黑暗地牢昨天推出新的dlc The Color of Madness
昨天下班后小玩一下 我个人觉得比上次 Crismon Court做得好(难度方面)
目前进度刚打完中级Miller和 Thing from stars(来自星星的牠?XDD)
不过这篇主要是来讨论新的patch(nerf) 我把比较重要的patch note翻一下
NEW MECHANIC: Crit Buffs!
This is an all new addition. Now, when your hero lands a critical hit, it
will proc a temporary self-buff that is thematically tied to the class! For
example, Plague Doctor will get a boost to Blight Chance %, whereas the
Vestal will get a boost to heal skills.
新机制: 爆击强化
每当你的角色发动爆击会产生暂时性的自我强化,每个职业都有不同的爆击强化
譬如疫病医生的爆击强化是增加中毒机率,修女的爆击强化是增强治疗技能
Buff Durations Increased and Buff “Ticking” Moved to End of Round
现在 增益的时间延长且计算时间放在回合结束
Stuns
The Stun recovery buff that is granted to combatants after being stunned once
was increased, to further help prevent successive stuns.
Stun %s were reviewed and adjusted on some skills.
现在晕眩回复的防晕眩增益被大幅调高让你不会被连晕两次(怪物似乎也一样..)
某些技能的晕眩机率有被调整
Stalling is now tracked when 2 or fewer enemies remain (up from 1). Size 2
enemies still don’t trigger stalling.
现在不能故意留两只怪来补血和补压(以前留一只怪补血会有惩罚 第一回合会加压
第二回合会怪物会叫援军)但大型怪还是不会触发这个机制
Stalling is now also defined by whether the player uses too many stalling
skills per round (defined under each hero’s section below). The current
value is 2, meaning that using 2 stall moves counts as stalling when there
are 2 or fewer enemies remaining.
除了上述的规则以外 现在追加新的规则 如果同回合使用某些技能(stalling
skill)超过两次也会触发惩罚 这是指故意留两只怪以下的情况
现在来讲个职业的调整 我个人是觉得某些职业强化很多 某些职业被nerf到变猪头
憎恶体(abomination)
Can now party with religious heroes
现在可以跟信仰职业同队(超大buff!!!) 注:信仰职业如修女 圣教 痲疯 苦修
Crit effect: +20% DMG (2 rds)
爆击强化:+20%伤害(2回合)
小结:现在憎恶体是前排前几强的角色 不再是边缘人了
骨董商(Antiquarian)
Gives a 15% bonus to Comet Shards gained
彗星碎片可以多拿15% 注:彗星碎片是新的货币
Fortifying Vapors
Now also buffs Bleed/Blight Resist by 10/11/12/14/15% for 3 rounds
强化蒸气现在除了治疗以外还会给予流血/毒素 抵抗 3回合
Crit effect: +10 DODGE (2 rds)
爆击强化:+10闪避(2回合)
小结:没啥变化 不过这支本来就功能角
努弓手(Arbalest)
DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14
CRT from 7.5/8/8.5/9/9.5% to 7/8/9/10/11%
攻击下修爆击提升(微妙..)
Battlefield Bandage
Can now target all ranks (was @123)
战场绷带可以治疗所有位置的角色
Crit effect: +33% DMG vs Marked (2 rds)
爆击强化:+33%攻击对被标记的怪物
小结:没啥变化
赏金猎人(Bounty Hunter)
我觉得没啥好提的主要是所有招式爆击都被调高
爆击强化:+33%攻击对被标记的怪物
圣教军(Crusader)
Stunning Blow
DMG mod from -75% to -50%
晕眩一击的伤害减益上修到-50% (我觉得堪用)
Inspiring Cry
Stress Heal from 6/7/8/9/10 to 5/5/6/7/8
激励战吼的减压数值下修
Crit effect: +15% PROT (2 rds)
爆击强化:+15%防御(2回合)
小结:激励战吼被nerf蛮伤的
盗墓者(Grave Robber)
DMG from 4-9/5-11/6-13/6-14/7-16 to 4-8/5-10/6-11/6-13/7-14
CRT from 5/5.5/6/6.5/7% to 6/7/8/9/10%
伤害下修爆击上升
Pick to the Face
DMG Mod from 0% to -15%
Base ACC from 95 to 90
Now ignores PROT
十字稿砸脸伤害和精准都下修但是可以无视防御(...不确定算buff还nerf)
Lunge
Now does bonus DMG vs Blighted; +20/23/26/29/33%
突刺现在给予中毒角色额外伤害
Shadow Fade
Now moves Grave Robber back 2
Usable 3 times per battle
No longer targets an enemy or stuns
Now stealths Grave Robber
Now gives +10/11/12/13/15 DODGE for 5 rounds
Now gives +80/85/90/95/100% DMG and +10/12/14/16/18% CRT for 2 rounds
暗影闪现大改 现在不会在晕眩敌人取而代之的是给予盗墓贼很大的buff
1.赋予隐蔽
2.赋予闪躲5回合
3.大幅给予伤害和爆击2回合
4.一场战斗只能用3次
Thrown Dagger
DMG mod from 0% to -10%
CRT from 10/11/11/12/12% to 10/11/12/13/14%
Now does bonus DMG vs Blighted; +20/23/26/29/33%
丢飞刀现在伤害下修爆击上升对中毒角色有额外增伤
Poison Darts
DMG mod from -90% to -60%
Now usable in rank 2 (234, was 34)
Blight from 3/4/4/4/5 to 2/3/3/3/4
毒飞镖 伤害减益上修但毒伤dot下降现在可以在位置2发动
Crit effect: +10 DODGE (2 rds)
爆击强化:+10闪躲(2回合)
小结:盗墓贼角色大改现在定位更像配合毒伤角的后排输出 暗影闪现微妙
我应该还是不会放进招式栏里XD
恶狼(Hellion)
主要是所有招式的爆击上修
Exhaust entirely reworked; can no longer be removed, now does the following:
-20% DMG/-3 SPD
力竭大修 不再能被移除(是指用药草移除吗?) 注:我对力竭比较没概念这部分再请其他人
补充
Crit effect: +33% DMG vs Bleeding (2 rds)
爆击强化:对流血角色多33%增伤(2回合)
小结:我很少用会力竭的招式所以对我来说没啥影响我个人还是觉得她是前排强者
能打四位就确立她的地位了
拦路贼(Highwayman)
所有远程(range)招都提高爆击和伤害
Duelist’s Advance
Can no longer target rank 4 (now 123)
决斗架式现在打不到4位(超大nerf!!!)
Crit effect: +2 SPD (2 rds)
爆击强化:+2速度(2回合)
小结:决斗架式被nerf让我很伤心我常常开局就用这招打四位 不过远程招都被强化了
喜欢用远程贼的应该会很喜欢这次patch
训犬师(Houndmaster)
Hound’s Harry
DMG mod from-90% to -75%
CRT from 0/0/1/2/2/% to -5/4/3/2/1%
Bleed from 1/1/1/2/2 to 1/1/2/2/3
这招是放血术 我刚刚看错了 sorry QQ
伤害和流血伤害都提升所以这招是buff才对
Hound’s Rush
CRT from 2/3/4/4/4% to -3/-2/-1/0/1%
这招才是放狗咬人 爆击机率被nerf
Cry Havoc
Stress Heal from 3/4/5/6/7 to 2/3/4/5/6
Stress Heal chance now scales: 66/68/70/72/74%
这招我不知道怎么翻 就是所有人减压那招
减压数值下降 机率上升 ...我觉得还是nerf
其他招数值都被下修 惨
Crit effect: +20% Bleed Chance (2 rds)
爆击强化:增加流血机率20%(2回合)
小结:恩 刚刚网友指正 所以放血术实际上是buff的 但我刚刚看了一下patchnote
其他招的数值真的都是被调低的 训犬还是很惨 我个人觉得
小丑(Jester)
Dirk Stab
Now ignores guard
匕首捅人现在能攻击被防御角色
Finale
Debuff changed from -25 DODGE (12 rounds) to -25 DODGE/-3 SPD/+100% Stress (1
Battle)
终结曲....现在姆汤用这招
Solo
Reworked: no longer debuffs enemies; now marks Jester and buffs DODGE by
20/22/25/27/30 and SPD by 3/4/5/6/7
独奏不再给敌人减益变成给自己闪躲和速度增益和标记自己
(小丑的闪避和速度还不够高??)
Inspiring Tune
Stress Heal from 10/11/12/13/15 to 8/9/10/11/12
激励小调减压数值下降
Crit effect: +40% Stress Healing Done (3 rds)
爆击强化:+40%压力治疗
小结:就算被nerf还是所有角色减压一哥 在打endless harvest还是非带不可
痲疯病人(Leper)
所有招式爆击上升
Purge
DMG mod from -90% to -40%
Now buffs ACC by 5 for 4 rounds
肃清现在伤害上修并给予准确增益4回合
Revenge
Usable once per battle
Now inflicts unremovable debuffs: -10 DODGE and +25% DMG Taken
复仇现在每场战斗只能用一次减益不能被移除
Withstand
Usable once per battle
Now has the Resist buffs that Solemnity used to have
对峙每场战斗只能用一次并获得庄严的抗性
Solemnity
Now heals 5/5/6/7/8 stress
庄严现在不会获得抗性但是能减压
Crit effect: +10 ACC (2 rds)
爆击强化:+10精准(2回合)
小结:现在自身buff变战斗放一次就能维持到战斗结束还能自疗压力和伤害
打endless harvest的首选 不过缺点跟以前一样打不到后排
老兵(Man-at-Arms)
DMG from 5-10/6-12/7-13/7-15/8-16 to 5-9/6-10/7-12/7-13/8-14
CRT from 3.75/4.25/4.75/5.25/5.75% to 2/3/4/5/6%
伤害下修爆击上升
Rampart
CRT from 5/6/6/6/7% to 5/6/7/8/9%
Can no longer target rank 3 (12 only)
盾击打不到3位
Defender
PROT buff from 25/30/35/40/45% to 15/18/22/26/30%
守护者防御增益下降
Command
ACC buff from 10/11/12/13/15 to 5/6/7/8/10
CRT buff from 1/1.5/2/2.5/3% to 5/6/7/8/10%
Now also gives +15/17/20/22/25% DMG when Guarded
指令的精准增益下降爆击增益上修(欧买尬这数值...)
被守护时伤害上升
Bolster
Buffs are now battle long
Usable once per battle
DODGE buff from 5/6/7/8/9 to 5/6/7/8/10
No longer buffs SPD
Now gives -10/10/15/15/20% Stress
援助现在便只能用一次但能维持到战斗结束
不再给予速度增益取而代之给予减压增益
Crit effect: -33% Stress (3 rds)
爆击强化:-33%压力(3回合)
小结:我个人觉得是大Buff尤其是多了爆击强化这个机制指令给的爆击机率太恶心了
前排support一哥地位无法动摇
神秘学者(Occultist)
Abyssal Artillery
DMG mod from -25% to -33%
CRT from 5/6/6/6/7% to 0/1/2/3/4%
Eldritch DMG bonus from 35% to 15/17/20/22/25%
深渊炮击伤害爆击都下修对异魔增伤下修 超大nerf
Weakening Curse
DMG debuff from -30/32/35/37/40% to -10/12/15/17/20%
Now debuffs PROT by -10/13/15/17/20%
弱化诅咒 降伤数值下降但给予降防...
1
Crit effect: +25% Healing Done (3 rds)
爆击强化:+25%治疗
小结:招牌技都被nerf你还剩什么? 治疗0点给予流血dot?
疫病医生
Noxious Blast
Blight from 4/4/5/5/6 to 5/5/6/6/7
Now applies -5/5/6/6/7 ACC debuff
毒爆毒伤dot上升并给予减精准负增益
Blinding Gas
Usable 3 times per battle
盲目瓦斯每场战斗只能用3次 怕你一直晕
Emboldening Vapors
Buffs are now battle long
Usable twice per battle
DMG buff from 25/27/29/31/33% to 20/21/22/23/25%
SPD buff from 3/4/5/6/7 to 3/3/4/4/5
强化蒸气现在增益变到战斗结束每场战斗只能用两次
强化数值都下修
Crit effect: +20% Blight Chance (2 rds)
爆击强化:+20%中毒机率(2回合)
小结:算是合情合理的改动 不算buff也不算nerf不过不能在狂晕后排了
修女(Vestal)
所有攻击招式精准上修
Divine Grace
Healing from 3-5/4-6/5-7/6-8/7-9 to 4-5/5-6/6-7/7-8/8-9 (+1 minimum healing)
Divine Comfort
Healing from 1-2/1-3/2-3/2-4/3-4 to 1-3/2-3/3-3/3-4/4-5
所有治疗技能数值上修
Crit effect: +25% Healing Done (3 rds)
爆击强化:+25%治疗技能
小结:原本就是补师一姐现在buff以后地位更稳固 神秘学者你可以安心去了
苦修者(Flagellant)
Punish
Can no longer target rank 3
惩罚现在打不到3位(大nerf)
Rain of Sorrows
DMG mod from -90% to -67%
CRT from 0/0/1/1/2% to 2/3/4/5/6%
Bleed from 2/2/3/3/4 to 3/3/4/4/5
悲伤之雨伤害上修爆击上修流血dot上修算是可以替代惩罚打不到3位的缺点
Redeem
Exsanguinate
Usable 3 times per battle and only under 40% HP (was 50%)
Exhaustcan no longer be removed, now does the following
-25% Healing Done/-25% Healing Received/-3 SPD
放血和救助一场战斗只能用三次而且要血量低于40%才能使用
力竭减益不能在被移除减益给予-25%治疗和被治疗数值并-3速
Crit effect: +20% Bleed Chance (2 rds)
爆击强化:+20%流血机率
小结:算是被nerf现在不能再无脑放血了
破盾者(Shieldbreaker)
Flashback Horror from 23 to 20
回忆的恐惧值被下修到每回合20 注:回忆机制不再赘述有装破盾者的应该都知道
Pierce
Can now target any rank (was 12)
DMG Mod from -20% to -10%
穿刺现在能打到所有位置(1,2,3,4)伤害上修 (超大buff)
Impale
CRT from 1/2/2/2/3% to -6/5/4/3/2%
标枪投掷的爆击全部下修 (超大nerf)
有些招被强化有些招被弱化
Crit effect: +15% PROT (2 rds)
爆击强化: +15%防御(2 回合)
小结:有buff有nerf 所以...算还可以吧 有爱的还是会带这支
以上就是patch note里职业比较重要的改动 其实剩下还有很多改动 譬如说:怪物的伤害
和血量都有下修一点 整体而言老玩家可能要重新适应 我想大部分改动算是对新手比较
友善 现在特价70% off 新手想购入的话可以趁现在购买喔 现在购买还送火枪手skin
不足和错误的部分再请网友补充和指教囉
patch note在此:
http://0rz.tw/RN9Tf