※ 引述《elvisFB (elvis!!)》之铭言:
: 这篇没有包含后续那人的回应
: (btw 那所谓员工帐号已删除)
: 比较重点是这个
: Day 1 patch is most likely going to be quite massive, the game was
: rushed and the announcement of "gold" came as a surprise for most
: of the team.
: It is unlikely the game will be 100% done and polished even
: including the day 1 patch. The game would easily need at least 4-5
: more months of work - counting crunch
: The technology behind the game is not bad actually the rendering
: and engine lighting teams did a great job and the visual quality
: is quite high, although the RedEngine is a bit mangled the game is
: not terrible - technically speaking - but it could have used more
: time to be properly shipped.
: day 1 patch 又肥然后还需要更多的打磨
: 希望这一切不是真的 QQ
: btw 别忘了 PS5 版本明年才会出, 11/19 是相容模式执行
满正常的,其实我一点也不会意外,
当年witcher3一开始也是bug多跟优化烂到爆炸,
老杰从比一个人高一点处的地方跳下来就会摔死...etc,
更别提那到令人生厌的道具箱,
一开始甚至无法分类。
从他PC版上市第一天就入手的玩家表示崩溃。
所以当年IGN也只给9.3分,不是10/10
还输同年发售的Fallout4的9.5
结果后来靠不停的patch跟DLC,
才挽回颓势,还拿下当年的GOTY。
然后PS4的witcher到更新最终版,
我买年度版,一样是读档烂到爆!!!!
我都装SSD了,还是持续卡顿,远远不如开PC版来得顺。
但我当年还是玩很开心啦,
不然也不会DLC一直买到血与酒,然后PS4 pro入手,
一样再买一次,支持波兰蠢驴。
所以我早就作好他们会一直更新的心理准备了=皿=
大概是这样。