https://goo.gl/cAeSzp WOWHEAD
https://goo.gl/Kuvf4Q 官方蓝帖
开放了新神器系统虚空钳锅
可以替给个圣物槽附加天赋树
WOWHEAD还没有简介
可以先看NGA的
https://goo.gl/8FXVRo
每个圣物槽有三层
第一层加物品等级
第二层看起来是二选一的新能力
第三层应该就是之前腰斩的第二特质
而由第二层沿伸的路线来看
第三层的选择可能不是三选一而是看你选的第二层来选...
说真的看完除了肝好痛还有完全没有看到新东西喜悦感之外
真的没什么感觉.....
另外上周末提到的冰DK改动有追加一点小改动
技能伤害提高变21%(原27%)
灭体抹杀现在也会让凛冲触杀杀戮机器
另外75级天赋调整以强化冰DK的跑位战
爆寒护体移除 由新天赋Inexorable Assault取代
Inexorable Assault 在战斗中如果两秒没造成近战伤害会获得一层Inexorable Assault
每层可以让DK下一次普攻额外造成300%AP的冰伤
极寒冰霜 现在产生75%自动攻击伤害的吸收盾(30%)
异鬼现身 重制
现在效果是10码内无敌人时灵行CD加速100%
https://goo.gl/gmW87Z 冰DK蓝帖
Both of the new talents are going in a direction we want to better explore on
slow melee specs like Frost: helping to address time off target, without
power-creeping general movement capability. Overall, sprints and gap closers
are very prevalent on melee specs (likely too much so across the game), and
it's been increasingly hard to deliver on slower, heavy-hitter melee
archetypes. Most of that discussion is much longer-term, but I wanted to give
some context for trying to resist the direction of having every melee spec
use a short-cooldown sprint/charge, and try to branch out into more
class-appropriate ways of dealing with the problem
看来BZ已经认知到那愚蠢的慢而强大的奇幻特质实行有困难了
(废话 看看你们设计的鸡蛋)
不过最终如何还是很难说就是了XDDDD