楼主:
samhou6 (好人™ ~SAM~)
2015-03-19 15:39:49H1Z1 servers will come offline tonight at 3AM Pacific for 2 hours.
H1Z1服务器将会在台湾时间晚上6点关机更新2小时。
Patch Notes
更新资讯
Vehicles
载具
Vehicles now can start/stop the motor by pressing K.
载具可以按K 启动/关闭 引擎。
Characters now animate with look orientation and emote support while in
vehicles. Visible from outside, 3rd person and 1st person views.
人物在车子里会显示出所看的方向或者使用的表情动作,车外也可以看得到,
第一、第三人称都会显示。(可以坐着车子比中指啦~~)
Removing required parts from a vehicle load-out will stop the motor if it was
running.
从启动着的车子拿掉火星塞或者电池会使车子停止。
Your camera state (third or first person) should now be preserved across
entering and exiting a vehicle.
现在上下车子时,视角(第一、第三人称)不会被改变。(这个好像已经有了)
Crafting and Building
制作和建造
Placement will now check the material underneath it to ensure it's a valid
location. Example: foundation's can’t be placed on cement.
现在会检查放置建筑物的下方,确认是否是可放置的位置。
例如:地基不能放在水泥上
(这项可能得实测一些东西,感觉他说的水泥是指不能放在房子的水泥,不然还颇怪的)
You can now move while placing items. Not during jumping, crouching, or prone
though.
现在可以一面走动一面放置或建造东西;跳、蹲、趴不能...
Objects being placed have no collision while being placed. Once placed, they
will then have collision again.
放置或建造东西时在预览状态不再会碰撞到东西(如车子被撞开),
一但放置下去则会发生该有的碰撞。
Objects now turn a transparent red when they can’t be placed and a
transparent green when they can be placed. To aid the color blind and color
deficient, the object will also scale up and down to indicate it cannot be
placed.
放置或建造东西在时预览状态物体会是半透明的,
把提示可以放或不能放的绿红提示增大,让色盲或色弱的人更能清楚辨识。
(我有色弱,感动T^T)
Objects will require all four corners of its bounding box to be touching
something in order to be placed. This is true for free placed items and for
foundations. Socketted objects, however, will not check against this
restriction.
放置或建造东西的最外围边框四角都必须放置在实体上,不能有一边腾空之类的。
自由建造之外也要符合常理。
"Socketted objects"此类物品不在这种规则内。(不知道是指啥)
The placement object will follow the center of your screen – not your mouse.
放置或建造东西会根据你的萤幕中心来定位,而不是先前的根据鼠标位置。
(终于,不然盖个东西盖不到想要的位置...)
Other Additions
其他新增
Added a Recurve Bow with better range, fire rate, and arrow speed. It
replaces the current bow in Battle Royale. This new bow can be found in the
core game around the world and cannot be crafted.
新增一个反曲弓,有更好的射程、连射频率、弓箭飞行速度;
用反曲弓替换掉现在在BR模式里出现的弓;
在一般模式也有,但是只能透过搜寻取得,无法制作。
Weapons will now appear on the player model.
玩家身上所携带的武器会显示出来。(背在背上)
Adjustments made to zombies versus wildlife population ratios in favor of
more zombie spawns.
调整僵尸和野生动物的生成比例,主要是增加加尸的生成率。
Leaf FX and sound when you harvest blackberries.
采集蓝莓时叶子FX和声音。(不知FX是啥)
Dot reticle has returned to 3P and does not change per weapon yet.
第三人称准心都改回点点
1P reticle will change per weapon.
第一人称准心根据武器不同而不同。(以下为第一人称)
Dot will be used for melee weapons and gun Iron sights.
近战武器和枪枝右键瞄准时为点点。
Basic crosshair will be used for AR15 hip fire and 1911 hip fire.
无右键瞄准时AR和小枪使用十字准心。
Shotgun will use a circle for hipfire and iron sights.
散弹有无使用右键瞄准都有一个圆圈准心。
1911 delay bug fixed, it will now be ready to fire or reload immediately
after switching.
修复小枪延迟的bug,现在装完子弹或切换武器之后会马上可以开枪。