平衡报导一下,说实话都是猜测然后乱传在乱传,最后跟事实大概也不一样了。我没有去
听他们的podcast,但是reddit有网友整理好。事实如何,我是认为不可能只是卖了八百
万而没有续作,企业不会跟“钱”对干,更有可能根本不是这样或是本来的计画就暂时没
有
https://www.reddit.com/r/PS5/comments/rxvqbv/days_gone_director_pitched_open_w
orld_resistance/?utm_medium=android_app&utm_source=share
They said a lot on that podcast.
- Bend was not forced to do anything Uncharted/TLOU related as the Bloomberg a
rticle said.
- As Bend grew from their tiny 30 dev team to a AAA studio with 100+ people ne
eded for the development of Days Gone, quite a bit of tension grew between the
original members and the new talent coming in.
- The creative leads for Days Gone did not see eye to eye with some folks at u
pper management at their own studio.
- Bend itself (management), did not push Days Gone 2 to Sony, Ross was not aim
ing the tweet at SIE itself, but at Sony Bend Management and Producers.
The whole Bend situation was just a mess of Days Gone not being received well,
the devs not wanting to follow the Bend creative management due to them not b
eing nice to work with and Sony not being happy with Bend management either.
Either way, it looks like Bend is in a better place now that Ross and Garvin a
re gone, wish it worked out well for them but they needed to make concessions
which they weren't willing to do.
But with all these tweets and stuff by Ross it just looks like he is salty tha
t he got kicked out of his studio by both the devs and Sony. At least Garvin w
as humble enough to state that he did have problems to the point that Sony off
ered him training and help, even though it didn't work out requiring him to be
let go.
Edit: Ross also said that the sale numbers are based on gamstat (a website tha
t uses trophy data to estimate sale figures) with PC numbers coming from Steam
Spy, he never had access to actual sale data, so that does throw the 8 million
number into question.