个人玩战士 比较懒惰 先翻战士 招换大神帮翻其他
January 12
Secondary Stats
The Haste stat is now 11.1% more effective. For example, characters at level
100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).
加速的效用增加11.1%
Please note that the following class tuning hofixes are not active yet. These
hotfixes are still undergoing testing and will be implemented as soon as
possible.
以上hotfix 仍在观察中 未实装 将会尽快实装
Classes
Death Knight
General
Blood Boil’s damage has been reduced by 33.3%.
Frost
Icy Talons now causes the Death Knight to gain 20% (up from 5%) more of the
Haste stat from all sources.
Druid
General
Rejuvenation’s healing has been reduced by 5%.
Thrash (Bear Form)’s direct damage has been reduced by 50%. Its periodic
damage remains unchanged.
Balance
Mastery: Total Eclipse’s effects have been increased by 6.7%.
Hunter
Beast Mastery
Mastery: Master of Beasts’ effects have been increased by 12.5%.
Mage
Fire
Incineration now causes the Mage to gain 15% (up from 5%) more of the
Critical Strike stat from all sources.
Pyroblast’s damage has been reduced by 5%.
Paladin
Protection
Sacred Duty now causes the Paladin to gain 30% (up from 5%) more of the Haste
stat from all sources.
Glyphs
Glyph of Alabaster Shield now increases Shield of the Righteous’ damage by
3% (down from 10%) per stack.
Priest
General
Power Word: Shield’s absorption has been reduced by 15%.
Shaman
Enhancement
Fire Nova now causes up to 6 novas (down from 7).
Stormstrike’s damage has been increased by 11.1%.
Warlock
Destruction
Devastation now causes the Warlock to gain 15% (up from 5%) more of the
Critical Strike stat from all sources.
Demonology
Mastery: Master Demonologist’s effects have been increased by 33%.
Warrior
General
Thunder Clap’s damage has been increased by 40%.
雷霆一击增伤40%
Arms
Mastery: Weapons Master’s effects have been increased by 57.1%.
武战的专精 buff 57.1%
Protection
Deep Wounds’ damage has been increased by 40%.
重伤增伤40%
Devastate’s damage has been increased by 20%.
绰败增伤20%
Revenge’s damage has been increased by 40%.
复仇增伤40%
Shield Slam’s damage has been increased by 20%.
盾猛增伤20%
Talents
Gladiator Stance (Protection) now increases damage by 5% (down from 20%).
斗战的增伤由20%减为5% 斗战再见
作者:
farst (虹彩妹妹很high唷~)
2015-01-13 11:45:00废血砍33.3% XDDDd
作者:
enchyi (En)
2015-01-13 11:47:00牧师盾砍15% 各种砍
作者:
wrb (等等找妳喔~~~<3)
2015-01-13 11:48:00增萨新星小砍 风暴打击小增~
复仇之前砍掉现在又弄回来, 结果直接砍角斗士.........
XDDDDDDDDDDDD20%变5% BZ神逻辑再现
作者:
lucky360 (加摩尔会保护大家的)
2015-01-13 11:51:00斗士好像是buff,增伤降但盾猛复仇挫败全部大幅调高伤害
作者: sunmark (Whyv) 2015-01-13 11:52:00
防战这样伤害也比较能看了
作者:
jiaxie (Treat Myself Well)
2015-01-13 11:52:00之前砍盾猛复仇,这回也调回来,另外砍斗士姿态,呵呵
作者:
marvyuh (台南清水健)
2015-01-13 11:52:00冰DK加速额外多20%????
作者:
BloodFan (Blood Fan)
2015-01-13 11:53:00角斗主要技能都buff 是不是真nerf要仔细算
作者:
pig8409 (Grinbear)
2015-01-13 11:53:00角斗算起来应该是BUFF....BZ应该是想调整防战DPS,又怕
作者:
jiaxie (Treat Myself Well)
2015-01-13 11:53:00算起来斗士帐面上一来一往应该BUFF 5%+
作者:
lucky360 (加摩尔会保护大家的)
2015-01-13 11:54:00点不屈的应该伤害会降 英打没buff等于被减少伤害
作者:
ggtp (Nothing But)
2015-01-13 11:54:00武器战 头抬太高了... 高兴有BUFF又怕被砍
作者:
jack0204 (Jarbar王朝)
2015-01-13 11:55:00血DK的DPS要大喷了
作者:
marvyuh (台南清水健)
2015-01-13 11:56:00加速又要变便宜了吗XD
作者:
jemc1905 (karma)
2015-01-13 11:56:00武战崛起,还好我昨天有打到661战铸双手武
作者:
BloodFan (Blood Fan)
2015-01-13 11:57:00不屈可能双目标战斗才会出了
坦圣内建加速从5% -> 30% 这是要飞天的意思吗!!!
作者:
sarevork (蚰梜黎h郎)
2015-01-13 11:59:00是加速等级+30%不是加速加30%
作者:
lucky360 (加摩尔会保护大家的)
2015-01-13 12:01:00雷霆一击跟重伤都增伤40%对坦战/斗士的AE能力提高很多
作者:
wolver (超级大变态)
2015-01-13 12:02:00难怪总觉的哥的血DK5H总伤比2个dd多
作者:
marvyuh (台南清水健)
2015-01-13 12:04:00勿忘M卡加斯榜上的血DK...
作者:
raider01 (raider)
2015-01-13 12:05:00不是早就在堆了吗
作者:
TrueX67 (夏日的季节)
2015-01-13 12:05:00WoW..加速效益增加 靠这吃饭的职业专精 颗颗颗~(掩嘴窃笑
作者:
orz65535 (′‧ω‧‵)
2015-01-13 12:05:00是wod把加速变贵 便宜11%也回不到mop时期
作者:
Sechslee (ï½·ï¾€â”â”(゚∀゚)â”â”!!)
2015-01-13 12:05:00好像还嫌熊不够烂耶 机歪
作者:
zooxalju (不吃鱼的猫)
2015-01-13 12:06:00防骑这样根本就可以把雪白之盾拿掉了啊,感谢bz
作者: eliteark (低等攻城狮) 2015-01-13 12:06:00
回春已经够废了还能再砍5% 佩服佩服
作者:
TrueX67 (夏日的季节)
2015-01-13 12:08:00惩戒: 喔喔 又要改堆加速精通了吗 (赶紧收刮重置商品
作者:
Yanrei (大å°å§è¬æ²ï¼)
2015-01-13 12:09:00回春那hpm竟然还能砍,这是什么巫术…………
斗士战这样改单体DPS差异不大约0.5%? 可是多目标战斗就
作者:
Sechslee (ï½·ï¾€â”â”(゚∀゚)â”â”!!)
2015-01-13 12:11:00回春这么废还砍5% 是要从技能列上拿掉才爽吗?
作者:
moodoa3583 (金牌å°ç£å•¤é…’)
2015-01-13 12:13:00沸血这样才正常吧!哪有坦克DPS海放DD这种道理
作者:
zseineo (Zany)
2015-01-13 12:14:00也只有5h吧,而且这样是连带邪DK的AE能力也受影响XD
作者:
podth (灰蓝)
2015-01-13 12:14:00....邪dk双目标GG 冰DK又只能打单体
作者:
rexxar (雷克萨)
2015-01-13 12:14:00英打没一起buff啊...帐面上好像微增伤
作者:
o2arfish (有点囧又不会太囧)
2015-01-13 12:16:00我才刚把披肩的加速洗掉啊~
作者:
TrueX67 (夏日的季节)
2015-01-13 12:16:00加速变便宜 惩戒也会影响吧 只是不知道跟上个时期比跟双击哪个划算 有待测试
作者:
zooxalju (不吃鱼的猫)
2015-01-13 12:21:00是说我他妈昨天才把战士练到100今天角斗战就nerf就算是为了平衡防护其他技能改动也太扯了啊-_-
作者:
marvyuh (台南清水健)
2015-01-13 12:22:00角斗是buff吧....不然还有武战能玩呀~
作者:
zooxalju (不吃鱼的猫)
2015-01-13 12:22:00而且这改数值都直接20、40%改,真的有测过吗
作者: ljm87 (gfhdflj) 2015-01-13 12:22:00
完全不给活路!!! 下个hotfix说要移除熊坦我都不意外了
作者:
gekisen (阿墨)
2015-01-13 12:22:00当然没测过啊 呵呵呵呵
作者:
zooxalju (不吃鱼的猫)
2015-01-13 12:23:00说实在武站的技能被过度简化玩起来没爽度啊拔掉压制真的不知道在想什么啊QQ
作者:
miniric (老张)
2015-01-13 12:28:00Following 应该是以下吧,所以是还没实装~
作者:
laiyinru (Happy Friday)
2015-01-13 12:28:00英打也占斗站蛮大部分啊...这样算NERF吧
英打占约20%, 因此单体dps前后差异不大, 可是双目标多
作者: bl00din (幻想体) 2015-01-13 12:31:00
为何不buff其他补…
爱护濒危动物 保护熊坦 留给下一代一些自然生态吧...砍伤害没意见 不过生存呢......
作者:
KAEN (威利旺卡)
2015-01-13 12:46:00是以下还没实装 不是以上吧?
作者:
onelife (旺來)
2015-01-13 12:55:00防战终于被buff了...
作者:
raider01 (raider)
2015-01-13 13:01:00斗士没NERF吧,算起来盾猛有增伤23%,其他的也差不多说错,是复仇,盾猛大概也是5%增伤
作者: dancingdang (当当) 2015-01-13 13:13:00
武僧没消息就是好消息...好怕又被NERF些什么~"~
作者:
hahn (沉淀的东西冲不走)
2015-01-13 13:15:00战士没啥好说 ㄧ直都是吃装职业
作者:
redwan (豆)
2015-01-13 13:16:00武僧推
作者: cat05joy (CATHER520) 2015-01-13 13:17:00
因为武僧上次先砍白字伤害 所以这次才没上榜吧
作者: drakon (南宫熿) 2015-01-13 13:26:00
这次就pvp*2只在pvp场景能发动
作者:
iam0718 (999)
2015-01-13 13:35:00武战一定会被砍 尤其斩杀可以打很高 还buff
作者:
wdszfefx (有意娶童工织妙)
2015-01-13 13:49:00熊熊我养泥 兽王buff0.5% 来来来 来薯薯这里
作者: Galm (水牛) 2015-01-13 13:54:00
与其说是BUF冰DK还不如说是调整了加速的效益
PVP 狂战应该会改不少武战了 之前打三板武战队友表示进入20%斩杀期 怒气量够 他可斩到4万~7万的伤害一般PVP装满的玩家 血量大概30万~35万 20%大概就7万上今天热修精通 在PVP环境下碰到武战被切到20%不就
斗战 测试了一下 AE的话改成雷霆一击雕纹 用重伤来AE
至于英勇打击 这技能就忘了它吧 伤害太o'_'o了
作者:
Nyeduxa (Noelace = Noel+Anelace!)
2015-01-13 14:47:00结果武战还是怒气不足放不了招XD
作者:
berryc (so)
2015-01-13 14:52:00战士还没装 雷霆一击一样鸟 加速还是100 1%
作者:
HarmonyC (Harmony)
2015-01-13 14:55:00没有唷,武僧这次热修还是被砍唷,PvP x 2只会在PvP触发
等等,660武战打孢子跟山峰都30k起跳了还Buff喔?
作者:
Nyeduxa (Noelace = Noel+Anelace!)
2015-01-13 15:04:00这buff对ae战影响不大啊,精通只加致死巨像斩杀伤害
作者:
Nyeduxa (Noelace = Noel+Anelace!)
2015-01-13 15:19:00楼上,只是数字看起来很大。我652武战精通印象写提高致巨斩67%,所以buff后大概是100%,实际提升20%伤。以这三招单体占约40-50%, 总共大约是提升10%内。
作者:
cbull (变色牛)
2015-01-13 15:22:00干,熊坦还砍
作者:
enchyi (En)
2015-01-13 15:27:00楼上该Reroll了
作者: dancingdang (当当) 2015-01-13 15:29:00
欸欸欸?!武僧黑科技没有了吗??
问一下 熊坦的痛击对生存来说影响很大吗? 公会两熊主坦
上面的别逗了,对AE战没影响? 你知道武战伤害排名就算是AE战,斩杀依然是前2吗?
作者:
cbull (变色牛)
2015-01-13 15:43:00痛击的次数会影响怒气获得量,但这次砍的只是伤害方面所以这次砍的不是熊的生存,是AE伤害(跟血dk一样)
作者:
Nyeduxa (Noelace = Noel+Anelace!)
2015-01-13 15:45:00那要看你说的是双目标还是多目标(>4),还有这种情况的时间长短好呗。而且我说的是影响不大有说没影响?
作者:
Nyeduxa (Noelace = Noel+Anelace!)
2015-01-13 15:50:0010%是单体,你泰克塔战可以加到10%?
作者:
berryc (so)
2015-01-13 16:12:00多目标武战是很威没错..单体虚到665武战勉强追的上650惩骑的车尾灯 .我还宁可砍掉剑刃伤害拿去补其他单体伤害技...
作者:
iam0718 (999)
2015-01-13 16:15:00很希望剑刃跟流血别在同一排