※ 引述《kougousei (kougousei)》之铭言:
: 这次炎上和之前不一样的是有一款叫GiantCop的游戏
: 之前是用Vive开发 (好像还是HTC/Valve免费送给开发者的)
: 开发者也多次到reddit上Vive社群宣传
: 而且已经透过一次特卖(humble bundle)预售
: 接着就在今天 开发者突然拔掉Vive支援宣布是Oculus独占
: 这种几乎可说是背叛消费者的行为引起公愤
GiantCop的开发者对这件事说话了:
“We were always planning to release on one platform first,”
Hale said. “We have chosen to make that platform Oculus because
we’re a small team and making a video game is a huge risk.
You’re basically fronting money for a product that isn’t
going to pay you anything back for years. For us, it really
came down to the fact that we needed a partner. Having Oculus
support us and make us a part of our marketing process
significantly increases our chances of making Giant Cop a
success for the community,
and for the people dedicating their time to build it.”
“People assume that making a game that runs on both is simple.
It’s not,” Hale said. “These are two very different platforms
with separate API’s, tracking methods, and coding requirements.
We always knew we would have to choose a platform to come to first
while we worked on getting the other versions ready. In a perfect
world where we have unlimited time and money we’d be everywhere
but, unfortunately, that’s not the case.”
“They never told us that we couldn’t put Giant Cop on other
platforms for six months or anything like that,” Hale said.
“We just told them that it’s going to take us two to three
months to develop the Vive version after we release the Touch
edition. People are saying it won’t come to Vive for years and
this simply isn’t true.”
“We built our tech demo on the Vive because, to be honest, that’s
all we had to work with. Hand controls are integral to the Giant Cop
experience and only the Vive had them at the time. But we were
always trying to decide which platform to come to first. People
saw me adjust our Steam page and assumed that meant it would never
happen. I put it back this morning just to send the message that
yes it is still going to happen.”