挑重点翻,有错请告知,有些中文名词我忘了,大家加减看XD
This patch has been deployed without restarting the servers. You will need to
restart your client to receive the client changes in this patch.
0.1.0c 不重启服务器更新已实装,玩家须重启游戏以更新内容。
1. Campaign bosses killed after the first kill will now drop less currency
items, replacing them with other items.
第二次(和之后)击杀章节或独特王的掉落通货降低,以其他物品取代通货。
(备注,在其他篇官方有提到章节和地图头目的掉落池里,未来金币占比不会超过50%)
2. Increased the drop rate of Regal Orbs.
富豪石掉落率增加。
3. Significantly increased the drop rate of Gemcutter's Prisms.
大幅提升宝石匠珠掉落率。
4. A single Gemcutter's Prism also improves the Quality of a Skill Gem by +5%
(previously +1%).
每颗宝石匠珠提升宝石品质效果从1%→5%
5. Lowered the drop rate of Chaos Orbs and distributed it amongst the other
more valued Currency Items (Like Regal Orbs, Exalted Orbs).
降低混沌石掉落率,改分配至其他通货(如富豪石、崇高石)(通货掉落总机率不变)。
6. Lowered the drop rate of Artificer's Orbs and distributed it to Lesser
Jeweller's Orbs.
降低符文工匠石(武器装备打洞)掉落率,改分配至宝石工匠石(增加宝石连结)。
7. Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (
previously 1). The value displayed will still show as 1 until a later patch.
分解6词缀黄装取得富豪石碎片数量1→2 (交易接口仍会显示1,此bug将于日后更新)
8. Increased the values of all Prefix Modifiers that can roll on Waystones. We
've also adjusted the chances of getting the more commonly powerful Modifiers
such as increases to Rarity and Pack Size.
调高舆图地图物品前缀可骰数值区间,以及(对玩家而言)有利词缀的出现机率,例如稀有
度和怪物群大小。
9. Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity
. This is most common on Magic and Rare enemies, but also affects Unique
Enemies if applied through various Endgame Mechanics like the Deadly Evolution
Keystone.
蓝怪、黄怪和透过其他机制获得词缀的头目,现在有更高的掉落稀有度和掉落率。
10. Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
黄怪拥有3~4词缀的机率增加
11. Rare Monsters in Map areas are now revealed on the minimap when there are
200 Monsters remaining (previously 50).
怪物数量200以下时即会显示黄怪位置(之前是50以下)。
12. Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and
Mana Remnants, were not working for the Infernalist when in Demon Form.
13. Fixed a bug where you could sometimes be unable to interact with the Map
Device in The Ziggurat Refuge.
修正偶尔会无法跟地图仪互动的错误。
14. Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter
were not contributing blood.
修正被冰冻打碎的怪物无法贡献Blood Circle Ultimatum Encounter充能值的错误。
15. Fixed a bug that could cause the instance to permanently stop time (freeze
) when trying to revive a Chronomancer.
Fixed a bug where Rare Monsters could not be found within the Chimeral
Wetlands.
16. Fixed a bug where "Move only" was name-locking.
17. Fixed three instance crashes.
18. Fixed a client crash.