[情报] 9/23 hotfixes

楼主: kkmin (K平方最小值)   2016-09-24 11:08:01
https://worldofwarcraft.com/en-us/news/20252902/hotfixes-september-23
Classes
Developers’ Notes: As we discussed last week, we’ve been gathering a
massive amount of data based on how each spec has been performing in this
first week of raids and Mythic Keystone dungeons, so that we can make a
number of tuning changes with next week’s realm maintenance. The overall
goal of these changes is to buff up some underperforming specs while also
reining in a couple of over-performers, without dramatically changing anyone’
s playstyle or causing them to feel as though the spec they chose to focus on
became the “wrong choice.”
All of these class changes will be applied during the next scheduled weekly
maintenance period in each region. Note that there are also a number of
PvP-specific changes, which are noted separately below.
大意:
开发团队看了第一周raid的数据后开始对各职业进行调整,包括部份PVP天赋
(小弟是术士玩家,先翻术士的部份,其他职业有劳各路高手)
Death Knight
Frost
Remorseless Winter damage increased by 50%.
Obliterate damage increased by 19%.
Frost Strike damage increased by 12%.
Howling Blast damage increased by 10%.
Frostscythe (Talent) damage increased by 13%.
Frozen Pulse (Talent) damage increased by 11%.
Breath of Sindragosa (Talent) damage increased by 17%.
Demon Hunter
Havoc
Throw Glaive damage reduced by 30%.
Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
Fury of the Illidari (Artifact Ability) damage reduced by 20%.
Note: See below for for additional PvP tuning adjustments to Fury
of the Illidari.
Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced
to 3% per target.
Vengeance
Mastery now provides 50% less damage reduction per point.
Demon Spikes damage reduction increased to 20%.
Note: Gearing heavily for Mastery was allowing Vengeance Demon
Hunters to reach excessively high levels of Physical damage reduction.
We’re reducing the top-end potential of this effect somewhat, and
bringing up the baseline. This should also cause the value of
Mastery to be more in line with other stats.
Druid
Moonfire (non-Feral) damage increased by 10%.
Balance
Sunfire damage increased by 10%.
Starfall damage increased by 10%.
Lunar Strike damage increased by 5%.
Solar Wrath damage increased by 5%.
Mage
Arcane
Mastery effects increased by 20%.
Arcane Missiles damage increased by 9%.
Arcane Blast damage increased by 10%.
Frost
Frostbolt damage increased by 8%.
Ice Lance damage increased by 13%.
Flurry damage increased by 38%.
Blizzard damage increased by 36%, and mana cost reduced by 50%.
Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
Ice Nova (Talent) damage increased by 13%.
Ray of Frost (Talent) damage increased by 28%.
Glacial Spike (Talent) damage increased by 15%.
Hunter
Barrage (non-Survival) damage reduced by 20%.
Beast Mastery
Bestial Wrath damage bonus increased to 25%.
Survival
Flanking Strike damage increased by 62%.
Monk
Mistweaver
Spinning Crane Kick (Mistweaver) damage reduced by 25%.
Paladin
Retribution
Templar’s Verdict damage increased by 10%.
Divine Storm damage increased by 20%.
Crusader Strike (Retribution) damage increased by 13%.
Blade of Justice damage increased by 13%.
Judgment (Retribution) damage increased by 13%.
Zeal (Talent) damage increased by 13%.
Blade of Wrath (Talent) damage increased by 13%.
Priest
Holy
Holy Nova damage reduced by 16%.
Shadow
Mind Sear damage and Insanity generation increased by 50%.
Voidform stacks no longer increase while Dispersion and Void Torrent
are active.
Note: These abilities prevent Insanity drain from increasing
while active, which effectively reduces the Insanity drain for the
entire remainder the current Voidform. This was proving to be too
powerful, so we’re now making sure that the damage bonus and
Insanity drain from Voidform remain in sync.
The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
Note: We want it to be rewarding when you’re able to maintain
Surrender to Madness for an extremely long time, but the amount of
damage this trait was contributing in those circumstances was excessive.
Rogue
Death From Above (Talent) area damage increased by 100%.
Assassination
Deadly Poison damage increased by 30%.
Fan of Knives damage increased by 30%.
Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall
damage unchanged), radius increased to 6 yards (from 3), and now
benefits from Mastery.
Poison Knives (Artifact Trait) no longer benefits twitch from
Mastery. Damage per point increased to 4%.
Outlaw
Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per
rank.
Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced
to 6% per rank.
Black Powder (Artifact Trait) damage bonus to Between the Eyes
reduced to 6% per rank.
Subtlelty
Eviscerate damage increased by 15%.
Nightblade damage increased by 15%.
Note: See below for additional PvP tuning adjustments to
Eviscerate and Nightblade.
Shuriken Storm damage increased by 30%.
Second Shuriken (Artifact Trait) chance to activate increased to 30%
(was 10%), damage increased by 30%, and now deals 200% additional damage
while Stealth or Shadow Dance is active.
Shaman
Elemental
Mastery effects increased by 12.5%.
Chain Lightning Maelstrom generation increased to 6.
Lightning Bolt (Elemental) damage increased by 23%.
Chain Lightning (Elemental) damage increased by 23%.
Lava Burst damage increased by 5%.
Storm Elemental (Talent)’s Call Lightning and Wind Gust damage
increased by 20%.
Enhancement
Fixed a bug that gave offhand special attacks a 100% chance to
activate Windfury while Doom Winds was active.
Windfury activation chance increased to 20%.
Note: We’re fixing a bug that added multiple extra Windfury
procs to each activation of Doom Winds, but adding some Windfury procs
back by increasing the baseline activation chance. This should also
improve Maelstrom generation outside of Doom Winds.
Restoration
Chain Lightning (Restoration) damage increased by 23%.
Warlock
Affliction
Drain Life damage increased by 10%
Drain Soul damage increased by 10%
Corruption damage increased by 10%
Agony damage increased by 5%
Unstable Affliction damage increased by 15%
Seed of Corruption damage increased by 15%
Siphon Life (Talent) damage increased by 10%
Haunt (Talent) damage increased by 15%
Phantom Singularity (Talent) damage increased by 15%
痛术
吸取生命、吸取灵魂、腐蚀术及生命虹吸这4招伤害+10%
痛苦伤害+5%
痛苦动荡、腐蚀种子、蚀魂术及幻魅异点这4招伤害+15%
是说灵魂幻影不buff一下吗...只分35%伤害太低了阿阿阿阿
Demonology
Hand of Gul’dan impact damage increased by 20%
Demonwrath damage increased by 15%
Shadowbolt damage increased by 10%
Doom damage increased by 10%
Wild Imps damage increased by 10%
Dreadstalker attack power increased by 10%
Felguard attack power increased by 10%
Doomguard (Demonology)’s Doom Bolt damage increased by 18%
Demonbolt (Talent) damage increased by 10%
Implosion (Talent) damage increased by 15%
Shadowflame (Talent) damage increased by 10%
Darkglare (Talent) damage increased by 10%
恶魔
古尔丹之手伤害+20%
恶魔怒火及小鬼爆破伤害+15%
暗影箭、狂野小鬼、末日、恶魔守卫、恶魔箭、暗影之燄及暗凝伤害+10%
恶魔潜猎犬攻击强度+10%
末日守卫伤害+18%
Destruction
Chaos Bolt damage increased by 11%
Incinerate damage increased by 11%
Immolate damage increased by 11%
Conflagrate damage increased by 11%
Rain of Fire damage increased by 11%, and cast time removed
Cataclysm (Talent) damage increased by 11%
Channel Demonfire (Talent) damage increased by 11%
毁灭
混沌箭、烧烬、献祭、焚烧、大灾变及引导恶魔火燄伤害+11%
火燄之雨伤害+11%,改为瞬发法术
Warrior
Arms
Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.
Focused Rage (Talent) damage bonus reduced to 30%.
Protection
Vengeance (Talent) Rage cost reduction reduced to 35%.
Intercept Rage generation reduced to 10.
Shield Slam Rage generation reduced to 10.
PvP
Developers’ Notes: While many of the above changes are beneficial for PvP,
some specs need additional tuning for PvP situations. Some of the PvP-
specific changes we’re making are intended to counteract the above, while
others are simply intended to help overall PvP balance.
Battlegrounds
Tank-specialized characters no longer take additional damage while
carrying a flag.
Death Knight
Blood
Consumption (Artifact Ability)’s healing is no longer reduced in
PvP.
Death Strike now factors in 50% of recent damage taken from
players when determining it’s healing amount (previously, it
ignored damage taken from players).
Demon Hunter
Havoc
Fury of the Illidari (Artifact Ability) damage is now reduced by
10% in PvP (up from a 30% reduction).
Vengeance
Soul Cleave’s heal is no longer reduced in PvP.
Druid
Restoration
Lifebloom’s bloom effect increased by 50% in PvP.
Critical Strike stat reduced by 50%.
Haste stat increased by 50%.
Guardian
Frenzied Regeneration now factors in 50% of recent damage taken
from players when determining it’s healing amount (previously, it
ignored damage taken from players).
Hunter
Survival
Mongoose Fury now increases the damage of Mongoose Bite by 35%
per stack in PvP (up from 25% per stack).
Beast Mastery
Agility stat reduced by 10%.
Mage
Frost
Frostbolt now reduces movement speed by 50%.
Frostbolt damage is now increased by 10% in PvP (down from 20%).
Fire
World in Flames (Honor Talent)’s reduction to Flamestrike’s
cast time reduced to 2 seconds.
Monk
Mistweaver
Counteract Magic (Honor Talent) bonus to Renewing Mist reduced to
150%.
Windwalker
Strike of the Windlord (Artifact Ability) damage is now reduced
by 30% in PvP (up from 50%).
Agility stat increased by 12%.
Paladin
Retribution
Strength stat reduced by 5%.
Protection
Light of the Protector and Hand of the Protector healing is now
reduced by 15% in PvP (up from 50%).
Priest
Discipline
Atonement healing is now increased by 15% in PvP (down from 25%).
Holy
Apotheosis can no longer be dispelled.
Rogue
Outlaw
Control is King (Honor Talent) duration reduced to 3 seconds.
Between the Eyes’ damage bonus on Critical Strikes reduced to
100% in PvP (down from 200%).
Subtlety
Eviscerate now deals 15% less damage in PvP.
Nightblade now deals 15% less damage in PvP.
Warrior
Arms
Echo Slam (Honor Talent) damage reduced to 5% of the target’s
total health.
Fury
Bloodthirst’s heal is no longer reduced in PvP.
Protection
Ignore Pain’s maximum absorb amount is no longer reduced in PvP.
(Note: the effect of each Ignore Pain is still reduced by 20% in PvP)
Honor System
The Honor system reward Glory of the Melee now rewards 500 Artifact
Power (was 150).
大混战的荣耀提供的神兵点数上升到500
World PvP
Warden Tower World Quests now grant 150 honor (was 300).
Warden Tower World Quests now appear three times per day, and each
quest is available for 24 hours.
PVP世界任务(攻塔)现在提供150点荣誉,一天可解3次,每个任务持续时间24小时
作者: sumarai (Pawn)   2016-09-24 11:11:00
我大惩戒buff的这么随便喔
作者: Ezon (OLAS)   2016-09-24 11:12:00
又他妈的砍暴徒
作者: srfly (绝食系男人)   2016-09-24 11:13:00
跪求德鲁伊
作者: AbukumaKai (あぶくま)   2016-09-24 11:14:00
靠赛还一直挨刀 非洲暴徒玩个毛
作者: breakblue (深苍)   2016-09-24 11:15:00
为什么是看团队数据来调整PVP啊 这不是很怪吗
作者: sarevork (蚰梜黎h郎)   2016-09-24 11:15:00
简单来说就是尽量不改机制只动数值XDDDD
作者: coolboy16 (大玩具)   2016-09-24 11:15:00
暴徒这刀干拎老师.....
作者: twelvethflor (渴了)   2016-09-24 11:15:00
法师冰秘buff
作者: ccl007 (.......)   2016-09-24 11:16:00
看PVP来调整PVE更好笑了 说好的分流 根本搞笑
作者: momentman (摩门这个人)   2016-09-24 11:17:00
终于霸夫术士了,不然就算穿850也打不出850该有的DPS
作者: beansop (黑涩幽默)   2016-09-24 11:17:00
整篇看下来就是这阵子强势的DH被砍头,被大家嘲笑的元萨鸟D冰DK术士生存猎刺杀贼等等被buff
作者: Ebergies (火神)   2016-09-24 11:17:00
为啥要砍补僧的伤害啊? why XD
作者: Kahn0926 (囧囧囧)   2016-09-24 11:18:00
灾虐砍好多= =
作者: Foot (Foot)   2016-09-24 11:18:00
刺杀被砍30%敏 敏锐砍15% 怎不看dh武战那鬼伤害
作者: jkshang1015 (黑色咖啡)   2016-09-24 11:18:00
3Q
作者: beansop (黑涩幽默)   2016-09-24 11:19:00
君不知WCL上有妖僧在作孽
作者: adgbw8728 (ass)   2016-09-24 11:19:00
连两篇都翻术士 我大术士完美无暇
楼主: kkmin (K平方最小值)   2016-09-24 11:19:00
术士表示需要更多的buff(贪心
作者: ym205 (00000)   2016-09-24 11:19:00
武战3reduse打脸会长好棒棒
作者: AbukumaKai (あぶくま)   2016-09-24 11:19:00
刺杀没到被嘲笑吧 就AE烂 被笑的是...(看着敏锐
作者: yuusan (.......................)   2016-09-24 11:19:00
神牧AE被砍XDD
作者: smallpig0903 (大猪)   2016-09-24 11:20:00
所以DH武战都砍了阿 又不是没看到他们
作者: AbukumaKai (あぶくま)   2016-09-24 11:21:00
最好刺杀敏锐被砍 是看到数字就当nerf喔
作者: torrot (totoro)   2016-09-24 11:21:00
干你的buff敏锐贼好爆
作者: beansop (黑涩幽默)   2016-09-24 11:21:00
[email protected]
作者: spirit761127 (小袋)   2016-09-24 11:21:00
dh直接砍到爆xdd
作者: Foot (Foot)   2016-09-24 11:22:00
dh 10%刺杀30% 其实我不知道到底是以什么为基准XD
作者: Vladivostok (海参崴)   2016-09-24 11:22:00
坦战全部改怒气相关,服务器已经够卡了,还要来卡怒气..
作者: AbukumaKai (あぶくま)   2016-09-24 11:22:00
increased reduced这么难分吗
作者: glory5566 (荣耀5566)   2016-09-24 11:22:00
BUFF的好随便喔 请问之前上市前有真的测试可玩性吗
作者: beansop (黑涩幽默)   2016-09-24 11:22:00
看来推文中不少人英文老师请假了(叹
作者: howard840531   2016-09-24 11:23:00
DH感觉砍的还好 几乎只动到aoe
作者: spirit761127 (小袋)   2016-09-24 11:23:00
你有玩过dh就知道砍这些对单体影响有多大
作者: robertld2 (Ghoul)   2016-09-24 11:24:00
圣光又出现了???
作者: beansop (黑涩幽默)   2016-09-24 11:24:00
DH就是aoe在狂的......
作者: qaz12wsx45 (我是我自己)   2016-09-24 11:24:00
元素萨表示 感动阿
作者: torrot (totoro)   2016-09-24 11:24:00
我看到敏锐有buff啊 可是好像还是。。。
作者: e04su3no (钢铁毛毛虫)   2016-09-24 11:25:00
DH被砍超爽的拉
作者: breakblue (深苍)   2016-09-24 11:25:00
甚至还有增加62%的 是在把wow当D3在增加数字吗...
作者: Wind781013 (Wind)   2016-09-24 11:26:00
坚持法师果然是正确的!!!!
作者: axiall (大树底下好乘凉)   2016-09-24 11:27:00
侧翼攻击占生存猎很高伤害吗,有请猎人解惑
作者: Ezon (OLAS)   2016-09-24 11:27:00
刺杀 敏锐是buff吧...暴徒够可怜了还要被砍,而且砍在刺穿上
作者: e04su3no (钢铁毛毛虫)   2016-09-24 11:27:00
WOW平衡常常几十%在砍/加 难怪电竞搞不起来
作者: Kahn0926 (囧囧囧)   2016-09-24 11:27:00
DH DD飞刀-30% 冲刺天赋50%=》30% 出血200%=》100% 神器招-20% 有错帮指正@@
作者: torrot (totoro)   2016-09-24 11:28:00
暴徒如果天选六骰还是海放敏锐(?
作者: stfang925 (司马铃薯)   2016-09-24 11:29:00
啊狂战咧
作者: eric2099 (eric2099)   2016-09-24 11:30:00
DH如果是这样砍很大...
作者: zakeruga (RRRRR)   2016-09-24 11:30:00
武战死去 高兴了吧
作者: zzro   2016-09-24 11:30:00
PVP技能也太多修改 然后又没有页面能查询现在跟PVE的差别...
作者: knml (法师)   2016-09-24 11:31:00
DH这刀太大了吧…
作者: eric2099 (eric2099)   2016-09-24 11:31:00
单体连动AOE好吗...
作者: AbukumaKai (あぶくま)   2016-09-24 11:31:00
我记得侧翼比重不算高 虽然我生存只会打木桩...
作者: s63056305 (NeetFish)   2016-09-24 11:32:00
暴徒砍 武战砍 DH砍 火法:安安
作者: FinFunnel   2016-09-24 11:33:00
新英雄职只活24 嘿嘿
作者: torrot (totoro)   2016-09-24 11:33:00
算了还是先玩dh看风景 等敏锐贼。。。
作者: AbukumaKai (あぶくま)   2016-09-24 11:33:00
真的想大buff生存直接改猫鼬比较有用
作者: ym205 (00000)   2016-09-24 11:33:00
武战 弱点 10 %>3%,集怒40%>30%
作者: tim13156 (tim)   2016-09-24 11:34:00
╰(⊙-⊙)╮佛心公司╭(⊙-⊙)╯佛心公司
作者: ym205 (00000)   2016-09-24 11:35:00
武战大概少10%吧,刚刚没看到防也中刀
作者: rexirita (希达)   2016-09-24 11:35:00
武战从便祕变成大肠癌
作者: beansop (黑涩幽默)   2016-09-24 11:36:00
武战就别难过了你们可是打脸兄弟会会长耶
作者: zakeruga (RRRRR)   2016-09-24 11:36:00
弱点变3% 这样巨象还打个屁
作者: knml (法师)   2016-09-24 11:36:00
没爽一个月就gg
作者: AbukumaKai (あぶくま)   2016-09-24 11:36:00
simc新任炉主会换谁呢 我家射击好像有机会
作者: ym205 (00000)   2016-09-24 11:37:00
防战:拦截/盾猛怒气+10;原来好像20还25
作者: zseineo (Zany)   2016-09-24 11:39:00
实战才是一切啦 仔细想想BUFF虽爽 可是术士实战还是很有问题啊XDDD
作者: MilkTe   2016-09-24 11:40:00
我大冰dk完美无暇
作者: ss210134 (闲人过客)   2016-09-24 11:41:00
dh这刀超级无敌大好吗…飞刀直接少一半伤害,单体至少少掉10%以上
作者: apley (佛渡有缘人)   2016-09-24 11:42:00
圣光啊~~~~~~~~~~惩戒BUFF了啊~~~~~
作者: ss210134 (闲人过客)   2016-09-24 11:42:00
更不要说少目标aor(3~5个),至少30%的伤害不见…
作者: losmith (smith)   2016-09-24 11:43:00
增强萨表示:穿850都打没830 DH的4/5多勒~"~ 随手41万太扯
作者: zseineo (Zany)   2016-09-24 11:45:00
AOE包单体就会这样XD
作者: eDrifter   2016-09-24 11:49:00
看完武战 觉得神器点数都不神气了
作者: ChaosM (Chaos Magician)   2016-09-24 11:50:00
所以pvp的wq以后一天就只有三次?
作者: eDrifter   2016-09-24 11:50:00
直接砍成1/3不到是在搞笑吗
作者: coolboy16 (大玩具)   2016-09-24 11:51:00
@Foot 你哪里看到刺杀被nerf ? 都是buff阿
作者: alecgood (阿雷故)   2016-09-24 11:51:00
看到没我惩戒 低调就会buff...
作者: newsnew (东写西读)   2016-09-24 11:52:00
被buff 术士背后突然觉得凉凉的
作者: LunaRin (LunaRin)   2016-09-24 12:03:00
出血大约占DH单体30%左右 砍这样真他妈吃屎
作者: ochyi (Hornchyi)   2016-09-24 12:10:00
bz的平衡法啊,看数据调啊,真的很瞎一直在怀疑公司内部有没有测试员在作测试
作者: Ximcra ( )   2016-09-24 12:12:00
各位都是测试员
作者: instinct1225   2016-09-24 12:50:00
竟然砍大DH
作者: AlShinn (夜花水月)   2016-09-24 12:51:00
干圣骑士和法师在pvp都nerf
作者: psdcgb (psdcgb)   2016-09-24 13:23:00
英文我不是很懂,想问那个dk勒?
作者: frfreedom (modenwils)   2016-09-24 14:15:00
DH废了 这刀好粗暴 本来就是用Ae在单体输出的 这下直接变废人
作者: ariasonata (晓月奏鸣曲)   2016-09-24 14:19:00
爽啦 月火BUFF 肥鸟BUFF
作者: superLM (Let's play it by ear)   2016-09-24 14:27:00
靠 PVP世界任 变成一天只能解三场了喔....
作者: SuM0m0 (Part Time Player)   2016-09-24 14:48:00
贼看起来是buff 但pvp模板敏都扣不少 不过这野外麻...
作者: berryc (so)   2016-09-24 16:29:00
DH下一个改动。提高浑沌之击伤害。不然玩屁...单体渣渣
作者: usoko (time to face reality)   2016-09-24 16:57:00
射击猎是招谁惹谁了 这样EN二王打屁啊

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