[ VT ] Virtua Tennis 4: Move vs. Kinect

楼主: cmj (スクルド,中野梓は俺の嫁)   2011-02-15 20:58:14
原文网址:http://ps3.ign.com/articles/114/1148547p1.html
http://xbox360.ign.com/articles/114/1148549p1.html
Virtua Tennis 4: Move vs. Kinect
This time, SEGA wants you off the couch and on your feet.
February 8, 2011
The Virtua Tennis series has been around for more than ten years. When a
franchise gets that old, it's hard to keep things fresh. But SEGA set out to
evaluate everything about the Virtua Tennis experience and refine it. One
step the developers took was incorporating motion controls into the latest
title in the series: Virtua Tennis 4.
Virtua Tennis系列发售至今已经超过十年。随着系列年龄增长,会越难保持着新鲜感,
但是SEGA持续改进之。现在SEGA将体感操作融入最新作:Virtua Tennis 4。
Yesterday, I had the opportunity to play it for myself and try the
PlayStation Move and Kinect versions. I was told by a SEGA representative
that the Kinect version isn't as far along in its development as the Move
version, but playing both side-by-side was helpful in illuminating the
differences not only in the hardware itself but how that hardware is being
used in the games.
昨天,我有机会尝试到PlayStation Move和Kinect两个版本。我被SEGA的销售代表告知
,Kinect版本的开发时程并没有像Move这么久,但是将两个版本都玩过有助于了解两个
不同的硬件是如何,以及了解两个硬件是如何被用在游戏里。
http://ppt.cc/biQk
Virtua Tennis 4, running on Xbox 360.
Virtua Tennis 4在XBOX 360上的画面。
The implementation of motion control in Virtua Tennis 4 is similar to how Wii
Sports handled tennis back in 2006. The movement of the character is
generally automatic, though stepping forward will cause the character to rush
the net. This feature can be found in both versions. Most of the time,
however, players need only worry about hitting the ball when it approaches.
This is done by swinging the Move controller like a tennis racket on the PS3,
and swinging your arm in an arc when playing on the 360.
Virtua Tennis 4里体感控制的表现和2006年的Wii Sports类似。角色一般是自动移动
,但是往前会使角色跑向网前。这样的特色在两个版本都存在。大部分的时间,玩家只
需要顾及何时要挥拍。挥拍可以借由挥动Move控制器,即把Move控制器当成网球球拍来
挥动,这是在PS3版本的情形。在360版本,只需要将你的手臂以弧状挥出即可。
The camera work here is an interesting blend of angles. When the ball is in
your opponent's side of the court, the camera hovers over your character's
shoulder in a tight third-person perspective. As soon as the ball approaches,
the camera quickly enters the character to give you a first-person view of
the action. The intention is to give you a better grasp of the ball's
location so you can time your swing. This is a smart design choice in theory,
but I found it to be disorienting at first. It was also surprisingly
difficult to gauge the perfect time to swing, as there was a slight delay
between swinging the Move controller and swinging the in-game racket.
Swinging your arm in the Kinect version was also delayed.
视角是以混和角度来运作。当球在对手那边时,摄影机会照到你的角色的肩膀,像第三
人视角。当球过来时,摄影机会快速的切换成第一人称视点。这样的目的是使你更容易
掌握球的位置,以便抓到挥拍时机。理论上这是很聪明的设计,但是我发现在一开始会
比较容易失去判断力。同时,要抓到完美的时间挥拍也是不容易,因为在挥动Move控制
器和游戏里面的球拍有些微的延迟。Kinect版本里,挥动手臂同样有延迟问题。
I appreciate the technology Kinect employs, but in this situation it seems
that the PlayStation Move version of Virtua Tennis 4 has the advantage. Not
only are you holding a physical controller during play which roughly emulates
holding a racket, but the Move controller will supposedly measure the twist
and angle of your swing. This is not possible on the Kinect version. It's
disappointing, but the Kinect hardware just can't track minute body motions
like wrist rotation.
我很感谢Kinect的开发小组带来的科技,但是在Virtua Tennis 4里,PlayStation Move
版本会是比较有优势的。在你拿着实体的控制器,游玩时就犹如拿着球拍。除此之外,
按照推测,Move控制器将会测量你挥拍时的扭曲量和角度。但是Kinect的硬件无法追踪
细致入微的身体动作,像是手腕的转动。
I enjoyed playing Virtua Tennis 4 with Move, though having less control of
the character on-screen removes a great deal of the strategy involved in
tennis. Yes, you can rush the net at an opportune time, but having no control
over the side-to-side movement of the player is stifling. This is an issue
with both versions.
我很享受用Move控制器游玩Virtua Tennis 4,尽管少了部分对角色的操作导致失去大量
网球里的策略。是的,你可以在适当时机跑向网前,但是无法来回移动角色是令人难受
的。这个问题两种版本皆存在。
http://ppt.cc/FTuM
Virtua Tennis 4, running on PS3.
Virtua Tennis 4在PS3上的画面。
Playing with Kinect is similar to playing with the Move, though it feels
unnatural to swing your bare hands and strike a virtual ball with a virtual
racket. You also have less control over your swing, as Kinect can't track any
twists in your hand during the motion.
用Kinect游玩和用Move游玩是很像的,但是挥动空的手臂来模拟用虚拟球拍击虚拟的球
感觉是不自然的。同时也少了一些控制来控制你的挥拍,因为Kinect无法追踪你手上任
何的扭曲。
Playing two versions of Virtua Tennis 4 with motion support reminded me how
much I love traditional control schemes. When I finally switched from a Move
controller to a DualShock, I immediately felt more comfortable with the
experience. Having full control of your character's movement is also more
challenging and much more liberating. While motion controls might be useful
for introducing a non-gamer to the world of Virtua Tennis, I suspect most
veterans of the series will stick with tradition.
游玩两种支援体感控制的Virtua Tennis 4版本,让我想起我是多么爱传统控制的系统。
当我最后从Move控制器换成DualShock,我立刻有更舒适的游玩经验。可以完整控制你角
色移动,使游戏更有挑战性还有更高的自由度。然而体感控制会引领轻度玩家进入
Virtua Tennis的世界,我猜测大部分此系列作的老手还是会使用传统操作。
Virtua Tennis 4 is scheduled to launch this April for the PS3, 360, and the
Nintendo Wii.
Virtua Tennis 4计画于今年四月发售PS3、360以及Wii版本。

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