Fw: [新闻] Steam Spy背后之人是Epic Game总监

楼主: wizardfizban (疯法师)   2018-12-06 18:43:07
The Guy Behind Steam Spy Has Been Working On Epic's Store For Years
https://tinyurl.com/y9mf5v54
It’s one thing for a gaming company to announce a Steam competitor—and
believe me, many have—but it’s something else entirely when the developer
behind the world’s biggest game does it. Epic’s upcoming game store seems
to have already gotten under Steam’s skin, but even before the announcement
yesterday, one Epic employee spent countless long hours picking apart the
behemoth piece by piece. As a hobby.
If you follow Steam closely, you’ve probably heard of Sergey Galyonkin.
Since 2015, he’s been running Steam Spy, a site that scrapes
publicly-available data from Steam profiles, analyzes it, and spits out
statistics like approximate game sales, average playtime per game, and
broader genre and tag trends. A change to Steam’s privacy settings put Steam
Spy against the ropes earlier this year, but it’s still bobbing and weaving—
albeit more clumsily—for the time being.
Few people outside of Valve are more intimately familiar with Steam’s inner
workings than Galyonkin. He has always described the Steam data-gathering
mainstay, used by major developers and publishers to take stock of Steam and
justify their games’ existence, as a “side project.” His main gig?
Director of publishing strategy for Epic’s new store, as it turns out. He
announced yesterday that he’s been working on the project for “the past
several years.” It didn’t take long for the “Steam Spy was literally a
Steam spy” jokes to start rolling in.
“I think it’s funny,” Galyonkin said in an email to Kotaku. “It wasn’t
my intention when launching or naming Steam Spy, but in retrospect, it makes
for a great four-years-in-the-making joke.”
There is, according to Galyonkin, no great conspiracy here. He’s always been
interested in data and game distribution, and that led to him both starting
Steam Spy and joining Epic. Steam Spy has, however, taught Galyonkin, and now
Epic, some valuable lessons that are being applied to the new store.
“I’ve learned a lot about how games are tracking [week] over week, how
effective are sales (not as much as people think, exposure is more
important), and more importantly, I got to talk to hundreds of developers to
learn what they want from a digital store and what they like and don’t like
about existing ones,” he said.
He noted that he could’ve done that last part without Steam Spy, but “for a
person as introverted as I am, it’s way easier when other people are talking
to me.”
“That’s why we won’t have forums on Epic Games store and will start with a
ticketing system, so gamers can message devs about their problems instead of
review-bombing them.”
This led to a slew of valuable insights that Galyonkin says directly informed
the Epic store’s feature set. For instance, forums and other social
media-like tools—a cornerstone of Steam—won’t be part of the package.
Galyonkin said that this is because “not a single developer I talked to
wanted forums” and “the toxicity it brings,” preferring to interact with
communities on their own terms on platforms like Reddit and Discord instead.
“That’s why we won’t have forums on Epic Games store and will start with a
ticketing system, so gamers can message devs about their problems instead of
review-bombing them,” said Galyonkin.
Then there’s the issue of clutter, which often makes Steam feel less like a
svelte 2018 video game store and more like a closet so stuffed full of games
that if you tried to pull one out, it’d be like dislodging the wrong block
from a Jenga tower. This is even an issue on individual game pages. Their “
More Like This,” DLC, and bundle sections impact not just users’ ability to
decide whether they want a game, but also developers’ ability to communicate
what they’re up to.
“There was a problem with too many things competing for users’ attention on
a game page and no way of ever reaching users unless a developer had its own
account system set up,” said Galyonkin. “That’s why we’re trying to
minimize the store presence on game pages and we’re adding a global
Twitter-like newsfeed, so developers can update their players about recent
changes to their games and their future titles. And they can have emails of
their players if the players agree to it.”
Steam Spy’s greatest strength, though, has been its ability to pull back the
curtain on sales data and other trends, paving the way for developers to make
games they know people will like (or that nobody else has made before) and,
hopefully, succeed. And while Epic’s store won’t have public-facing Steam
Spy-like functionality built in, providing developers with as much
information as possible is a big priority.
“We’re aiming to provide developers with as much information to make good
decisions as legally possible,” Galyonkin said. “Contractually we can’t
share other companies’ sales data—Steam Spy shows estimates—but we can
share other useful stats, especially in an aggregated format. We use a lot of
data ourselves and want the developers to have the same tools. And the
partners obviously can share their sales information.”
The Epic store will launch with a “very barebone backend dashboard,” he
said, but his hope is that “eventually it will give developers way more
information about their games that Steam Spy ever could.”
As for Steam Spy, it’s not dead, but Steam privacy changes did a heck of a
job of hamstringing it. Galyonkin’s not entirely sure what he’s gonna do
with it yet, but for now, the project continues to move forward, though at a
speed closer to a crawl than a sprint.
“The current algorithm is based on machine learning and is doing OK for tags
and general trends, plus an actual PhD in machine learning is helping me with
the next version,” he said. But, he said, Steam Spy has taken a back seat
recently: “I’ve been so occupied with Epic Games store, I didn’t spend
enough time working on Steam Spy in recent months.”
====
这有八卦到,但这篇其实更像是宣传 Epic Game Store。
总之,Steam Spy的创始人 Sergey Galyonkin 其实是Epic Game Store的总监之一,他也
在那做了好久了。
所以这篇主要就在说他会以Steam那 “SPY” 来的经验来让 Epic Game Store 更好。
有兴趣可以看看......
不过说真的他一直强调会对开发者更好更好......什么的,我很想问那对玩家呢!
尤其是他说为了避免玩家评论轰炸开发者,所以 Epic Game Store 不会有论坛和社群,而
是只有投票系统。
但对我来说,我很爱看Steam上玩家的评论和讨论耶!
作者: DivineSX (H是不行的)   2018-12-06 18:44:00
有些评论才是本体XDD
作者: kevin605060 (提摩他老爸)   2018-12-06 18:47:00
我也觉得steam好在有论坛社群 你看大公司一言堂的现
作者: StarTouching (抚星)   2018-12-06 18:48:00
那用PS4就好了 PS4都没评论 对开发者根本天国
作者: kevin605060 (提摩他老爸)   2018-12-06 18:49:00
在经营得如何 像bungie连客服信箱都没有
作者: BoXeX (心爱骑士团异端审判骑士)   2018-12-06 18:50:00
甘 没评论要上哪看传送门
作者: lazioliz   2018-12-06 18:52:00
steam不就强在社群吗
作者: KHopper   2018-12-06 18:53:00
避免玩家评论轰炸开发者,是为了讨好厂商进驻EPIC平台Steam光有评论系统的状态下,就各种雷大作进来了
作者: st9061204 (阿克西斯教徒)   2018-12-06 18:58:00
一堆好评作品都能踩雷了 没评论不是更多雷
作者: KHopper   2018-12-06 18:58:00
完全资方倾向的平台,感觉没什么未来可期待
作者: WTF55665566 (来乱的)   2018-12-06 19:02:00
Steam帮中国言论筛掉以后很有看头啊完全没讨论怎么可能比得过
作者: hutten (荷腾)   2018-12-06 19:19:00
看看全军罗马,歪国人也感受到刷负评有效果
作者: TotalBiscuit (CynicalBrit)   2018-12-06 19:28:00
所以之前steam改默认隐私设定他才那么火大 XD这几年来有多少人知道他在Epic工作
作者: seantseng200   2018-12-06 19:31:00
来一波Epic connect我会马上办帐号
作者: asdf1944 (Arisk1944)   2018-12-06 19:35:00
ok this is epix
作者: C00L (固古无故裤酷骨)   2018-12-06 19:58:00
steam上面有200多款游戏了…很难割舍耶还有某A请不要来捣乱 你已经搞到一篇文章没办法推嘘文了
楼主: wizardfizban (疯法师)   2018-12-06 20:10:00
你可以两个都装
作者: widec (☑30cm)   2018-12-06 20:14:00
我怎记得steam spy颇失败?
作者: ssarc (ftb)   2018-12-06 20:16:00
在STEAM改版前他是很棒的
作者: applewarm   2018-12-06 20:33:00
那到时会不会有个Epic spy
作者: NoyVaughty (吃貨)   2018-12-06 21:12:00
哈哈哈哈哈哈没有社群的平台游戏是开发者自己玩还是社群在玩呢?
作者: RevanHsu (The Aquanaut)   2018-12-06 21:20:00
各种新闻很想红
作者: cocowing (wing)   2018-12-06 21:30:00
你的电脑又不是装EPIC商店 STEAM就自动爆炸,割舍什么鬼
作者: aaron68032 (独孤震)   2018-12-06 21:48:00
不限制评论改直接没有评论 这很可以这很中国~
楼主: wizardfizban (疯法师)   2018-12-06 22:01:00
Epic Game早就是中资了 老板是腾讯呀我都在猜Epic Game Store和WeGame有啥关系了
作者: ssarc (ftb)   2018-12-06 23:37:00
不是兄弟吗只是亲等有待鉴别,但是是兄弟无误
作者: z83420123 (VoLTsRiNe)   2018-12-07 00:31:00
Epic根本称不上中资 因为剩下都在创办人手上腾讯没有决策权 跟Riot那种差远了有多少投票权不知道 但肯定比不上创办人方不看决策权 那样腾讯是南非资了XD
作者: Eric85768 (艾瑞克王)   2018-12-07 02:19:00
认真觉得社群很棒 有的犹豫的是看了评论才买的
作者: Arad (捏扣☆\(^▽^)/)   2018-12-07 03:02:00
我多开一个uplay就很不喜欢了 不想开一堆
作者: robocon (乡民R)   2018-12-07 07:33:00
只有开发者和fortnite玩家的平台
作者: WuDhar (was eliminated)   2018-12-07 07:58:00
我没steam spy经验也大概知道评论区对游戏平台的重要他的经验跟他说拔掉比较好?
作者: TotalBiscuit (CynicalBrit)   2018-12-07 08:07:00
没有讨论区但是价格比steam低的商店你会去买吗?没有讨论区但是只有那里有steam没有,你会去买吗?
作者: JustI5566 (就是特爱5566)   2018-12-07 08:37:00
我还真不会买耶,steam整合跟+1还是感觉比较好
作者: Butcherdon (Donald)   2018-12-07 08:41:00
只会买独占或他们自家出品的
作者: andy763092 (SiangL.)   2018-12-07 09:06:00
没有评论先吸引开发者,抽成低所以开法者也愿意尝试,游戏阵容多了价钱低了玩家就会过来人进得来、游戏卖得出去、大家一起赚大钱喔
作者: WuDhar (was eliminated)   2018-12-07 09:33:00
只有低价是玩家利多,独占又不是爽到玩家更不用说禁评他spy几年得到这种结论真的有认真把steam当对手?
作者: silentlich   2018-12-07 10:22:00
抽成低跟价钱低是互斥的
作者: yeustream (seven)   2018-12-07 13:49:00
抽成低和价钱低不一定互斥吧?也许薄利多销?
作者: z83420123 (VoLTsRiNe)   2018-12-07 19:17:00
为啥互斥 你抽成低 厂商才有机会把定价调低

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