因为人在美国的关系,能醒著看到3.9.2的patch notes
(可能一到两天后才会实装,官方只是先行释出内容)
发现其中有些资讯会大幅牵涉到物价变动,就决定第一时间翻译出来给大家
不会是逐字翻译,也只选有重大意义的改动翻(因为我懒)
中间还会交杂一些我个人对该改动的影响理解
如有错误欢迎指正/讨论
另外,我每天台湾时间九到十点左右都会在巴哈板上的实况区发文、开台
详见巴哈连结,基本上就HH三求知,零游戏理解,看画面爆炸很爽,单纯体验赚钱
的极休闲玩家。也在美国唸博士班,第二年了
(https://forum.gamer.com.tw/C.php?bsn=18966&snA=123000&tnum=2&subbsn=9)
如果这个翻译有帮到你,到我的台按个追随就是对我最有助益的回应
(https://www.twitch.tv/gradgameharvey )
变形怪相关:
Added a new vendor recipe for Metamorph organs. Three of any organs can be
given to receive a random organ differing from those offered, with random
rewards.
新增一个交易配方。三个任意器官,可以换到一个其他器官+一个随机词缀。例如心+肺
+脑,可以换到一个眼或是肾。(永远眼睛不够的噩梦正式结束)
Fixed a bug which caused Metamorph bosses to become unfreezable. They can
once again be frozen, however they have a higher ailment threshold relative
to map bosses with similar amounts of Life.
变形怪现在可以被冰冻,但是冰冻门槛等同于同血量的地图王。(白话:变形怪可以冰但
不容易)
Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm,
the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills,
the tracking Mortar skills (including those used by Oriath zombies and
Kitava's Heralds), Burning and Caustic Ground-creating skills and several
others. In general, these will now either deal less damage or be easier to
avoid.
变形怪的每个你觉得脑残至极、动不动就被打到瞬间暴毙的技能,全数削弱
Increased the timeout for the Tane's Laboratory area closing when empty.
实验室不会重置这么快了
Fixed an uncommon case where Metamorph organs were missing when the area had
been cleared.
有时候你整张清完,就是有器官拿不到,现在不会了
Fixed a bug where players could sometimes get trapped in the vat in Tane's
Laboratory.
有时候你在实验室会被关起来(到底???监禁play??),现在不会了
Fixed some of Tane's talk options being available at the wrong time.
Visual effects from monsters that give organs dying now correctly remain
rather than being removed shortly after.
舆图相关:
Fixed the incorrect Atlas quest information being shown after migrating a
character.
角色迁移后任务BUG移除
Fixed a bug where Citadels were still being hidden when the boss encounter
was not available.
这点有两个解释,其一是解决征服者打完后,堡垒不见的问题。其二,也是我的解释,
还有cutedog的解释,就是影响打出来以后,堡垒不会消失
如果最后是照我说的走,那就非常重要,六分仪铁定暴涨
Fixed a bug where Influence items were not dropping from monsters in maps
influenced by Conquerors of the Atlas (they could drop from chests).
跟上一点同等重要,有征服者影响的区域,怪物现在也会掉有影响的装备,等比加倍六分
仪的涨幅。为什么?因为假如你把warlord控在内圈左下,上满预言、六分、觉醒
watchstones,地图点到上限,卡住狂刷,刷到一个spike gloves就至少5ex
不要问我为什么不自己点,就是有87要被骗钱,继续卖5ex,等他们自己发现
Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions
were sometimes not completing correctly.
征服者挑战不会莫名其妙没成功(针对crusader)
Fixed a bug where the Conquerors of the Atlas bosses would retarget when
taunted.
征服者有时候被嘲讽会重置,现在不会
赛勒斯相关:
The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to
5, increasing by one for each additional Awakening level. He is still level
84 at Awakening level 8, and this only affects the item levels of his drops.
赛勒斯的等级,觉醒等级1-5内,由81-84逐增,这只会影响掉落物品的装等
Specifically reduced the damage on a majority of The Awakener's skills at
everything below Awakening level 8.
低于觉醒8的赛勒斯技能伤害降低
Prevented the storms in The Awakener fight from being able to occupy the
space near the arena entrance, so you no longer can enter and be inside a
storm.
风拉不好不会被卡门了(我打了120多次,至今不明白怎么样可以拉到那边去)
Changed the behaviour of the storms so they no longer pursue the player or
their minions. Instead they more organically maneuver the arena in a way that
should cause more openings to travel around freely while still applying some
limitation
风不会再追玩家或是召唤物。取而代之的是它会在“合理限制行动范围,却提供足够的空
间规避伤害”的前提下自由移动 (不能拉了,但如果他说的没错,这部分的战斗理当变
更简单)
Adjusted The Awakener Storm and Desolation skills to do less damage to
minions.
赛勒斯的持续伤技能对召唤物的伤害降低
Increased the damage of The Awakener's Multiclone Beam skill.
围一圈,讲三句话,其中一只喷你脸的技能变痛了(但个人觉得,你阿骂来都不会被那招
打到)
Fixed a bug which could result in the Awakener fight not progressing if he
traveled too far in a single Throne Phase.
离赛勒斯太远不会再把他卡进BUG状态下不来
Fixed issues when playing in a party where the effects from the Meteor skills
could be invisible.
解决超过一个人进图的时候陨石会看不到的BUG
Improved the visibility of the The Awakener's Desolation ground effects.
持续伤害(陨石砸过的黑雾)效果变明显
其他:
Added 3D art for The Ivory Tower unique body armour.
象牙塔(上衣)现在有时装效果
Fixed DirectX 11 implementation that would use too much memory. Affecting
mainly Windows 7 users, and Windows 10 users with old GPUs.
D11的用户内存不会爆,主要针对win7和win10旧GPU
Fixed a bug where Awakened Cast on Crit was adding a cooldown to supported
skills.
旋风斩现在不会有觉醒COC的CD BUG了
Fixed the new influence gem level mods incorrectly snapshotting.
解决觉醒技能宝石等级显示BUG
Fixed a bug in some cases where the Volatile Dead limit was not being
enforced.
解决致命之息上限BUG(这我不懂,没玩过)
Fixed more cases where multiple Vaal Side areas could spawn attached to an
area.
解决有时候一个图会有多个瓦尔区域的BUG
Fixed a bug where Sulphite could not be gathered in areas above level 83.
解决83以上的图会吸不到矿车燃料的BUG
Fixed the item filter settings not saving when using languages other than
English.
解决不是用英文时,过滤器的设定不会储存的BUG
Fixed a bug where updating an item filter on the website would de-select it
in-game.
解决上传过滤器的时候会同时在游戏里取消选定过滤器的BUG
Fixed item names displaying incorrectly on rare items when using the Russian
language.
俄罗斯文的道具名称会乱跳,跟我们无关
Re-straightened the curved paths on the world map.
主线任务地图的线变直了。我个人有强迫症,这太舒服了,100分
就这样,我这一季已经Solo农了超过180EX的货币/装备,这些意见应该有一点价值
希望能帮到大家
Good luck, exiles.