Re: [SkyL] 有更新?

楼主: zeSil (Ryhpezlis)   2015-03-28 00:50:46
※ 引述《htp (天蝎の传说)》之铭言:
: 刚刚启动游戏的时候
: 居然在更新了
: 目前版本是1.07b
翻好了,但似乎要降回去1.06b了XD
1.0.7b - Patch Notes
Warning added when enabling a mod
启用模组时将提示警告讯息
Save to cloud box now remain checked if the loading was performed from a cloud save
云端存盘现在将会检查存盘是否来自于云端存盘
Japanese garden for everyone
大家都有和式花园
Added command line parameter "-limitfps x" to set a target fps
新增命令列指令限制每秒画格上限为X
Mac/Linux: Fixed custom assets not loading due to an invalid PNG format.
修正自订资源停止读取错误PNG格式
Mac: Removed menu bar & docks in fullscreen mode
MAC: 全萤幕模式不再显示选单列以及dock
Asset Editor: the default size of assets created from templates now matches the template size if loading props
资源编辑器:从资源范本建立的默认尺寸,当加载道具时现在将会符合范本尺寸
Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game
资源编辑器:修正加载默认材质有可能产生重开游戏情况
Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected
资源编辑器:当没有选取任何工具时,已置入道具现在将可以借由鼠标左键或右键移动或旋转
Asset Editor: fixed cases where LODs may not rotate with the building in the import panel
资源编辑器:修正加载LODs不随着建筑物旋转问题
Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar)
蒸汽工作坊:STEAM在最新客户端更新中,修复离线模式无法显示工作坊问题
Locale: added LOADING text
本地化:新增LOADING字串
Misc: fixed a case where command line arguments may conflict
杂项:修正部分命令列指令间可能引发冲突情形
Misc: removed an invalid key binding option
杂项:移除一个无效快捷建选项
Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots
杂项:截图快捷键现在可以重新指定按键,默认值为F12以及SHIFT+F12为高分辨率捷图,将放置在游戏资料夹底下的Screenshots资料夹。且并没有更动STEAM内建截图方式
Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now
杂项:接口上资讯检视视窗将可以透过ESC按键关闭
Misc: Save map does not show builtin and workshop maps any longer
杂项:储存地图不再显示内建以及工作坊地图
UI: Fixed arrows sprites not showing feedback when interacted with
接口:修正上方那只鸟在互动时,指针没有反应问题
UI: Fixed color picker color not displaying in the right color space
接口:修正取色器无法显示于右方视窗问题
No more duplicate name error for identical names coming from different packages
将不再有不同packages间档名冲突
Paths can not be built inside elevated roads anymore
道路现在将不能建造在高架道路(?)间了
*elevated roads 应该是高架道路吧?
Elevated roads can now be upgraded or changed direction if one-ways
高架道路现在可以借由升级改变车向
.ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file)
在读取接口将可以选取红色的CCS档案来尝试修复该存盘
(当存盘失败时,将会自动试图产生一个CCS档案)
french localization improved
法文现在翻的更好了
general audio improvements (should help address the sound stuttering issue with some sound cards)
全域音效强化,应有助于部分声卡失声情形
作者: DogEggz (DogEggz)   2015-03-28 01:31:00
因为国外论坛很多人反应存盘开不了 就变回1.06b
作者: hanconquer (I love IU)   2015-03-28 01:33:00
倒数第五个翻译有误,Paths是指人行道,不是一般道路elevated roads 是高架道路没错
作者: vicklin   2015-03-28 01:38:00
是高架道路不能牵人行道出来 还是人行道不能盖高架了?
作者: yupog2003 (屁股)   2015-03-28 07:34:00
同楼上疑问,有点不懂inside的意思
作者: ex876 (Pencil)   2015-03-28 08:11:00
火车联外塞车问题没有要解决吗...?
作者: bcismylove (永恒边界)   2015-03-28 10:56:00
106不就能升级右键改方向了?
作者: et134226 (YAMOTO)   2015-03-28 12:26:00
更新完我就GG了,画面一片粉红
作者: ami11 (阿咪)   2015-03-28 20:31:00
花园没了……
作者: a410046 (a410046)   2015-03-30 17:02:00
本来想说,台北那张地图故宫附近放一个花园取名叫平菁街然后淡水也可以盖一个天元宫,结果...
作者: yupog2003 (屁股)   2015-03-31 22:54:00
1.0.7c出来了,beta patch,他们学乖了XD

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