原网址 : http://www.wowhead.com/news=257471/blizzcon-2016-warcraft-interviews-a
nd-streams-roundup
缩 : http://tinyurl.com/o9yrmcs
只节录猎人部分,英文不太好,中文翻译抄NGA的过来
‧Survival Hunters are a bit lacking in unique utility. Not a perfect idea on
how to fix this quite yet. In addition, the fantasy of a Survival Hunter may
not have been sold well at launch.
生存猎缺乏一些独特的能力,目前还没有什么完美的解决方案,可能到下个版本上线之前,生
存猎的设计构想都还不会完善
‧Survival will have way better traps than BM/MM traps. One idea: if traps
persist for some amount of time, without being triggered, then they become
empowered. When they are next triggered, they become way stronger.
生存猎会有比兽王猎还有射击猎更好的陷阱,有一个想法是陷阱在一定时间内没被触发,下
次触发时这个陷阱就会被加强
‧7.1.5 will address some talent issues, including Marksmanship Hunters, all
Warlocks, and Arcane and Frost Mages.
7.1.5版本会调整一些职业天赋问题,包括射击猎,三系术士,奥法和冰法
‧Marksmanship Hunters may get some base talent changes in 7.1.5: the Patient
Sniper row. Feels required to make the spec fun, a lot more fun than the
baseline version. So baseline Marks gameplay will be more heavily inspired by
that talent.
7.1.5中射击猎会有一些基础天赋的修改:狙击手的耐心。可能需要一些更有趣的天赋
,比基础版本更有意思。这样射击猎会因为这行天赋极大的改善游戏体验。
‧Traps are returning for all hunters because they are an iconic part of being
a hunter.
三系猎人都会有陷阱,毕竟陷阱是一个猎人的象征