[闲聊] Map drops - assessment of 2.0.0, and c

楼主: deathx2005 (Kat)   2015-08-12 13:01:12
午休时间偷翻译
原文 by GGG Qarl:
https://www.pathofexile.com/forum/view-thread/1389504
2.0.0 introduced several changes to maps. While many elements have been received well, there have been growing comments about some issues with maps.
在2.0.0版本中进行了许多有关地图的调整,许多更动项目反应良好,同时也有一些问题慢慢浮现。
We have been looking at what is happening with mapping. We want to know what is working with 2.0.0 and 2.0.1 map changes, and what isn't.
我们对于地图机制进行了一些调查,想知道2.0.0与2.0.1版本的这些改动到底是好是坏。
The first thing to note is that we have a lot of data, because there is a lot of mapping happening. Over three million maps are being run each week. We have more players mapping, and more players going past the first tier of maps than we ever have before.
Changes to early maps have been successful. Having introductory map mods has allowed players to interact with rolled maps earlier. More of our player base is mapping, and are continuing to map through to higher map tiers.
我们其实有很大量关于打图的数据,因为这件事发生的很平繁,玩家每周打了超过三百万张地图。
相较以往,更多玩家开始打图,以及更多玩家可以进行高等地图。
低等地图的改动非常的成功,初阶的地图词缀让玩家可以轻松体验。
打图已经变成许多玩家的目的,以及持续攻略更高等级的地图。
Many players have expressed concerns that they hit a wall around level 74 or level 75. The statistics bear this out, and vividly show us there is a problem. There is a serious bump of maps being run at level 73, more than at level 72, and then a solid dive at level 74. This is partially due to level 74 being where the harder mods kick in. The harder mods can be discouraging. However, the shaping of map drops also is a big factor in the divide between 73 and 74.
许多玩家表示他们到74及75图就开始断图,根据统计资料我们也很明确的了解这项问题。
73图打得很多,甚至高过72图,但是74图的数量急速下坠,一部分的原因是74图开始出现一些较困难的词缀。
困难的地图词缀的确令玩家却步,但是73图与74图之间的严重掉落差距也是一大因素。
The problem is much more pronounced in Standard and Warbands than Tempest. The drop rates we have seem to suit the mapping styles of hardcore more, where players are more likely to build up a base of maps, and work up through their maps, rather than always running their highest map.
这个问题在标准及军团联盟更显严重,掉落率应该要对应地图的难度,使得玩家应该倾向先农出一点基数再往上打,而不是一直打他们有的最高等地图。
Around 80% of maps are run in non-hardcore leagues, so we do need to make sure the drop rates fit the dominant styles of play. We will be amending our map drops to smooth the curve into level 74-79 maps.
八成的地图进行于非专家联盟,所以我们的确需要使掉落率符合主流玩法,我们会修正74至79图的掉落曲线。
Maps in the level 80 to 82 range are rarely run relative to other maps. This is intended; these maps are supposed to be dangerous and special, and are also intended to be not sustained in the same way as other maps. Expert players can (and do) maintain 79+ map level runs, but within the range are forced to play a variety of maps. We do also see more hoarding of maps in this level range, where players often choose to not run these maps (we assume until they improve their character).
80到82的地图相较于其他地图非常的稀有,这是刻意设计的。
这些地图本来就是非常危险与特别,也故意设计成不像其他地图一般好维持。
高端玩家可以打79以上的地图,但是为数不多且被迫特化来打图。
我们也察觉到高等地图有刻意囤积的现象,因为玩家通常选择不打(也许等到他们的角色成长到打得过)。
In summary, we have achieved many goals we set out to achieve - more players are mapping, and finding their way into deeper maps. There are genuine issues that players are feeling, telling us about, and that require changes.
总而言之,我们的确达成了我们设定的目标 - 更多玩家打图,并且设法打得更高。
玩家抱怨的问题也不是空穴来风,需要被解决。
We want to make the bulk of the drop changes in 2.0.2 where we can easily see the results. We will discuss the changes in the 2.0.2 patch notes next week.
我们想在2.0.2版本大幅调整地图掉落率使玩家有感,下周的2.0.2更新将会有进一步资讯。
作者: shiena (亚萨尔)   2015-08-12 13:14:00
看两遍才意会,是 投掷物 吗XD
作者: scerpion (LucミΦωΦ彡)   2015-08-12 13:34:00
感恩GGG 赞叹GGG
作者: gungriffon (阿毛毛Q)   2015-08-12 13:39:00
反观BZ
作者: loezone (卷子德德)   2015-08-12 13:40:00
打到73而已 无感 (误还没打到这么高 无感 哭哭
作者: Comebuy (三分鐘熱度)   2015-08-12 13:55:00
\⊙▽⊙/\⊙▽⊙/\⊙▽⊙/
作者: blueink5566 (Blueink)   2015-08-12 13:57:00
73 74快半页 75以上才一排
作者: sweetmiki (只有初音 没有未来)   2015-08-12 13:59:00
结果还是一样难掉 对吧
作者: dingkuo   2015-08-12 14:09:00
阿猫推一个~~
作者: bnn (前途无亮回头是暗)   2015-08-12 14:11:00
GGG:让你打高图掉更多的68
作者: wei371114 (老王)   2015-08-12 14:15:00
今天打了三张1xx的75图 共掉两张76 0.0
作者: e2167471 (乔妹)   2015-08-12 14:25:00
更多的PIT
作者: Jingaybye (你超gaybye)   2015-08-12 14:54:00
谢主荣恩
作者: iq1000x (台串彭于晏)   2015-08-12 15:09:00
上礼拜4张77图 到今天剩3张75… 昨天打一张78只掉72
作者: loezone (卷子德德)   2015-08-12 15:23:00
更多的PIT XDDD
作者: n613011 (石头)   2015-08-12 15:59:00
可以调成掉+ - 2等 吗? 75以上看到掉68 69 70真的会吐血75以上超容易断图问一下 不是说 王会增加40%物品数 大家有感吗? 8等宅娜开的图还降等 高等图更难拿
作者: aszx4510 (wind)   2015-08-12 16:14:00
断图有感 73、72打一堆 74、75却没几张 更别说76up了
作者: yehjack   2015-08-12 16:20:00
刚打77只掉74 怒嘘
作者: a860204 (小平)   2015-08-12 16:26:00
从82打到只剩77 悲剧
作者: hell010135 (balance)   2015-08-12 16:42:00
78MAP 140%打完6张68地图真的会让人想翻桌
作者: drakon (南宫熿)   2015-08-12 17:13:00
王是额外20%机率掉一张图 问题是没有保证等级wwwwww
作者: a860204 (小平)   2015-08-12 17:20:00
等级真的太坑 只有上限 没有下限
作者: bomson (bomin)   2015-08-12 18:28:00
军团有人打绿门 79+图都不会断.........
作者: DiAbLoE (?)   2015-08-12 18:38:00
干都要打光了才跟我说要调 - -
作者: grayoasis (grayoasis)   2015-08-12 19:46:00
这篇打了一堆护航中高等地图掉落率没问题的脸 XD
作者: zax50701 (嘎抓)   2015-08-12 20:29:00
现在88等 87等升88这一等 没打过任何一张75+的图 超干不是打不赢 是根本打不到
作者: e2167471 (乔妹)   2015-08-12 22:16:00
我也觉得+/-两等的掉落合理 但显然GGG不想让妳过太爽话说之前在SC打75+ 其实有感觉都会掉73以上居多怎么2.0之后掉一堆68
作者: rv0918 (Lee)   2015-08-13 00:45:00
干我就是那个狂农73 囤74 再往75+打的人我一直以为是官方故意设定这么血尿的机率
作者: lgthbo (lgthbo)   2015-08-13 14:29:00
个人打77-79都没断过,只是80+都没掉
作者: chaoskyuriop (树妖)   2015-08-15 18:33:00
马的王的掉落地图的等级从+2到-100000000改了没每次打74+都掉晴空幽岛

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