https://www.steamgifts.com/discussion/DppnG/
经过之前改制后,社群间的反应热烈,管理员想继续改进制度
以下是他的构想
1.Switching from 5P to 6P every 15 minutes. There is no right answer here,
because some users found they still had too many points, and others believed
they were too limited. I would like to raise it a little though, and I'm
leaning towards 6P every 15 minutes, which will give users an extra 96P per
day (576P compared to 480P) to join a few more giveaways.
每15分增加 6点(现今为 5点),跟现在相比每天多了96点
2.Decreasing the point cap from 500P to 400P. After further thought, I think
500P is too high for the point cap, and it evens the odds a little too much
for the once a day casual visitor compared to users that visit two or three
times a day. I want to lower this to 400P. If we switch to 6P every 15
minutes as mentioned above, users would reach a 400P cap after 16.6 hours.
This means a once a day visitor would be able to spend 400P, while a more
frequent visitor could spend 576P. I think that's fair, it would give more
regular users 44% more points compared to someone that just stops by once a
day. I think it would be appreciated by more frequent visitors, and they only
need to visit twice a day to get that benefit.
储存的最大点数从500点改为400点,如果增加的点数变多了,将会降低最大值
这样能让较频繁使用的使用者用到更多点数(576点),而每天看一次的使用者则是400点
如果不改变则每天看一次的使用者只损失76点,我认为改这样会比较公平
3.Switching the maximum number of points to enter a single giveaway back to
100P instead of 50P. I'm fairly indifferent about this change since it would
affect a small number of giveaways. Users also seemed relatively split in a
recent poll, but they voted in favor of 100P, so I'll side with the vote in
this case.
GA的最大点数将改回100P(现为50P),这影响的GA为少数
不过有人发起投票且大伙选择了100P,那我尊重这结果