Fw: [新闻] Steam发表了SteamVR桌面戏院模式

楼主: akilight (OWeeeeeeeee~)   2016-03-13 10:09:26
※ [本文转录自 VR 看板 #1MvCew_G ]
作者: akilight (OWeeeeeeeee~) 看板: VR
标题: [新闻] Steam发表了SteamVR桌面戏院模式
时间: Sun Mar 13 10:02:32 2016
新闻来源:http://goo.gl/mAezks
英文内文:
Valve today confirmed the existence of SteamVR Desktop Theater Mode which
will effectively allow players to play any game from their Steam library
inside of VR on big virtual display.
steamvr_logoFor the best VR experience, games need to be designed from the
ground up for virtual reality. Simply slapping some VR rendering onto a
traditional FPS is going to make for a rather uncofomrtable experience, as
desktop games do things that are big no-nos for VR, like taking control of
the camera during cutscenes, and relying heavily on mouse-based yaw control.
But there’s a happy medium for players who want to play their library of
non-VR games in Steam, and that’s SteamVR Desktop Theater Mode.
Valve today confirmed that SteamVR Desktop Theater Mode is in early beta and
that the company would show it off for the first time at GDC 2016 next week.
The mode is a bridge that allows games not made for VR to be played inside a
virtual environment in a sort of virtual home theater with a huge display.
The company says SteamVR Desktop Theater Mode will support the HTC Vive “and
others,” which we presume to mean ‘any headset that SteamVR supports’
which is currently the Vive and Oculus Rift.
htc-vive-pre-seated-vr-elite-dangerous-ces-2016
See Also: HTC Shows Vive Pre Working Great for Seated VR at CES
Although the HTC Vive and SteamVR experience are designed for ‘room-scale’
play, we expect users to make use of the new functionality in a seated mode,
playing with a keyboard and mouse or controller. Thankfully the platform also
supports a seated mode which Valve says will work just as well as room-scale
play.
Valve actually talked about SteamVR Desktop Theater Mode years ago, back even
before the HTC Vive, when they made their first attempts at translation the
Steam experience into VR. It seems playing normal games in the SteamVR
environment took a back seat until the rest of the experience was honed for
VR.
bigscreen-virtual-reality-oculus-rift-htc-vive
See Also: BigScreen is Making Virtual LAN Parties Real, Beta Signups Now Open
Now that it’s here though, we hope the company doesn’t stop at simply
slapping you in a home-theater space and calling it done, as there’s much
more exciting functionality to be had, like gaming together with a friend on
the same virtual couch, complete with voice chat, or being playing
multiplayer matches of games in the virtual space as your entire team and/or
adversaries.
心得:
简单来说就是Valve今天发布了媒体信
确认SteamVR将会有内建原生的VR虚拟桌面戏院模式
不久之后就会进入beta给大家测试
支援VIVE以及其他头盔(大家推测这个其他指的就是RIFT
这个桌面戏院模式将可以支援所有Steam游戏库里面的游戏
按照之前使用VorpX的经验
这模式应该可以让玩家在VR里面使用100吋甚至更大的萤幕来打GAME
或者是搭配3D Vision之类的技术让3D游戏能有3D景深效果
(同时也代表了之前花了$40买的VorpX从此无用武之地了XD)
作者: SemiAuto (半自动)   2016-03-13 10:14:00
话说VorpX本身效果如何?
楼主: akilight (OWeeeeeeeee~)   2016-03-13 10:26:00
VorpX的虚拟客厅还不错,不过一些FPS的VR化还是没有原生VR来的好,在显示上会觉得比例、景深有点怪怪的
作者: OnlyTD (娶妻當娶千反田)   2016-03-13 11:09:00
VR这东西让我思考→VR的视界和鼠标操控分开的可能性了XD头部动作设低灵敏度,鼠标依然是玩家操控画面的主要手段而不可转向;类似很早以前的VR战警,画面固定,准星在画面游走那种概念,感觉玩恶灵古堡那类的游戏会很好玩XD不知道有朝一日能不能做出这种设定?
作者: Clavius (Clavius)   2016-03-13 12:35:00
VR战警!二代还有密技还是彩蛋XD

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