https://www.twitch.tv/warcraft/v/94901992
https://www.twitch.tv/warcraft/v/94908250
不到24小时前的World of Warcraft Game Director Ion Hazzikostas接受的访谈
片长0.5+1小时,请斟酌是否要看完
卡干已经把这个位置传功给Ion
觉得干你阿杰很腻的人可以考虑换个目标
Ion君先前比较引人注意的言论包含对6.2菊戒共CD的回应
Ion君似乎也有人称他Watcher(以下以Watcher称之)
-
http://blizzardwatch.com/2016/10/14/legion-patch-7-1-developer-qa-liveblog/
文字稿
请原谅小弟现在身为anti-BZ厨 + 英文破烂 + 看完后又翻了几段Q&A
暂时没力气核对文字稿有没有缺漏
edit:听完其中一小时的影片内容,文字稿基本上跟Wathcher原意一样,且修正
其中较口语的用词,未添加有任何评论意味的词汇,Watcher发言时也是
很专业的说出身为Director所知道的内容,这点须予以肯定。
另听说NGA已有翻译,本篇有翻的部分还请多多包涵内容
-
节录与翻译
Q: Can you comment on the state of Fury? Single target damage doesn’t
justify taking 30% more damage.
你(Watcher)可以评论Furry War现状吗? (狂战的)单体伤害不符合多吃30%伤害
A: Fury single target damage will be buffed, and the damage-taken will
be reduced to 20% from 30%. The extra damage taken can be frustrating,
it’s out of your control, but inevitably you’re going to die from
some spike of damage you might not have otherwise died from. Patch 7.1
will apply a band-aid, but in longer term, there may be some redesign
to that berserker fantasy.
Furry war单体伤害会被buff,承受伤害会从30%减为20%。额外的承受伤害是令人
沮丧的,你无法控制它,但是除了某些瞬间大量伤害(some spike of damage)你
不会死掉。
按:灰字我没翻
按:反正spike damage打下来你本来就会死了,也许furry war玩家要觉得有赚到
-
Q: What are your plans for legendaries for people who haven’t gotten
one or one notably subpar for their class?
你(Watcher)对于那些还没有捡到菊装或捡到该职业比较烂的菊装的人有什么计画吗
A: If you haven’t gotten one, keep playing.It’ll happen.If you haven
’t gotten the one you want, keep playing, and you’ll get more
eventually. Ion believes players underestimate the legendaries which
provide utility — legendaries which give you additional survival can
still help you live through burst damage in mythics, or might open
strategic options in raids. That said, Ion admits some legendaries aren
’t quite as good as they’d hoped. In those cases, where a legendary
is objectively bad, they’re going to buff or redesign them. A tank
Demon Hunter legendary which increases DPS against high-health targets
might receive a buff where the chestpiece also gives the Demon Hunter
lifesteal.
如果你还没捡到,继续玩。它会发生(捡到菊装)。如果你还没有捡到你想要的那件,
继续玩,你最后会捡到的。
按:灰字我没翻,血管壁破了一些
按:农
农农
农农农
随着时间过去你总有一天会拿到你想要的
-
Q: How does the bad luck protection for legendaries work? I feel like
the system is time-based only. Are there other considerations?
传奇装备防衰仔机制怎么运作的?我觉得这系统以时间为基础(应该是说时间长短要素)
有考量其他要素吗?
A: There’s no time component to it. It is mostly random. If you log
off for a month, you aren’t more or less likely to get a legendary
when you come back. There was a brief bug that allowed some players to
get multiple legendaries more quickly, but in most cases, it’s based
on luck. Ion jokes they should have put in “good luck” protection to
eliminate cases where players have gotten so lucky they got three
legendaries in one day. That’s the nature of random. In a random
landscape, you will get players who get very lucky — it’s not a big,
it’s just how it works.
没有时间要素。它就只是随机。如果你登出一个月后再上线,你捡到传奇的机率也
不会变。的确曾经有bug让玩家可以快速地取得多个传奇装备,但大部分的案例,
是看运气。Watcher开玩笑说他们应该要增加防"好运"机制来终结玩家运气好到一
天捡三件传奇装的案例。那就是RNG的本质。以随机的角度来看,你会看到很幸运
的玩家-但那没什么,RNG就是如此运作,啾咪~>_Ob
按:原文it's not a big, 应该漏了一个字,60%是deal,30%是problem,剩下我不知道
按:那个玩笑真的满幽默的,捧场干笑两声好了 呵呵
按:啾咪是我加的,应该很符合Watcher的想法才对,虽然我是anti-BZ厨
http://i.imgur.com/mt6F1j2.gif
不知道用文字表达想要请Watcher吃大便会不会被水桶