https://www.reddit.com/r/pathofexile/comments/ww8y73/improvements_to_item_drop
s/
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We will deploy a patch soon that significantly improves item drops throughout
Path of Exile. This post broadly describes the major changes. Detailed patch n
otes will be posted later.
We have massively increased the rarity bonus for items dropped by monsters wit
h multiple Archnemesis mods. This is proportional to difficulty, so there's a
moderate improvement for two mods, a large improvement for three mods and a hu
ge improvement for four mods.
We have massively increased the rarity of items dropped by Map Bosses. They no
w act like late Act Bosses, dropping fewer normal and magic items but many mor
e rare and unique items.
We have globally increased the drop rate of unique items by 33%. In addition,
with the massive item rarity bonuses added to map bosses and multiple-mod rare
monsters, they will drop many more uniques than before.
We have globally increased the base drop rate of currency items by 25%. Becaus
e we removed some drops from past league content, we are giving rare/unique it
ems back from rare and unique monsters, but are giving currency back from all
content in the game.
We have reduced the cost of many Harvest crafts, with many becoming twice as c
heap. We relied too much on players having specialised in Harvest when we were
costing these. It's now balanced around less Harvest investment. We have also
reduced the life of all Harvest monsters. These changes will be deployed tomo
rrow rather than today.
We have significantly improved the amount of rewards from the Lake of Kalandra
. Improvements to the rewards from league reflections at the Lake will be depl
oyed tomorrow.
We are aiming to deploy most of these changes today and will post the full pat
ch notes as soon as we can in a separate post. These contain more buffs that a
ren't large enough to list here.
We're still looking into other areas, including the effectiveness of Tainted C
urrency Items.
光头醒了