Fw: [新闻] 电动中的贩卖机计画目前已收集到3,000台

楼主: wizardfizban (疯法师)   2019-04-18 17:45:42
Video Game Soda Machine Project Reaches 3,000 Soda Machines Catalogued
https://tinyurl.com/y4zjcvfe
The Video Game Soda Machine Project has reached its 3,000th soda machine. The
latest screenshot entry features a soda machine from the NES game Lethal
Weapon.
If you’re unfamiliar with the Video Game Soda Machine Project, allow us to
elaborate. The site collects screenshots of soda machines in video games. The
collection now spans over 3,000 individual soda machine screenshots from
different games. The span is pretty remarkable, with every major platform and
genre in gaming represented.
The project’s proprietor Jess Morrissette is a professor of political
science at Marshall University. Dr. Morrissette’s research currently focuses
on the intersection between politics and video games. He says he’s argued
that suspension of disbelief is easy when it comes to monsters and fictional
figures, but that a world without “symbols of capitalism” lacks realism to
players. Vending machines and soda machines represent solid, realistic links
to the real world in Dr. Morrissette’s eyes. He describes the Video Game
Soda Machine Project’s 3,000-screenshot milestone as “admittedly ridiculous
”.
Dr. Morrissette originally started the Video Game Soda Machine Project two
and a half years ago. In the About section on the project’s official
website, he says the idea to catalog soda machines in gaming “seemed like a
good idea at the time”. The project features over 1,300 games, an archive of
which can be viewed here. You can also search for a particular game on the
official website, or browse a list of all the games Dr. Morrissette has
diligently combed in alphabetical order. If you like your video game
ephemera, you may also be interested in the Video Game Manholes collection,
or perhaps this exhaustive catalog of Video Game Hot Dogs. Don’t ever say we
don’t do anything nice for you.
If you want to submit a soda machine screenshot to Dr. Morrissette, you can
do so via Twitter.
Does this inspire you to start your own weird video game object catalog? Let
us know in the comments below!
====
这计划发起人是Marshal大学的政治学教授 Jess Morrissette,他的研究方向集中在政治
与游戏的交集。他认为没有资本主义象征的世界对玩家来说是缺乏现实主义的,而他眼中
的贩卖机正是游戏与现实世界的连接,所以才做了这个计划,那就是:
收集游戏中出现的贩卖机
http://vgsmproject.com/
目前已经收集到了3,000台。他对这个达到的里程碑的看法是这是一种“无可否认的荒谬”
(admittedly ridiculous)。
如果你也想提交贩卖机截图给这计划,可以经由他的Twitter。
虽然讲的很高大上,我也译得很迷惑,但总之你可以在这网站看到各游戏中的贩卖机截图
作者: devilezio (诸葛仲林)   2019-04-18 18:06:00
突然想到之前vanoss开玩笑说要创建的频道,收集所有游戏里面的厕所或是马桶
作者: twlight (幻想废人)   2019-04-18 18:16:00
记得有个是收集车辆的,而且还收了很多
作者: hitsukix (胖胖)   2019-04-18 18:23:00
超适合放黑人问号的图...
作者: ttping (ttping)   2019-04-18 18:50:00
感觉好有趣...
作者: RuinAngel (左)   2019-04-18 18:59:00
比那个蒐集孔盖的有趣一点XD
作者: lazioliz   2019-04-18 19:06:00
荒谬在哪?
作者: wayne030 (韦恩咖逼)   2019-04-18 22:23:00
荒谬在现实主义无可避免的以贩卖机形式与资本主义相关联
作者: tamado9519 (蕃茄救我一救)   2019-04-18 23:27:00
楼上的每个字我都看得懂 但是为什么会这么难理解?!
作者: Basket0205 (Basket)   2019-04-19 00:15:00
想知道就问香蕉
作者: newyellow (newyellow)   2019-04-19 02:25:00
可能作者有一个假设,是玩家玩游戏是为了脱离现实所以我们建构了很多虚拟的东西,像是怪兽、城堡但似乎无论在任何风格的游戏 都会出现类贩卖机的东西而这又很强烈的连结回现实中的资本主义大概是这种矛盾的态度,让作者觉得很荒谬
作者: Dsakura (亚瑠华子)   2019-04-19 06:18:00
Suspension of Disbelief是指观众看虚构作品时会暂时放下“这都是虚构的”的意见,使观众能融入作品的世界观中。所以“怪兽跟虚构人物很容易带给观众SoD(别想歪),但是缺乏资本主义象征的世界,不会带给玩家真实感”意思就是游戏里不可能没奸商啦,然后贩卖机是奸商代表。
作者: AtsukoErika (敦子绘梨花)   2019-04-19 11:10:00
听起来跟电话微波炉的想法有87趴像
作者: superRKO (朋友最重要)   2019-04-19 14:34:00
这感觉很酷
作者: GermPe   2019-04-19 16:44:00
不愧是教授,思路果然不同一般
作者: ksng1092 (ron)   2019-04-19 20:02:00
有怪兽有城堡也有贩卖机的游戏真的很多吗?
作者: vaper (风雨飘摇的世代)   2019-04-20 03:21:00
荒谬的意思是,无法对世界有贡献,却又能领国科会经费 XD每一个研究计画都要有目的,且目的须要明确与实益的
作者: r85270607 (DooMguy)   2019-04-20 04:23:00
真不愧是教授 我只能无言以对 找找看有没有
作者: AustinPowers (Yeah~baby Yeah~~)   2019-04-21 10:48:00
好的虚构通常都会用现实作参考就像设计怪兽,一定会拿现实生物来发想一样
作者: vul3kuo (Glory)   2019-04-22 17:04:00
假设就有问题啦 很多游戏就是主打拟真 感觉没什么意义

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