[情报] 大卫金对未来平衡的想法

楼主: kevin50263 (蛋白蛋)   2015-04-18 13:23:45
http://us.battle.net/sc2/en/forum/topic/17084688554
Analyzing the effects of the last Swarm Host patch is one of our top
priorities for Heart of the Swarm right now, so we wanted to share some more
thoughts in this area to get more input from you.
Currently we’re not seeing much new Swarm Host usage. We see two potential
reasons for this: The Swarm Host isn’t effective enough in its current state
or players haven’t figured out the best use cases with them yet. The answer
is probably a mix of both factors, and we’re hoping to see more Zerg games
in all matchups in order to drill down on the correct course of action here.
Our main focus point in the immediate future will be on the state of ZvP and
ZvT after these changes. The main thing we’d like to watch out for first is
that the two matchups are working well and are balanced. In order to get
there, we have two options that we’d like to discuss with everyone.
Option 1
Take our normal approach of waiting until we can locate what the specific
issues are and then act accordingly. The up side of this is that we can make
the correct decisions and give players enough time to really drill down to
the details of what the last patch has changed about the game. The down side
is that it’ll take time.
Option 2
Act a bit quicker as an exception this time, because we made such drastic
changes at a point when the balance was looking very solid. From the initial
feedback and games that we’ve seen, Zerg seem slightly weaker than before.
While we don’t have enough examples or the time to make this conclusion, we
wonder if acting a bit sooner in this specific case might be better for the
game. To be clear, this doesn’t mean we’ll just go in and patch right away.
We’ll still go through the standard procedures of discussing potential
changes, testing the changes on balance test maps, and iterating on them
until we find good changes. The main difference is that we would be going
into the first balance test map much sooner than we normally would have after
a balance patch.
If we go with option 1, we’ll first need to figure out how the changes
affected the matchups, so we don’t have any proposed potential changes yet.
If we go with option 2, our main goal would be to work on a change that would
help Zerg slightly vs. Protoss and vs. Mech play. Going more into the
specifics:
Roach burrow move speed increase
We know Roaches serve a critical role in both vs. Protoss and Mech, so this
might be a good area to buff. We’ve also tested a faster burrow-move speed
version of the Roach in the past, and saw some good results. In terms of
testing time, and being able to gauge the effectiveness of this change, it
should be much quicker since it’ll be the second time testing this out. This
could be a very simple change that will help Zerg out in the two main areas
that we’re potentially looking to improve.
Swarm Host changes
We believe that the cost investment both in terms of gas and supply are quite
high. And it’s like that for a reason: we don’t want mass Swarm Hosts to be
viable. But we wonder if we can make some tweaks to make the harassment case
less of a commitment while also making sure the mass Swarm Host case isn’t
viable. While we don’t have specifics here, we’re initially thinking:
- Buff the Swarm Host effectiveness
- Reduce the supply cost/take another look at the cost of the unit itself
- Increase the cooldown of the Spawn Locust ability even more
These changes will support the small group harassment role of the unit much
better, while nerfing the mass Swarm Host case even more.
To reiterate, we’re not saying that there’s a clear problem that we see
right now. We don’t know with 100% certainty on the state of things since
the last patch, but we’re mainly just wondering if there’s value in
starting a balance test map sooner than later this time.
Thank you so much, and we’re looking forward to hearing your thoughts on
this topic.
都是英文,有点看不懂 希望有人可帮忙翻译
作者: teren (blank)   2015-04-18 13:28:00
1.Z最近有点弱 2.问大家想快点改还是慢点改3.考虑让蟑螂埋地移动更快
作者: kira925 (1 2 3 4 疾风炭)   2015-04-18 13:29:00
3.你觉得要buff蟑螂还是buff百生
作者: teren (blank)   2015-04-18 13:30:00
怕大家海百生 考虑1.单纯加强能力 2.降低人口/资源3.让百生CD更长(WTF我看错了吗?)
作者: david10ne (大胃汪汪)   2015-04-18 13:33:00
我流翻译:我想乱改 我觉得这很COOL
作者: THKLuga (流河涛)   2015-04-18 13:33:00
大卫金正常发挥中(笔记
作者: elvis222   2015-04-18 13:36:00
大维京真的是改动都不用脑的
作者: kira925 (1 2 3 4 疾风炭)   2015-04-18 13:36:00
teren你要把三个合在一起看他是三个一起做 不是只选一个
作者: web946719 (韦伯就是漏气依旧)   2015-04-18 13:39:00
coooool
作者: amos9520 (读读读)   2015-04-18 13:40:00
节奏这么快的比赛 会有人想要用使用过后一分钟都闲置的单位?又不是说有普攻 喷完卵真的是闲置 现在连遁地躲都不行
作者: APM99 (血统纯正台北人)   2015-04-18 13:44:00
不懂干嘛还更动虫心 乖乖做神族毁灭很难吗
作者: amos9520 (读读读)   2015-04-18 13:47:00
原来这是要改虫心 那真的完全看不懂了
作者: woopoo (poowoo)   2015-04-18 13:49:00
开除大卫金
作者: presariocq (Radiation)   2015-04-18 14:00:00
本来好好的 硬要改! 糗了吧XDD
作者: freshmints (只求早點休息)   2015-04-18 14:07:00
我觉得百生降价加跑速还比较合理,变成一两只就能闹别人矿那种
作者: amos9520 (读读读)   2015-04-18 14:09:00
在加个跳墙就可以当死神了
作者: jeffsu   2015-04-18 14:10:00
是在讲虫心啊 前面很多废话 可以直接看结论想让百生变成单纯骚扰 瓦斯必须降 不然谁想出啊.....
作者: dnek (哪啊哪啊的合气道)   2015-04-18 14:41:00
不如把百生改的像感染丢蛋一样,改用能量计,并且锁定投掷目标这样就算正面出一堆百生,消耗完能量就没了,不会有无限小虫小规模而言,只要有足够能量,也不会有现在空窗期的问题
作者: uyrmb47   2015-04-18 14:56:00
那样就跟感染功能重叠了阿 我觉得瓦斯降低可行些
作者: miha80425 (ohsialay)   2015-04-18 15:00:00
感染哪有重叠 你看哪个选手还在玩股间流的
作者: st12231 (Russel)   2015-04-18 15:05:00
其实有讲根没讲一样..
作者: lion917029 (偶北机)   2015-04-18 15:23:00
一人一信支持大味精 切腹
作者: kyley (None could touch sky)   2015-04-18 15:47:00
没什么用啊 家里守一下然后还是一波横扫
作者: Pep5iC05893 (结束)   2015-04-18 15:50:00
百生有趣就是小虫一堆过去 要改干脆出新单位不是更好
作者: dnek (哪啊哪啊的合气道)   2015-04-18 16:01:00
不,我的意思只是设定小虫前往目标的意思,一样是a过去
作者: victoryman (圣立祐 彭马利哥)   2015-04-18 16:29:00
遁地之后只能生五只 之后还要爬起来 不知道行不行
作者: CaTkinGG (猫王)   2015-04-18 17:59:00
韩国比赛很少打到难看的泉水勾...就是有人看到SH就在哀
作者: APM99 (血统纯正台北人)   2015-04-18 18:13:00
韩职是少数吧法虫去打GSL一样一下就被打爆了
作者: wonderfulboy (汪德男孩)   2015-04-18 19:27:00
掯~~大味精,你再让虫族更难玩一点没关系~~

Links booklink

Contact Us: admin [ a t ] ucptt.com