出处:
http://bit.ly/2bTgxBh
http://tomclancy-thedivision.ubi.com
身为预购玩家,我在1.3上线时离开全境封锁...不过,还是有持续关心游戏到底
怎么发展下去,毕竟多年没有这么疯一款游戏(特地组了新电脑的...),而且一
开始玩是真的挺好玩的。
今天Ubi+MASSIVE发布全境封锁下一次改版(1.4)的新闻,令人感到欣慰的是,
与游戏上市时设定的期程不同,1.4将完全为了改善游戏而诞生,新任务将往
后推迟(还有两个新任务Survival、Last Stand)。
以下是个人不负责任快速乱翻..
Information about Update 1.4, Survival and Last Stand
25/08/2016 05:00 PM
Agents,
各位冰友大鸡好~
The Division has been out for almost six months, and what an incredible half
year it’s been! Through regular game updates, a first expansion and weekly
patches, we have put a lot of energy into constantly improving the game.
While these efforts have allowed us to bring more gameplay variety, the
overall experience has been affected by lingering issues that have
accumulated since release.
纽约已经封锁了六个月,这半年真是太棒了~(洒花!)透过定期更新、第一次主要
改版及每周小调整,我们花了很多心思在持续改进游戏这件事上。虽然这些努力让游
戏玩法更多样化,整体来说,玩全境封锁的fu已经被许多自发售以来就存在、至今仍
解决不了的问题给影响。
With Update 1.4 in the works, it has become clear with your feedback and our
own observations that our priority should now be on improving the core
gameplay experience. For this reason, we have made several adjustments to our
development schedule: Update 1.4 will be released in October independently
from Survival, and will focus entirely on bug fixing, game balancing and
other improvements. Survival, the second expansion that was initially planned
for release with Update 1.4 is now postponed to a later date this year. The
third expansion, Last Stand, will be released in early 2017. This new
schedule will not only enable us to strengthen the core experience before
adding new content, but also continuously improve it by allowing for more
production time to ensure the quality of future updates as well.
1.4改版目前正在赶工,很明显的,透过我们自己的观察与各位的干谯,最最优先的
事情应该是“改善游戏最核心的体验”。因此,我们调整了整个游戏的更新时程,
以下是详细的说明:
1.4改版将会在十月份发布,不包含“Survival”新任务,这次改版将单独发布。
“Survival”的公开将推迟到今年稍迟的一个日期,这个日期还没确定。而第三个
新任务“Last Stand”将会在2017年年初公开。重新调整的新时程将让我们先强化
游戏体验,再添加新内容,同时也确保新内容的品质可以同步提升。
Our focus for update 1.4 and beyond will be on the following:
1.4改版与之后的改善目标将包含:
‧Fixing bugs, including those listed in our Known Issues as well as
many other ones
‧Making loot drops more relevant to the player
掉的宝将会让玩家有感
‧Enemy difficulty and time to kill
敌人强度与敌人要花玩家多少时间来杀死(或杀死玩家,这是我乱讲的)
‧Gear Sets and weapons balancing
平衡度
‧Solo player experience
边缘人、没朋友玩家的游戏体验
‧Dark Zone and PvP balancing
‧Quality of life additions based on community suggestions
(such as weapon skins no longer taking inventory space)
由玩家干谯中精选出来的超棒调整(像是武器外观将不再占用道具空间)
This ongoing effort will begin with Update 1.4 where we will address some of
the most pressing issues, such as bugs, loot and time to kill and set the
foundations for future improvements such as PvP and Dark Zone. We will make
sure to keep you informed of our progress in our weekly State of the Game,
and share the complete overview of the changes to come in Update 1.4 in a
Special Report livestream on September 13th.
每个礼拜,我们会开直播让各位继续干谯,九月13号我们会针对1.4改版做完整
的说明。
We want to take this opportunity to thank you, our community, for being so
openly passionate about the game. Our passion is what unites us and allows us
to build a better game together! We remain committed to delivering the best
experience possible, and will constantly be looking for your feedback as we
shape the future of The Division.
我们要透过这个机会,向所有曾经干谯过我们的玩家说声谢谢,感谢各位对这个游戏
充满热情。这份热情是让我们(开发团队)与你们得以基情四射直达天际的能量来源。
我们一定会把收来的钱好好利用,不会放弃大家的,请持续干谯我们吧~
Stay awesome, The Division Team
PS: We have prepared a FAQ for more details
我们还准备了字更多的说明,让你们干谯完无力的时候可以读。
请到这里观赏
http://bit.ly/2bGhnoI