Fw: [新闻] steam 占据了PC游戏经济的18%份额

楼主: wizardfizban (疯法师)   2018-03-27 07:04:33
Steam would weigh 18% of the PC game economy
https://tinyurl.com/y9e3ucjw
Steam is a paperboard manufacturer in the area of PC gaming. In fact, the
company's revenue in 2017 was estimated at $ 4.3 billion. The strength of
Steam remains its top 100.
Even though the numbers given by Sergey Galyonkin are not perfect, in 2017
they are setting great trends on Steam. The expert of Steam was looking for
an analysis of the numbers he could gain from the company, and that's hard!
In fact, Steam accounts for about 18% of the PC gaming marketplace.
Steam, a company that accounts for 18% of the PC gaming industry
Among the most significant numbers, we find 291 million accounts on the
market Steam platform that allowed the company to generate $ 4.3 billion in
revenue. That's 0.8 billion more than in 2016, which is a pretty impressive
boost. And this number does not include microtransactions …
However, this very good revenue hides a fragility: in fact, of the 21,406
games that can be found on Steam, most of the revenue generated by a handful
of titles, in this case the Top 100 most popular games on the platform.
A turnover generated by a big engine
And, paradoxically, if Steam wanted to stand out from the crowd The
competition, by actively supporting everything that relates to the
independent game, especially the big shifts, who draw their pin of the game,
with some games that stand out clearly.
So the first game that allowed Steam to make such a good turnover is
Counter-Strike: Global Offensive . In fact, it has sold 12.5 million copies
and generated $ 120 million.
The platform's second emblematic game is Playerunknow's Battlegrounds the hit
game last month, which generated $ 600 million in revenue. Steam is available
in China, the game is a success, so much so that it has been installed in
many local internet cafes.
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另一篇
https://gameplaying.info/steam-earned-4-3-billion-for-2017/
简单来说
Steam 在2017年有43亿美元的收入,比2016年时增加了8亿美元,而且这还是不含微交易
和DLC的。另一篇的估算认为如果算入DLC和微交易那至少应是50亿美元。
但是在 Steam 目前的 21,406 套游戏中,主要收来其实都来自少数的热门游戏,主要是
前百大热门游戏。
最主要的游戏像是CSGO,赚了1.2亿美元。而绝地求生在中国的热售让他赚了6亿美元。
作者: jan58912 (???)   2018-03-27 09:37:00
中国人超爱射击游戏 然后又超爱开外挂 PC上的射击游戏都被外挂破坏了很多游戏体验
作者: d86123 (d86123)   2018-03-27 11:12:00
可是腾讯爸爸快要把steam赶出去了
作者: SIROMa9 (职业:诈欺师)   2018-03-27 11:19:00
赚这么多当然围墙盖起来自己赚
作者: TotalBiscuit (CynicalBrit)   2018-03-27 12:29:00
steam只占PC的18%对某些人来说是意外少吧 XD
作者: k12795 (远远)   2018-03-27 13:16:00
真的有点意外 以为有40%以上
作者: akilight (OWeeeeeeeee~)   2018-03-27 13:22:00
因为这个是把所有PC游戏都算进来的总和,包括线上游戏
作者: Kenqr (function(){})()   2018-03-27 13:23:00
因为很多PC大厂都搞自己的平台,像是BZ、EA、ubi
作者: akilight (OWeeeeeeeee~)   2018-03-27 13:23:00
像是英雄联盟2017年营收就21亿美金了
作者: TotalBiscuit (CynicalBrit)   2018-03-27 14:42:00
所以很好奇纯就卖场来说,steam到底占了多少PUBG 6亿也很有意思,比GTA online的鲨鱼卡少 XD
作者: efkfkp (Heroprove)   2018-03-27 15:48:00
微交易dlc没算进去,不然应该更高
作者: flyfood0 (大宪章)   2018-03-27 19:57:00
我比较想知道市集交易赚了多少
作者: jhforever (4分钟)   2018-03-27 20:04:00
不知道暴雪爸爸是多少
作者: pointer258 (123)   2018-03-27 20:35:00
怎么会有人喜欢叫大公司爸爸啊,从小缺爱吗?
作者: mikejan (blythe)   2018-03-27 23:52:00
讲话这么酸 爸爸没在教吗?
作者: j23932 (信义亚当李维)   2018-03-29 00:16:00
叫爸爸是一种讽刺,就像你叫人"大"律师、"大"记者一样你会去呛这样说的人是不是自己很小吗?

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