Re: [闲聊] 重装武力 dev拒绝oculus的独家offer

楼主: zebb   2016-06-15 13:31:15
※ 引述《kougousei (kougousei)》之铭言:
: 这次炎上和之前不一样的是有一款叫GiantCop的游戏
: 之前是用Vive开发 (好像还是HTC/Valve免费送给开发者的)
: 开发者也多次到reddit上Vive社群宣传
: 而且已经透过一次特卖(humble bundle)预售
: 接着就在今天 开发者突然拔掉Vive支援宣布是Oculus独占
: 这种几乎可说是背叛消费者的行为引起公愤
GiantCop的开发者对这件事说话了:
“We were always planning to release on one platform first,”
Hale said. “We have chosen to make that platform Oculus because
we’re a small team and making a video game is a huge risk.
You’re basically fronting money for a product that isn’t
going to pay you anything back for years. For us, it really
came down to the fact that we needed a partner. Having Oculus
support us and make us a part of our marketing process
significantly increases our chances of making Giant Cop a
success for the community,
and for the people dedicating their time to build it.”
“People assume that making a game that runs on both is simple.
It’s not,” Hale said. “These are two very different platforms
with separate API’s, tracking methods, and coding requirements.
We always knew we would have to choose a platform to come to first
while we worked on getting the other versions ready. In a perfect
world where we have unlimited time and money we’d be everywhere
but, unfortunately, that’s not the case.”
“They never told us that we couldn’t put Giant Cop on other
platforms for six months or anything like that,” Hale said.
“We just told them that it’s going to take us two to three
months to develop the Vive version after we release the Touch
edition. People are saying it won’t come to Vive for years and
this simply isn’t true.”
“We built our tech demo on the Vive because, to be honest, that’s
all we had to work with. Hand controls are integral to the Giant Cop
experience and only the Vive had them at the time. But we were
always trying to decide which platform to come to first. People
saw me adjust our Steam page and assumed that meant it would never
happen. I put it back this morning just to send the message that
yes it is still going to happen.”
作者: mamaya3 (mamaya)   2016-06-15 13:48:00
我很怀疑他说的API分开开发很困难 revive是怎么做出来的另外oculus的说法是给钱是要帮助游戏工业 但消费者看到的是vive给工具开发 等到成熟期被oculus花钱收割的感觉
作者: lonewulfen (ser misconception)   2016-06-15 14:15:00
骗谁....之前都已经再humble bundle挂名htc vive限定在卖钱了,现在跟我说oc版本上了‘才会开发vive版’?!这公司已经毫无诚信了
作者: iceyeman (Xen)   2016-06-15 14:16:00
加入愿望清单隔天就给我出这种包,伟哉还没买下去
作者: ptag720 (Guardian)   2016-06-15 16:04:00
跳针囉
作者: a7610783 (a7610783)   2016-06-15 16:14:00
正常啦,之前女武神也说限定啊,还不是跳槽
作者: ManInBlack (阿阙)   2016-06-15 16:41:00
要给我$$$$$$$$$$才能换平台 懂?
作者: cad45nm5 (Div)   2016-06-15 20:28:00
有够87的
作者: kira925 (1 2 3 4 疾风炭)   2016-06-16 00:32:00
这根本鬼扯...开发转换平台一回事 但你本来是在Vive开发突然转OC根本就不可能是因为转换平台困难因素
作者: ManInBlack (阿阙)   2016-06-16 15:11:00
不是因为转换困难而转OR啊,是因为有钱&跨平台困难
作者: kuma660224 (kuma660224)   2016-06-16 16:33:00
就是厂商要钱啊....不用卖半套就有钱进帐这就使原因,其他都是结果,不是原因FB有的是钱,抵制O也抵制不了背后的FB当初太7初期也在N64开发,直到Sony拿出一大桶钱....
作者: fantania (shadowdancer)   2016-06-16 21:04:00
身为一个创作者最大的愿望应该是希望作品能有更多人玩到只为了钱的也不用期待它做出来的东西有多好玩了
作者: kuma660224 (kuma660224)   2016-06-16 22:46:00
不过确实有不少独占产品品质很高。理念是另一回事。
作者: Luos (Soul)   2016-06-17 16:17:00
他说的其实没错 换平台简直痛苦到极点
作者: kougousei (kougousei)   2016-06-30 22:37:00
但他之前是用Vive开发....所以没道理都已经预售了变成oculus独占呀 所以才说他自己打脸自己

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