帮翻译
※ 引述《Shinpachi (Shimura)》之铭言:
: 简述:
: 1.Steam Link:有点像Chromecast
: 2.Steam Machine:主机
: 3.Steam Controller:就是个摇杆(49镁估计11月出)
: 4.Source 2:引擎升级
: 5.steam VR:与oculus Rift相似的3D虚拟头戴显像器
: 有错请更正 感谢
: "We continue to see very strong growth in PC Gaming, with Steam growing 50%
: in the last 12 months," said Gabe Newell, Valve's president. "With these
: announcements we hope that we are helping build on that momentum."
: Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take
: advantage of a new product announced at GDC called Steam Link. Designed to
: extend your Steam experience to any room in the house, Steam Link allows you
: to stream all your Steam content from any PC or Steam Machine on the same
: home network. Supporting 1080p at 60Hz with low latency, Steam Link will be
: available this November for $49.99, and available with a Steam Controller for
: an additional $49.99 in the US (worldwide pricing to be released closer to
: launch).
"我们持续看到PC游戏的成长相当强劲,尤其是Steam在过去的一年中成长了50%,"
G胖,Valve的总裁说道。"我们希望藉著本次发表对这股成长的浪潮起推波助澜的功效。"
Steam Machine,Windows PC, Mac,和Linux PC都能够受益于本次在GDC上所发表的新产品:
Steam Link. Steam Link的用意在于将玩家的Steam体验拓展到家中每个角落;透过Steam
Link玩家将可以把所有Steam上的内容从PC或是Steam Machine上串流至区网的每个
装置。 Steam Link可在低度延迟的状况下支援至1080P / 60HZ,并将在今年十一月以
49.99美金的价格在美上市。同步发售的还有一样是49.99美金的Steam手把。
(全世界的订价将于更接近上市时才公布)
: Steam Machines from partners Alienware and Falcon Northwest are being shown,
: with Machines from a dozen other partners slated to release this November.
: Steam Machines will start at the same price point as game consoles, with
: higher performance. Customers interested in the best possible gaming
: experience can choose whichever components meet their needs. Epic will give a
: demonstration of the newly announced Unreal Tournament running on a 4K
: monitor driven by the Falcon Northwest Steam Machine. "We love this
: platform," said Tim Sweeney, founder of Epic Games. "Whether you're running
: incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense
: shooter experience, this brings world-class gaming and graphics to
: televisions with an open platform true to Valve's PC gaming roots."
: Valve will show a virtual reality (VR) headset. Developer versions of the
: headset will be available this spring, and partner HTC will ship their Vive
: headset to consumers by the end of the year.
由策略伙伴Alienware和Falcon Northwest各自开发的Steam Machine们也同时展出,
同时还有十来家其他合作厂商也都将在今年十一月推出目前尚未发表的Steam Machine.
Steam Machine们的定价约略会和现行的家用游戏主机价格相当,但是将有更高的效能表
现。对于那些追求最高性能表现的客户们,也将能够选择任何足以满足他们需求的高阶硬
体。Epic(Unreal引擎的开发商)将在Falcon Northwest版Steam Machine上展示最新一代
Unreal Tournament在4K分辨率的表现。"我们超爱这个平台的,"Tim Sweeney,Epic Games
的创办人如是说。"不论你是跑精美的4K场景还是为了高强度的FPS对战中在1080P下跑到
120FPS,这台Steam Machines都能够将世界一流的游戏体验和图像表现带到电视上,而且
还是基于开放平台,而开放平台正是Valve最根基的精神。"
Valve还会展示一个虚拟实境(VR)的头戴显示器。今年春天就会释出开发版,而合作伙伴
hTC也将会在今年底之前面向消费者销售。
: Two new technologies are part of the VR release - a room scale tracking
: system codenamed Lighthouse, and a VR input system. "In order to have a high
: quality VR experience, you need high resolution, high speed tracking," said
: Valve's Alan Yates. "Lighthouse gives us the ability to do this for an
: arbitrary number of targets at a low enough BOM cost that it can be
: incorporated into TVs, monitors, headsets, input devices, or mobile devices."
: Valve intends to make Lighthouse freely available to any hardware
: manufacturers interested in the technology.
在这次的VR产品中运用了两项新技术-全房间动作追踪感应系统,代号:灯塔Lighthouse;
还有一套虚拟实境用的指令输入系统。"为了提供高品质的VR体验,需要有高分辨率,
高速动作追踪技术,"Valve的Alan Yates说明。"Lighthouse系统让我们能够在堪称无理取
闹的低BOM Cost下同时整合电视,萤幕,头戴式显示器和动作输入系统又甚至是行动装置"
Valve预期将对所有对Lighthouse技术有兴趣的硬件制造商免费开放此项技术。
: "Now that we have Lighthouse, we have an important piece of the puzzle for
: tackling VR input devices," said Valve's Joe Ludwig. "The work on the Steam
: Controller gave us the base to build upon, so now we have touch and motion as
: integrated parts of the PC gaming experience."
“现在我们有了Lighthouse, 我们也有关于如何解决VR手持式输入装置的重要线索”
Valve的Joe Ludwig谈到。“我们过去在Steam手把上的努力成为未来发展的根基,
我们已将触控和动态捕捉技术整合为PC游戏体验的一环。”
: "We've been working in VR for years and it was only until we used SteamVR's
: controllers and experienced the magic of absolute tracking that we were able
: to make the VR game we always wanted to make," said Alex Schwartz of
: Owlchemylabs.
“我们已经投入数年在VR技术上,而且会不断努力下去直到我们能够并用Steam VR手把
搭配完美动态追踪做出一直以来梦想做出的虚拟实境游戏为止”Owlchemylab的Alex
Schwartz说。
: VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games,
: Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett,
: Steel Wool Games, Vertigo Games, and Wevr.
在GDC上展示的VR Demo来自以下开发商: Bossa Studios, Cloudhead Games,Dovetail
Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett,Steel Wool
Games, Vertigo Games, and Wevr.
: Valve announced the Source 2 engine, the successor to the Source engine used
: in Valve's games since the launch of Counter-Strike: Source and Half-Life 2.
: "The value of a platform like the PC is how much it increases the
: productivity of those who use the platform. With Source 2, our focus is
: increasing creator productivity. Given how important user generated content
: is becoming, Source 2 is designed not for just the professional developer,
: but enabling gamers themselves to participate in the creation and development
: of their favorite games," said Valve's Jay Stelly. "We will be making Source
: 2 available for free to content developers. This combined with recent
: announcements by Epic and Unity will help continue the PCs dominance as the
: premiere content authoring platform."
Valve也公布了第二代Source引擎作为初代Source引擎的后继者。初代Source引擎远在
CS:Source 和HL2时代就为Valve所采用。“像PC这样的开发平台价值决定于能够帮助开发
者提升多少生产力。 我们将Source 2引擎的重点摆在如何增进创作者的生产力。
在使用者创作的内容已不可或缺的今日(译注:即指玩家开发的Mod很重要的意思),
Source 2并不仅仅为了专业开发者而设计,而且还使得玩家们能够更容易的参与自己最爱
游戏的发展及再创作,” Valve的Jay Stelly说。“我们将会免费提供Source 2引擎给内
容开发者。就如同近来Epic和Unity所公布的(将游戏引擎免费开放)一样,此举将使得PC
成为主流内容开发平台。”
: Also as part of supporting PC gaming, Valve announced that it will be
: releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a
: cross-platform, cross-vendor 3D graphics API that allows game developers to
: get the most out of the latest graphics hardware, and ensures hardware
: developers that there is a consistent, low overhead method of taking
: advantage of products. Vulkan, previously called Next Generation OpenGL, is
: administered by the Khronos Group, along with other standards such as OpenCL,
: OpenGL, and WebGL.
为了支援PC游戏产业,Valve还公布了和Vulkan相容版本的Source 2引擎。Vulkan是一个
跨平台,跨厂商的3D图像API,游戏开发者可以用Vulkan压榨最新的硬件效能而且同时确保
硬件开发者可以有一个稳定且低经费的方案运用产品。 Vulkan,过去称为次世代OpenGL,由
Khronos Group所制定,和其他标准如OpenCL,OpenGL及WebGL一样。
: GDC 2015 will mark the 13th anniversary of Valve's first public announcement
: of Steam, which has since become the leading platform for PC, Mac, and Linux
: games and software. In the last year, Steam realized the addition of many new
: services and features - including In-Home Streaming, Broadcasting, Music, and
: user-created stores - as it grew to over 125 million active accounts
: worldwide.
GDC 2015标志了Valve自发表Steam平台以来的第十三个年头。自发表以来Steam成了PC,
Mac和Linux上指标性的游戏及软件平台。 去年Steam实现了许多新功能和服务,包括
家中串流/实况/音乐及玩家自制内容商店,同时也超越1.25亿个活跃帐户的里程碑。
: For more information, please visit www.steampowered.com/universe
: That's it for the official press release, we've compiled the highlights and
: some additional information below.
欲知更多详情,请造访 www.steampowered.com/univers ,
以上为官方发布会的相关报导,以下为重点和额外资讯。
: Steam Link
: The Steam Link seems to be a small computer that you can hook up to your TV
: through HDMI. It has an Ethernet port so you can use Valve's in-home
: streaming without hiccups. There's also three USB ports to send input back to
: the PC you're streaming from. Steam Link will be available in November this
: year for $49.99. Steam Link on the Steam Store.
: Update: Valve removed it from the store, it might be back later.
: Steam Machines
: There will be a bunch of Steam Machines released in November by different
: manufacturers. Even though specifications and price points of the actual
: machines have probably changed significantly, we expect most of the
: manufacturers announced by Valve during CES 2014 to be part of this.
Steam Link
Steam Link貌似是台小电脑,可以透过HDMI接上电视(译注:这不就电视棒吗?)。它还有一个
以太网路插孔,让你在用家中串流时不会延迟。另外它还有三个USB插孔可以将输出传回
原本用来串流的PC上。 Steam Link将于今年十一月以49.99贩售。
更新:Valve暂时将Steam Link从Store页面拿掉,也许稍晚会回来。
Steam Machine
今年十一月会有一狗票由不同制造商推出的Steam Machine上市。尽管规格和价格可能
有相当大的差异和2014年CES公布的有相当大的差异,我们仍预期大部份合作伙伴会是当时
Valve所公布的那些厂商。
: Steam Controller
: The Steam Controller will be released in November this year as well. It's
: available separately for $49.99. International prices coming closer to
: release.
Steam Controller
Steam手把也将于今年十一月上市。一样会是49.99美金分开发售。
国际定价将于后续公布。
: Source 2
: Source 2 will be free to all content developers. There will also be Vulkan
: support in Source 2, we'll probably hear more about Vulkan (and Valve's
: involvement) in the upcoming GDC talk. Valve have not mentioned
: licensing/royalty costs yet.
Source 2
Source 2 将会对所有内容开发者免费。并且支援Vulkan,我们也许会在后续GDC上听到更
多有关Vukan(及Valve对其涉入)的情报。Valve还没有提到任何授权/版税抽成费用。
: VR
: Valve have officially announced their "Lighthouse" room tracking system used
: with the HTC Vive through two base stations. Valve says Lighthouse can be
: integrated into a multitude of different hardware including televisions,
: mobile phones, headsets and input devices. Alan Yates's weird "Chief
: Pharologist" Twitter bio sure makes a lot of sense now.
: Valve intends to make Lighthouse freely available to any hardware
: manufacturers interested in the technology.
VR
Valve正式公布他们的“Lighthouse”空间追迹系统将用在hTC推出的Vive的两台轨迹捕捉
基地台上。Valve说Lighthouse系统可以将不同硬件整合,包括电视,手机,头戴式显示器及
输入装置。Alan Yates在Twitter上简介自称“首席灯塔专家”现在看来合理多了。
Vavle预计将对所有有兴趣的硬件制造商免费开放Lighthouse.
: 网址:
: https://steamdb.info/blog/source2-announcement/
译者感想:
呼,终于翻完了...好长,
如果有什么翻译错误请指教,
如果要转翻译者请注明出处和译者即可转。
感觉Vavle真的没有极限呀,
很勇敢的挑战想将PC游戏产业推到过去无法想像的地方。
不知道三五年后的游戏发展会到什么境界呢?
真的相当的期待。