watch?v=ZE4Y4Al8i-0
- Timpestamps: 4:07, 5:05, 6:42, 7:12, 8:10, 9:09
Proof 3: https://www.youtube.com/watch?v=EW0kqM3ttK8
- Timestamps: 4:04, 5:24, 5:59, 6:24
Proof 4: https://www.youtube.com/watch?v=2REkRsLKKxs
- Timestamps: 3:24, 4:00,
Proof 5: https://www.youtube.com/watch?v=6zrcB4VVk94
- Timestamps: 2:40:45, 2:41:33, 2:42:19, 2:43:20
他认为奈法利安的低沉咆哮跟黑龙公主的作用机制完全不同,
对于并非Aggro目标的人都是一般的恐惧(也就是随机往某个方向奔跑);
但奈法利安的低沉咆哮对于MT而言;
"只会让MT随机往前方扇形约90度角方向前进"
模拟图示
https://i.imgur.com/ov2Fb1N.png
假说认为只会让MT往扇形范围,而且是直线奔跑
个人看了附的影片二时间点的表现,蛮像是有那么一回事的;
得知这种状况之后,建议自己团队MT采取以下两种站位方式-
第一种站位
https://i.imgur.com/rzO0wBA.png
稍微旋转龙身,往团队另一侧约15度,让MT视角前的扇形范围只会在龙身的左侧,这样即
使不幸被恐到,也不会让龙头转到团队方向。
缺点是转龙身常常让团队吃到尾翼扫击,
虽然奈法的尾翼扫击是1000伤害+原地晕;
不过会降低团队表现。
第二种站位
https://i.imgur.com/W9ZE8el.png
让MT的视角稍微往团队另一侧转15~20度,
这样也可以让MT前方扇形方向只会在龙身的左侧;
缺点怕MT被打背。
也可以考虑两种方式结合;
龙身也转、视角也转。
测试的结果是,的确没有发生过转到团队方向;
但也无从得知是否这种措施导致的结果。
毕竟"原本"就非常少会被恐到团队方向了。
这个战术还在猜想阶段,搏击俱乐部也没有定论,
基本功请务必还是尽可能利用每次狂暴之怒来解恐、
也不要转视角因此被打背或是仇恨出错。
看看有没有受到这种困扰的团队可以试试看并分享一下实验结果。
作者: mealoop (肉oop)   2020-05-02 15:57:00
有用@@
作者: Dorae5566 (嘎嘎5566)   2020-05-02 16:44:00
奈法恐惧后不会秒接暗影烈焰,一定有会有时间给你跑位
作者: mealoop (肉oop)   2020-05-02 17:07:00
我已经看过好几次来不及跑位惹
作者: darkbrigher (暗行者)   2020-05-02 19:17:00
可是我有次贼被恐到龙头 然后恐惧中就被喷死了...
作者: warlocks (..)   2020-05-03 00:05:00
我昨天死就是恐惧后立刻接暗影烈焰
作者: SBIt (PoN)   2020-05-03 08:31:00
他左右的概率可能不是随机的,往大团恐的机率偏低可能随机的比例不同*
作者: hernest01 (呼吸中)   2020-05-03 11:06:00
昨天我遇到30秒三次暗影烈焰...想说是不是坏了
作者: rukawajay (Pay money to my pain)   2020-05-03 14:04:00
上礼拜就卡死狂暴之怒CD 被恐惧直接转头喷死一堆 = =
作者: hoks (鲁霸˙矮个儿)   2020-05-03 15:15:00
这种你要就是放恐惧的时候往另一边跑就算被恐了,往大团跑的机率更低不然给不死战坦,狂暴之怒cd还有亡灵意志
作者: belmontc (あなたのハートに天诛♥)   2020-05-04 09:27:00
阿不就以前人家说坦克要会练侧坦?
作者: oldriver (oldriver)   2020-05-04 11:11:00
现在都打一坦吗?

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