原文网址:https://www.pathofexile.com/forum/view-thread/1876213
Minion Balance Changes in The Fall of Oriath Beta
As part of our balance adjustments in The Fall of Oriath, we're going to be
making some significant changes to the undead minion skills. Below are the
first set of changes we'll be trying out in the Beta, and we'll be making
further adjustments based on beta testers' experiences with minions in the
new content.
While many of these changes are to improve the power and usability of these
skills, we're also trying to improve performance by reducing the maximum
number of minions, but increasing their power to compensate.
Zombies
Raised Zombies have had their damage increased, and now do 45% more damage
with a level 20 minion gem. Alongside the new zombie threshold jewel, they
should be a more reliable source of damage while maintaining their defensive
capabilities.
Skeleton Warriors
These have been significantly increased in damage, and now deal 135% more
damage per second with a level 20 gem. Their attack animation has been sped
up and improved so that they strike earlier in the swing. The Summon
Skeletons skill has had its cast time reduced to 0.5 seconds from 0.8
seconds, and now only summons one skeleton per cast. The mana cost of the
skill has been significantly reduced. Skeletal Warriors now have an inherent
20% chance to block. The skill now summons up to 5 skeletons at all levels of
the gem, instead of growing from 4 to 6 as the skill increased in level. They
now have a -30% multiplier to added damage, down from -50%, bringing them
in-line with the multiplier on Raging Spirits.
There are now fewer sources of additional skeletons; Uniques and items that
granted additional skeletons (Including existing items) will now grant no
more than 1 additional skeleton, and there are fewer sources of additional
skeletons to be found in the passive tree. The helmet enchantment that
spawned additional skeletons per cast will be reworked or replaced. With
investment in uniques and passives, a player should be able to reach around
15 skeletons. The Army of Bones jewel will now grant 1 additional skeleton,
has a limit of 1, and is being reworked.
Skeletal Mages
These minions have had their projectile skill's damage significantly
increased, and have a much faster cast time on their spell. This projectile
now deals 50% more damage at level 20 of the skill gem. They benefit from
many of the changes to the base skill that summons that are noted above,
including the cast time, mana cost, and maximum number of skeletons. The Dead
Reckoning jewel that lets players summon Skeletal Mages is now limited to 3,
and lets the skill summon 5 additional skeletal mages, up from 3 per jewel.
Previously, skeletal mages dealt significantly more damage at level 19 and
above of the gem, as an unintentional result of changes to monster spells.
Their damage now grows much more evenly, making them significantly more
powerful at lower levels.
Spectres
We're hoping to have improvements to how spectres are stored, with the
eventual goal of having spectres persist through logouts.
Spectres now also have a higher movement speed multiplier cap, so they can
travel faster than before if their movement speed is significantly increased.
原文网址
简单的说 召唤物伤害有不错(?)的提升 除了幽魂是增加跑速以外
以下都是以GEM LV20 为准
僵尸:+45%更多伤害
(they should be a more reliable source of damage while maintaining their
defensive capabilities.)新宝石会调整(?)
近战骷髅:+135%更多伤害
攻击动画时间缩短
施法速度说短(0.8=>0.5),但是一次只会叫一只 耗魔也会调降
现在会有20%格挡率
全等级骷髅上限改为五只
(they now have a -30% multiplier to added damage, down from -50%, bringing
them in-line with the multiplier on Raging Spirits.) 附加伤害 从-50%改为-30%
跟火灵一样(不确定翻译是否正确)
后面一段大意是说 天赋跟物品给的骷髅数量调降 上限大约15只 The Army of Bones
jewel 数量+1 但珠宝上限一个
骷髅法师:(先放置)
幽魂:(with the eventual goal of having spectres persist through logouts.
)登出会保留(?)
跑速上限提高