Artibuff报导: http://bit.ly/2IYIN9W
旅法师营地报导: https://www.iyingdi.com/web/bbspost/detail/1855095
魔法风云会发明人、Artifact设计师 Richard Garfield跟Artibuff证实
Valve已经裁掉他的工作室3 Donkeys
他的证实讯息如下:
Yes, contractors included 3 donkeys, which is me and Skaff Elias.
Thanks for the warning about publishing, and the offer to keep
information private - that won't be necessary.
是的,被裁掉的承包商包括我和Skaff Elias所在的3 Donkeys。感谢你提醒
我是否要对这些消息保密,不过其实不用。
We weren't surprised by the layoff considering how rocky the
launch was, the team was enthusiastic about the game and were
confident that they had a good product but it became clear it
wasn't going to be easy to get the game to where we wanted it. The
layoff makes sense for a number of reasons. To name a couple; now
that the game is out there time is more critical, so more voices
within the team that you have to navigate may not be as good as
making less considered decisions faster. Another - the expertise
that 3 donkeys brought is less critical after listening to us for
4+ years.
考量Artifact不成功的发行结果,我们对于被裁掉并不意外。
虽然游戏团队对这个游戏充满热情,也对它是个好产品很有信心,
但很明显的要让游戏达到我们想到的程度真的很不容易。
我们被裁各方面来看都很合理。随便举个例子:游戏推出之后时程更重要,
与其让团队中七嘴八舌多花时间讨论,不如少张嘴快点决定的好。
此外我们在团队里已经待了4年多了,3 donkeys过去的经验也越来越不重要了。
Both Skaff and I remain optimistic about the quality of the game
and have offered our feedback and advice in an ongoing gratis
capacity simply because we would like to see the game do as well
as we think it can. We enjoyed working with Valve and I was
impressed with their relentless focus on the quality of the game
and experience being offered to the player.
我和Skaff仍对Artifact的品质持乐观态度,
我们也持续向Valve无偿提供回馈意见和建议,
只因为我们希望这游戏能变得和我们预想中的那样好。
我们过去和Valve合作地挺愉快。他们对游戏品质和玩家经验不懈的追求,
令我印象深刻。
Peace -
Richard