原文网址:
http://us.battle.net/sc2/en/forum/topic/11580768387
We’d like to make a small balance patch this week in order to help address
PvT concerns, as well as implement a small fix for Daedalus point. Of the
changes we’ve tested so far, we feel ready to make the Time Warp and EMP
changes right now, but we’ll continue testing other changes as well in case
we need to make further adjustments.
We’ll try our best to make these changes within a week:
Blahblahblah...总之他们会尽量在这周内把patch生出来,patch内容如下:
- Time Warp cost increased from 75 to 100
缓球魔力消耗提升至100
- Ghosts start with the energy upgrade built in
鬼子自带初始能量升级
- Make the natural expansion ramp smaller on Daedalus Point.
代达罗斯矿口宽度改小
Here are a few things we’d like to continue testing on a new balance test map:
- We’d like to try out a sight range nerf to the Mothership Core, as commonly
requested by the community. We also believe this could be a really solid
direction if the Time Warp and EMP changes aren’t enough.
新patch上路的同时,继续在测试地图作改动,可能会改妈妈球的视野,视新patch的PVT
成效而定 (大局观的比拼??)
- We’d still like to include a Hydralisk buff (but not as big as the current
one we’re testing) of some sort for two reasons: To bring more Hydras into
play in ZvZ as well as help Roach/Hydra to be more viable vs. Terran.
我们还是想对蛇蛇作buff,但不会像之前那么夸张了(25瓦的蛇根本...)
总之,我们希望看到ZvZ有更多蛇蛇的运用,同时想让蟑螂/蛇蛇的双喷部队在ZvT更好用
- Late game PvZ in Europe is something we’d still like to look into testing/
addressing. Looking at games in Korea, we’d still like to keep testing the
Tempest change or not touch Swarm Hosts themselves if we can.
我们观察到欧洲战区的PvZ后期有点诡谲,但考量到韩国战区的景况,暴风舰的强化还需
要测试一下,可能的话我们并不想对百生虫动刀。
Please keep the discussions happening and constructive feedback is always
welcome. Thank you.