Re: [情报] 7.2.5 PTR Build 23958 术士

楼主: deathson (小米)   2017-04-21 11:54:25
※ 引述《w12389034e (′・ω・‵)》之铭言:
: 刚刚看MMO看到,稍微翻一下XD
来源: https://us.battle.net/forums/en/wow/topic/20754325347?page=8#154
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简单来说, 下个PTR版本会把灵魂幻影拿掉.
灵魂幻影在原始想法上看起来很有趣, 但是实际上没有这种感觉.
虽然数字上很接近, 不过运作起来却不是这么一回事.
不管怎样, 这天赋(灵魂幻影)拿掉了.
另外
灵魂导体对痛苦系应该维持20%, 而非像先前PTR上显示的下调到12%.
T20的套装特效也会修改, 将不会再那么集中于吸取灵魂上.
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以下是原文:
7.2.5 Affliction Warlock Feedback
We hear you all on Soul Effigy. We’re going to remove it in the next PTR
patch. It’s concerning when the community sentiment towards a talent isn’t
that it’s overpowered or underpowered, but that everyone is terrified they’
re going to have to play that way if it becomes strong.
It should be understandable how the original concept of Soul Effigy would
seem fun in theory, despite it clearly not working out in practice. As an
Affliction Warlock, I'm very happy to walk into a 2-target boss fight. At a
basic level, you know you're going to get double value out of your DoTs.
Walking into a 1-target fight with Soul Effigy just doesn't feel nearly the
same. Mechanically, the gameplay of the two situations is very similar, but
in the end Soul Effigy doesn't play out well. Could be any of a number of
actors - the reduced damage transfer, feeling like the effigy is just there
for increased soul shard generation, the usability issues, or the
unnaturalness of it as a concept.
Anyways, it’s gone. Replacement talent to come.
Thanks for the comment Seph, can you clarify whether Affliction will be
receiving the nerf to Soul Conduit or not? The notes said only demo was
excluded from the SC nerf however on PTR the talent remains 20% for Aff (the
tooltip at least, I have not tested the actual %).
Soul Conduit should be unchanged for Affliction. Latest patch notes should
reflect that.
This is also further compounded by our current T20 set bonus, which puts a
lot of emphasis on drain damage and complete drains - both of which are part
of the MG play style, which was just effectively neutered.
The Tier 20 set bonus for Affliction is changing soon. It won’t be so
focused on Drain Soul.
作者: breakblue (深苍)   2017-04-21 12:01:00
国际大麻日哈太多了吗 居然会想把这么"有趣"的东西拿掉
作者: rinoa00203 (说书人)   2017-04-21 12:06:00
场上多一杠血条,操作复杂度上升,真的超有趣
作者: w12389034e (林小纬)   2017-04-21 12:07:00
镜子终于删掉了 不过都版本中了还在设计天赋...
楼主: deathson (小米)   2017-04-21 12:09:00
中间有提到说跟多目标的场合比较之类的建议还是看原文比较详细
作者: initial1635 (AmazingTWman)   2017-04-21 12:17:00
还是觉得WOD的技能设计比较完善 这D3团队改啥改
作者: kusorpg (a死侯)   2017-04-21 12:28:00
一个版本术士 各种享受 痛苦 毁灭 都重新做一次
作者: broian   2017-04-21 12:33:00
每一版都可以免费玩一个新职业
作者: hydra3179 (柚木N的N)   2017-04-21 12:35:00
我的镜子流,用镜子很稳的说......
作者: scottayu (偽裝成熟女控的正太控...)   2017-04-21 12:39:00
额外花30%的精力来输出,却只有10%的效益 有趣?
作者: moccabranco   2017-04-21 12:41:00
每版本是免费3个新的玩法吧
作者: sarevork (蚰梜黎h郎)   2017-04-21 12:41:00
结果把这个给毁灭 单体王也要记得浩劫混沌箭
作者: kusorpg (a死侯)   2017-04-21 12:45:00
除非痛苦又要回到当年钢琴流
作者: hansen5026 (瀚生)   2017-04-21 12:46:00
原本强行把单目标变成双目标在打就是很蠢的事= =
作者: tot9221 (江城子)   2017-04-21 12:49:00
7版新增太多机制原超过设计团队能负荷了神兵,橘装,pvp天赋,饰品机制也多不少设计团队又没有模拟输出的能力,也不相信模拟变成用实战数据来平衡,下场就是付费公测感更重
作者: sillymon (塑胶袋)   2017-04-21 13:18:00
真是令人振奋的消息...
作者: mike0327 (小麦)   2017-04-21 14:04:00
断桥用这个打一打还要再重叫一只新的出来不然打不到就一个单体天赋来说有够失败而且为了是双体buff减少了一堆拉线的时间Debuff*
作者: CrazyLord (Lucian)   2017-04-21 14:15:00
把这个给毁灭还比较有救(?
作者: seraphimmoon (秋日风清)   2017-04-21 14:15:00
一口气新增太多也是他们自己搞得,能怨谁呢?
作者: skuld007 (我搞笑很强 ˇˇ)   2017-04-21 15:04:00
镜子很烂阿.....
作者: HyperFury (煞卍乂凤凰骑士乂卍气)   2017-04-21 15:34:00
请问痛苦术最钢琴的是维持几个Dot?@@!
作者: jkcome (阿骨打)   2017-04-21 15:51:00
痛苦腐蚀蚀魂动荡虹吸
作者: gungriffon (阿毛毛Q)   2017-04-21 15:56:00
楼上忘了献祭3版初期 这些DOT全上后没事暗影箭的年代
作者: HyperFury (煞卍乂凤凰骑士乂卍气)   2017-04-21 16:17:00
天啊 七个DOT...
作者: aresa (秋凉)   2017-04-21 16:26:00
还有暗影诅咒喔!我觉得以前最血尿的是快照,所以不仅要顾dot,还要看buff重上
作者: Esun0104 (尚恩)   2017-04-21 18:27:00
最血尿的的确是多DOT还要吃快照没错...
作者: bbflyfly   2017-04-21 20:17:00
然后20%以下开始吸魂斩杀..(3版初期)
作者: berryc (so)   2017-04-22 03:28:00
没有复制贴上, 多一个镜子真的自找麻烦...好歹也把伤害量提升啊快照年代起马有个捏碎片瞬间上3DOT (围攻奥格玛)一直复制贴上还可以变相延长时间. 多目标超爽快的..

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