来源:
https://www.roadtovr.com/vive-cosmos-elite-external-tracking-faceplate-review/
本文:
https://i.imgur.com/01mze8h.jpg
有兴趣自己看内文
优点
Tracking performance on Cosmos Elite is notably superior to the original
Cosmos; it’s more accurate with almost no discernible jitter or latency.
While the External Tracking Faceplate is a modular add-on rather than being
built-in, tracking felt just as good as other headsets with built-in SteamVR
Tracking like Vive Pro and Index.
cosmos elite的追踪效能比cosmos好非常多,而且几乎没有抖动与延迟
而且虽然是使用追踪面板,但效果跟其他内建SteamVR追踪的Vive pro与index差不多
(cosmos原始版追踪问题我这边就不翻译了,有兴趣自己看)
缺点 (与cosmos同样问题)
While the External Tracking Faceplate takes care of the sub-par tracking of
the original Cosmos, it doesn’t alleviate any of the headset’s other issues.
虽然换了追踪面板,但无法减轻其他的问题
Ergonomics are a major factor for Cosmos, and even though Cosmos Elite (and
the External Tracking Faceplate) include a wider top strap, it doesn’t make
much of a difference. While I’ve found HTC’s Vive Pro to be very
comfortable, Cosmos’ halo-style headband doesn’t work well for me. This may
vary on a head-by-head basis, but I’ve found that Cosmos’ head-mount does a
poor job of keeping the headset’s lenses in the ideal spot for my eyes, and
its front-heavy design isn’t ideal for long sessions.
人体工学是cosmos主要问题(包含cosmos elite),虽然我觉得vive pro非常的舒服,
但cosmos的光环式头戴并不是和我,因为没办法将头盔的镜片对准我的眼睛,
而且前面偏重的设计也很难长时间用
This is compounded by the fact that Cosmos’ lenses have a very small ‘sweet
spot’ (the part of the lens offering the best visual clarity) and it feels
like if my eyes are even a bit out of alignment then much of my view is
uncomfortably blurry. I found myself needing to regularly adjust Cosmos on my
head to try to keep my eyes in the sweet spot, even after setting the
physical IPD adjustment correctly.
cosmos的镜片有一个小的甜蜜点,让我感觉我的眼睛没办法完全对准,这样我的大部份
视线感到不舒服的模糊感,我需要定期调整头盔位置使我眼睛能对准甜蜜点,
就算调整了实体IPD也一样
普通的点
https://i.imgur.com/LgkSlM1.jpg
As for the controllers, Cosmos Elite uses the same Vive wands as the original
Vive that launched back in 2016. These are pretty much a known quantity; they
track very well and feel very sturdy, but their size and design reveal their
age. While the Vive wands have a large trackpad and a grip ‘button’, most
modern controllers have thumbsticks, face buttons, and grip ‘triggers’
(which are held rather than clicked).
手把的部分是用vive手把,可以看出来设计非常老旧,与目前的手指追踪/按钮/触发的
现代手把不同
Though the snap-on headphones feel a little cheap and love to get in the way
when you put on the headset, the audio quality is solid and easily better
than the barely passable audio on Rift S. Index, however, still has notably
better audio quality and its off-ear headphone design never bothers you when
putting on the headset.
虽然耳机看起来很便宜,而且当你戴上头盔时会卡卡的,但是耳机的音质还是不差的
比Rift S好,但比index差,而且index的耳机设计并不会在戴上头盔时干扰你
心得:
看来cosmos elite的追踪效果不会因为只有面板的关系变差
至于配戴起来的感受,大部分的评论都是非常舒服
只是这边有提到对焦问题,不确定是不是外国人的关系
手把的部分果然也有人嫌,完全是过时的设计,偏偏HTC新的设计只给cosmos原版有
有兴趣的人还可以等等其他测试,貌似3/18开始发货