[SkyL] Bugfixing-patch 1.0.6b is here!

楼主: kuninaka   2015-03-19 20:16:34
Colossal Order have been hard at work and we're now ready to release the
first post-launch patch for Cities: Skylines. The main theme of this patch,
as you can see, is bug fixing.
We have isolated and eliminated a large part of the most pressing technical
issues, meaning this should get the game working for many who haven't been
able to play before.
As we're rolling out the update via steam it might take up to two hours, or
so, for it to go live everywhere. Please re-start your steam or verify the
game cache if the game does not automatically download the patch.
You can see which version number you're running in the lower right corner of
the main menu, if you're not sure that you've gotten it.
1.0.6b - Patch notes
Windows: dependencies to the visual studio runtime have been removed.
Addresses the issue where ColossalNative.dll would fail to load for users
missing/having wrong msvcrt dlls.
Windows/OSX: fixed an issue where some users would not have permissions to
access an user folder
Linux: fixed some cases where the first time launch would show the game half
way out of the screen on dual monitors
Linux: various runtime optimizations
Linux: hopefully fixed the performance problems and the log spam, we were
unable to reproduce that issue so this is a bit of a blindfolded fix
Linux: added support for $XDG_DATA_HOME. If you are using a custom path for
XDG and already played the game on that machine, you will need to manually
move the user files from the default folder ~/.local/share/Colossal
Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines
Mac/Linux: fixed a crash when selecting a building in the Asset importer
All platforms: added some debug info which may be useful when trying to help
users in trouble
All platforms: added support for -screen-height & -screen-width and lowered
severity of argument error unsupported launch options so they would cause the
new game button to be greyed
Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand
and OnCalculateWorkplaceDemand to call their respective counterpart properly.
Also fixed for office buildings calling industrial level up.
nerfed parks decreasing commercial demand
road upgrade tool now works between two-way and one-way roads and right
mouse-button changes direction of one-way roads
building effect radius is more accurate
added a Film grain slider in the Graphics options, like for the Tilt shift.
(Users with the Disable Film Grain mod subscribed from Steam workshop and
enabled will be notified with a "Console warning" when the game start and the
game will automatically disable the mod and set the film grain amount to 0 so
that no action from users is required apart from closing the Console panel).
added a chirper volume slider in the Audio options
intro screen can be skipped with mouse click or key press
fixed a case where an error would occur if the Source folder was not found
while sharing a Mod to the workshop
fixed Publish workshop panel caption to not always show Savegame regardless
which asset type was selected
killed the clicking sounds that could be heard on a quiet night during full
moon and near the end of the loading screen
buildings uploaded to the workshop will now go to their respective tags
automatically. (Buildings already on the workshop will not, we are currently
investigating how to make it happen without users having to do anything about
it)
fixed holding down mouse button and release over ui keeps some tools active
fixed tooltip stays visible when using shortcut to open area view
fixed parking spaces still working for burned down buildings.
fixed mouse raycast use normal mesh for burned down buildings.
removed airplane engine sound from unlockpanel...
fixed minor text issues in different languages
fixed wrong tree shadow alpha with pollution or water
fixed bulldozeing ship/airplane paths in map editor even when they are not
visible
fixed pedestrian bridge color slightly wrong from far distance
Please note: if your specific issue has not been fixed, it's of course still
on our to-do list. Do not worry!
Huge thanks to everyone who has contributed to bug researching, reporting and
helping us
Regards,
The Cities: Skylines Team
http://forum.paradoxplaza.com/forum/showthread.php?845874-Bugfixing-patch-1.0.6b-is-here
缩网址:http://goo.gl/NTTVCn
我觉得这个制作小组应该有上千人
作者: Clavius (Clavius)   2015-03-19 20:21:00
推xD
作者: LIONDODO (LION)   2015-03-19 20:24:00
哈哈
楼主: kuninaka   2015-03-19 20:26:00
一次可以修三个平台
作者: zishang   2015-03-19 20:29:00
已装
作者: qsman   2015-03-19 20:29:00
公园的商业需求修正! 赞
作者: Glyph (云淡风清)   2015-03-19 20:39:00
双/单向道到现在可以升级选项互换,鼠标右键可改单行道方向
作者: huntude (莽头陀)   2015-03-19 20:52:00
超棒 官方开始吸收MOD的优点了
作者: Blue310 (天空之城SB)   2015-03-19 21:41:00
效率真快~比EA好太多了..
作者: vicklin   2015-03-19 22:01:00
这真是太神奇了 读了旧档商业需求跑出来了 遥想EA地铁..
作者: davy1202 (The 1000th Summer)   2015-03-19 22:16:00
EA去旁边玩沙吧~
作者: qsman   2015-03-19 23:16:00
更新完,我的商业需求瞬间爆顶,只好马上做都更...="=
作者: rin0sin (123)   2015-03-19 23:32:00
这制作小组战力超强XD 大概再请美术来美化游戏就完美了
作者: NoWashingID (免洗ID)   2015-03-19 23:47:00
请问 是连上steam开启游戏就会自动更新了吗?? 谢谢
作者: thepowers (thepowers)   2015-03-19 23:56:00
对,如果没更新,steam重开
作者: Anakin (Anakin)   2015-03-19 23:58:00
连steam,在游戏名称上按右键选内容->更新自动更新里面确定有让此游戏永远保持为最新版本
作者: NoWashingID (免洗ID)   2015-03-20 00:32:00
谢谢~ 已照楼上的方法设定。不过不知道是否已经更新?
楼主: kuninaka   2015-03-20 00:36:00
游戏主选单右下角有版本号
作者: NoWashingID (免洗ID)   2015-03-20 00:43:00
谢谢大家~~ 已经更新完毕了 到1.0.6b
作者: yupog2003 (屁股)   2015-03-20 00:56:00
更新后Linux版的fps爆增7~8,连小众市场他们也不放过虽然跟Windows版还是有差距,驱动问题,但已经够顺了我的电脑连最低需求都没达到说@@
作者: jackblack   2015-03-20 02:47:00
Mac 版效能也有提升吗?
作者: yupog2003 (屁股)   2015-03-20 10:28:00
Mac版没提到效能的问题,不过Mac版原本好像就很少人回报效能问题,也许本身就问题不大?Linux是搞到GTX970这种显卡fps也只有15~20大家靠北太凶才不得不改进的
作者: a410046 (a410046)   2015-03-20 15:17:00
喔喔,原来改了这些阿………………求翻译
楼主: kuninaka   2015-03-20 15:39:00
翻译在下篇

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