Re: [情报] 7.2PTR:23445~23780 职业及神器改动 术士

楼主: kkmin (K平方最小值)   2017-03-19 22:41:41
痛术
[NEW] Degradation of the Black Harvest
Increases damage by 10% and Stamina by 10%.
增加伤害及耐力10%
[NEW] Winnowing
Increases the critical strike chance of your damage over time effects by 1%.
增加DoT法术致命一击机率1%
[NEW] Sinister Seeds
Seed of Corruption requires 40% less damage to explode.
引爆腐蚀种子需要的伤害降低40%
[NEW] Rend Soul
Drain Soul damage has a 12% chance to rend the target's soul, dealing
(300% of Spell power) Shadow damage and summoning an additional Tormented Soul.
吸取灵魂有12%机率撕裂目标的灵魂,造成300%法能的暗影伤害,同时召唤被拷问的灵魂
==微调收割灵魂机制==
1. Refreshing Reap Souls will no longer overwrite the current buff’s duration
with a new one. The new duration will now be added to the existing duration,
up to a maximum duration of 60 seconds.
收割灵魂的buff现在无法被新的buff盖掉,而是会叠上去,最长可叠至60秒。
2. Reap Souls now has a 5 second cooldown.
Developers’ note: Previously, casting Reap Souls at 5 stacks (which would
grant 25 seconds of the buff) with 20 seconds currently left on the buff
would just overwrite your old 20 second buff with a 25 second buff. Now, in
this case it will increase the buff duration to 45 seconds.
收割灵魂现在有5秒CD
Developers’ note懒得翻
3. Souls are now reset to 0 at the start of an encounter. The buff is also
canceled at the start of an encounter.
Reason: Souls are a resource, and we have a rules about resetting your
resources/stacks of a buff before an encounter, so that every attempt is
standardized. Having souls the first time you fight a raid boss feels good,
but it makes every other attempt after that feel worse by comparison.
Raid战斗中每重新进入战斗都会重置灵魂的层数,即使已经有buff也会在接战瞬间消失。
(这个更动不影响M+)
PS:其实at the start of an encounter我不是很确定是否包括raid中的小怪战,还是说
仅限boss战,看起来应该比较像是boss战。(清路没必要这样搞)
理由:懒得翻,总之就是不给痛术过太爽
阿我农团想冲榜不行逆
==== 恶术 ====
[NEW] Swarms of the Black Harvest
Increases damage by 10% and Stamina by 10%.
增加10%耐跟伤害
[NEW] Left Hand of Darkness
Increases the damage of your pet by 5%.
增加5%恶魔伤害
[NEW] Jaws of Shadow
Dreadbite increases damage taken from your Wild Imps' Fel Firebolt by 20%.
恐惧之咬使目标受到狂野小鬼火燄箭的伤害提高20%
[NEW] Thal'kiel's Ascendance
Demonic Empowerment has a 50% chance to enrage Thal'kiel, causing each of
your pets to deal (50% of Spell power) Shadow damage to its current target.
恶魔强化有50%强化萨奇尔,使你每只恶魔对目标造成50%法能的暗影伤害
==== 毁灭 ====
[NEW] Flames of the Black Harvest
Increases damage by 10% and Stamina by 10%.
增加10%耐跟伤害
[NEW] Flames of Sargeras
Increases the damage of Conflagrate by 8%.
增加8%焚烧伤害
[NEW] Cry Havoc
When Chaos Bolt damages a target afflicted by Havoc, it explodes,
dealing (100% of Spell power) damage to enemies within 8 yards.
当混沌箭击中受到浩劫影响的目标时会爆炸,对8码内造成100%法能伤害
[NEW] Flame Rift
Dimensional Rift can now summon a powerful Flame Rift.
次元裂隙现在会召唤一个强力的火燄裂隙
作者: walterDing (丁丁)   2017-03-19 23:03:00
被拷问的灵魂是什么呀? M+不会重置倒是还好~ 还能接受
楼主: kkmin (K平方最小值)   2017-03-19 23:08:00
不清楚,这是新特质的能力
作者: superLM (Let's play it by ear)   2017-03-19 23:11:00
就多一魂吧
作者: hydra3179 (柚木N的N)   2017-03-20 00:01:00
痛苦跟恶魔要起飞了
作者: ExpoEmblem (世博会徽)   2017-03-20 00:20:00
唉 开场都没爆发了 还要重置灵魂层数 M+觉得又弱了
作者: jackz (呦呵呵)   2017-03-20 00:40:00
团本又没差
作者: Esun0104 (尚恩)   2017-03-20 00:57:00
不是不想让痛苦术过太爽吧?
作者: walterDing (丁丁)   2017-03-20 01:21:00
原文的理由还满能理解的
作者: Esun0104 (尚恩)   2017-03-20 01:24:00
你应该看真正的原文会比较容易理解另外M+的首领不受影响,别被误导了
楼主: kkmin (K平方最小值)   2017-03-20 01:36:00
raid受影响RRR 农团的话多少会想冲数字,魂归0就很阿杂
作者: Esun0104 (尚恩)   2017-03-20 01:48:00
基本上这个改动是立意是好的,要看后续BZ打算怎么处理
作者: moccabranco   2017-03-20 01:57:00
RL:开场嗜血 痛术:?
作者: aresa (秋凉)   2017-03-20 02:24:00
我大恶术感到开心
作者: AirFang (闪光)   2017-03-20 02:41:00
毁术的AE变得有点无脑了 (*_*;
作者: wizoza77658 (十三)   2017-03-20 03:43:00
毁灭AE?有提到这一点吗?如果是说浩劫新特质的话,100%法能其实没什么用,跟7.1.5前的牺牲魔典(不含鬼火肆虐特质)是一样的,那时的牺牲魔典是靠着约0.3秒的内置CD,以极高的伤害次数取胜,论单下伤害,约是烧尽的1/3到1/2而已。这个新特质要求1、目标要有浩劫,2、你的混沌箭要击中目标,才能打出约0.5下烧尽的AE伤害,只能说平常也许不无小补,真要AE我还是会用硫磺与火焰,片则是拿去下火雨。
作者: Esun0104 (尚恩)   2017-03-20 04:13:00
原Po可以参考我在巴哈的简单翻译 https://goo.gl/HVSqDT依照原文来看,BZ应该不是看痛术过太爽才对。
作者: hydra3179 (柚木N的N)   2017-03-20 07:56:00
有了新的大特质,如果魂不归零,覆蓋率可能直接100%了。
作者: NodeStack (Node)   2017-03-20 09:16:00
那干脆让所有法系在RAID王开始时魔量都RE:0好了(欸你以上是玩笑话,不过我觉的真的给一个直接给一魂或两魂的中长CD技能来开场
作者: robin5339 (robin5339)   2017-03-20 10:22:00
7.2赶快改 切天赋就可以轻松一点了
作者: hydra3179 (柚木N的N)   2017-03-20 10:23:00
有的话我猜应该也是正式上线后,看了一两周的大数据,才会热修给基础魂。
作者: robin5339 (robin5339)   2017-03-20 10:23:00
反正现在痛毁感觉核心影响都还有限跟碎片一样脱战给三魂就好了

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