http://us.battle.net/sc2/en/forum/topic/11884068394
After testing in the current balance test map, watching current pro level
matches, gathering your feedback, and hearing from pro players, we’ve
decided that another balance update is needed soon.
在收集了职业选手跟玩家的回馈及测试平衡地图后 我们决定近期释出新的平衡修正
Currently, we’re thinking of waiting on the increase to Tempest damage vs.
structures. While we believe the issue of long, drawn out Swarm Host plays in
late game PvZ is still something we’d like to solve, we’re just not 100%
sure if the Tempest +structure damage is the right change, and we’re
discussing what might be the best change to help solve this.
我们想增加暴风舰对建筑的伤害
虽然我们认为又臭又长的PvZ大后期还有其他问题待解决
且还未100%确定增加暴风舰对建筑的伤害是正确的修正
但我们仍持续研究如何改进这个问题
We’re also going to hold off on the increase to Blink’s cooldown duration.
After testing this change, we felt it might be too large a nerf to move
forward with right now. We’ve also made several Protoss-related changes
recently, and want to take some time to see how they’ll play out after we
release this balance update.
延长闪现冷却时间不会上线
经过测试之后 我们认为这个调整太过头了
之前已经对神族做出了一些相关的改动 还需要时间观察它们的效果
Here are the changes that we are ready to make right now:
以下是准备上线的修正:
Widow Mine splash damage increased from 40 to 40 +40 shields
We’ve seen a little confusion surrounding this change and we’d like to
clarify that it does not change the Widow Mine’s single target damage. As
for the splash damage, this is how it’ll work:
‧ Up to 1.25 radius, splash damage will increase from 40 to 40 +40 vs.
shields.
‧ From 1.25 to 1.5 radius, splash damage will increase from 20 to 20 +20 vs.
shields.
‧ From 1.5 to 1.75 radius, splash damage will increase from 10 to 10 +10 vs.
shields.
寡妇雷扩散伤害从40增加为40+40护盾
有些人误以为这是增加单体伤害 我们要澄清具体的改动机制如下
- 距离1.25内 伤害从40增加为40+40护盾
- 距离1.25至1.5 伤害从20增加为20+20护盾
- 距离1.5至1.75 伤害从10增加为10+10护盾
单体直击伤害并不受影响 (125+35护盾)
Hydralisk attack delay decreased from .83 to .75
We believe this change is good for all three match ups after testing. In ZvP,
it seems to make a significant difference even though it’s turning out to be
not as big as we initially thought before we started testing.
虫它虫它攻击间隔从0.83缩短为0.75
我们相信这个改动对三族对抗都很有效
在ZvP中的影响尽管跟我们最初的想像不太一样 但仍然有显著的效果
Mothership Core vision decreased from 14 to 9
After testing, this change is turning out to be quite a bit of a nerf for
Protoss in terms of early scouting. It also makes the army vs. army case a
bit weaker for Protoss in terms of the vision the Mothership Core provides,
especially when vision is critically needed, such as during Feedback vs. EMP
battles.
母舰核心视野从14减少为9
这个修正经测试后证实可大幅nerf神族早期的侦查
也稍微削弱了神族的会战能力 特别是对视野有关键影响的场合如PvT的反馈vs.EMP会战
We feel confident about these changes, but if you have any last minute
feedback otherwise, please let us know as soon as possible. Just to
reiterate, we’re still looking into late game Swarm Host usage, even if there
’s no change for it with this upcoming balance update.
我们对这些修正很有信心 你们还有任何想法的话 请尽快让我们知道
重申一次 虽然下个patch未必有相关修正 但我们仍然在研究ZvP后期中百生虫的状态
We are targeting Friday, February 28 for this balance update, but if the date
changes, we’ll make sure to let you know. We know there are several ongoing
tournaments right now, but we wanted to move forward with this update as soon
as possible. While there’s never a perfect time to release a new balance
update, we wanted to let you know what’s changing as early as we could, and
did our best to find a date that wouldn’t impact any major events on patch
day. Thank you for your participation during balance testing, and we will be
looking forward to hearing from everyone.
预计本周五2/28释出修正 如果改时间 我们一定会让你们知道
虽然有许多进行中的联赛 但我们仍希望可以尽快让修正上线
从来没有完美的更新日期 不过我们还是会尽量让新的修正不影响到任何重要赛事
感谢各位参与平衡测试 我们会继续听取大家的意见
※ 引述《moon84510 (齐小明)》之铭言:
: 大略如下
: 对于爆风舰队和闪追会在观察
: 暴风舰会在看百生对晚期pvz的影响
: 而blink则是因为会nerf太多
: 所以都是持续观察
: 另外
: 诡雷获得
: 在半径1.25范围, 伤害为40变为40+40对护盾
: 在半径1.25到1.5, 伤害为20变为20+20对护盾
: 在半径1.5到1.75, 伤害为10变为10+10对护盾
: 蛇蛇攻击延迟时间从0.83变为0.75
: 妈球视野由14降为9
: 大围巾对这次patch很有信心, 但还是希望大家给他反馈
: 2/28新的patch会上, 日期有变他会再公布
: 补上来源
: http://us.battle.net/sc2/en/forum/topic/11884068394#1