资料来源:
https://www.pathofexile.com/forum/view-thread/2509916
Steelskin and The Guard Skills
As part of changes to make early game combat more active, we're introducing
the new Steelskin skill, and are changing Molten Shell and Immortal Call. In
our lead-up to Legion's launch, we wanted to reveal more information about
these skills and how they work!
新技能:Steelskin钢皮 不朽怒嚎、熔岩护盾改动
Steelskin is a new defensive skill which is available very early in the game.
It instantly hardens your skin, granting a damage barrier that absorbs 70% of
all damage taken. It has a maximum amount of damage that it can absorb, which
increases as the gem levels. It only lasts a few seconds, and has a short
cooldown, so you'll need to time your use of the skill to protect you from
dangerous enemy attacks.
钢皮是游戏早期可以获得的防御性技能
使用或触发此技能时,可以获得一个可以吸收70%所有承受伤害的护盾
吸收的伤害量由宝石等级决定
Steelskin is one of three Guard skills, alongside Molten Shell and Immortal
Call. These skills are all Instant and share a cooldown which won't expire
while any of the skills are active. Both Molten Shell and Immortal Call have
received significant changes which give them a more active playstyle that
rewards quick reaction times. However, they're still triggerable if you
prefer to use them more mindlessly.
三个Guard skills共享冷却(钢皮、熔盾跟不朽)
我们对熔岩护盾跟不朽做了些调整★
让他们更适合主动施放的玩法
当然,它们也是还可以无脑的被动施放
Molten Shell now grants armour while active and a damage barrier that absorbs
75% of damage taken. The maximum damage that it can absorb is based on 20% of
your total armour, making it a powerful choice for high Armour characters. It
also lasts slightly longer than Steelskin. When Molten Shell absorbs its
maximum damage or when the duration ends, all of the absorbed damage is dealt
as reflected damage in an area around you, with a large damage multiplier.
熔岩护盾
吸收75%的承受伤害,最大吸收量为全部护甲的20%
不知道是不是基本值+20%所有护甲的吸收量
还是只有20%所有护甲的吸收量
Immortal Call is now instant and grants less Physical and Elemental damage
taken for its duration. It can consume up to 5 endurance charges, gaining
increased duration and additional less Physical Damage Taken. At level 20,
this can mitigate 35% of Physical damage taken and 34% of Elemental damage
taken. Consuming Endurance Charges adds an additional 10% less Physical
Damage taken for each charge consumed. Unlike Molten Shell and Steelskin, the
skill has no maximum damage absorbed which makes it a much more effective
answer to the deadliest of physical hits. However, it requires more planning
and timing to make the most of its effect and no longer grants complete
immunity to physical damage.
[最重要的来了]
不朽怒嚎 瞬发,发动期间你承受更少的物理与元素伤害
宝石等级20等,给你35%更少的物理承受伤害跟34%更少的元素承受伤害
每消耗一个耐力球(最高五个)
每球给你额外10%更少的物理承受伤害跟一些持续时间
不朽怒嚎不再给你免疫物理伤害
Overall, these changes give you the opportunity to survive dangerous attacks
while still standing your ground. They also reward responsive, skillful play.
We are eager to see what kind of character builds you'll be creating in Path
of Exile: Legion! If you're waiting for more information to decide your
build, you'll be interested to know that on June 5 (US time), we plan to
reveal all of the new and changed skill gems at level 20 with 20% quality.
让我们继续看下去!
不朽可以减免元素伤害是不错啦!
不过免疫物理伤害被拔
要用鲜血狂怒+万神殿拿50%生命回复的可能要不行了?
要用不朽怒嚎+熔岩护盾的可能也是nerf
宝杰,你怎么看?