[闲聊] 国际服 State of the Beta - Post #7

楼主: IamCoolKing (我是酷国王!!!)   2015-06-16 12:57:32
http://www.pathofexile.com/forum/view-thread/1292315
Patch and Wipe
We are in the process of deploying the newest Closed Beta patch for
The Awakening. It contains a lot of polish for areas you have already seen.
For those of you in the beta, we are keen to receive complete feedback of
what you see. We can't reply to all the posts on the beta forums, but we do
read them and fix the issues identified.
There is a wipe of the Beta realm with this patch.
(Beta会清空洗白。)
Manifesto Posts
We have posted some manifesto posts about changes coming in this update:
- Leech Changes (recently updated)
(不确定6/16原文改了什么,可能是3个吸血词缀加2个吸魔词缀吧。)
- Item Affix Changes
(19989篇有简单整理。)
- Tempest Shield Rework (recently updated)
(19983篇底下有简单翻译。)
Only some of the map changes outlined in the map manifesto post have been
made. Some drop weights for map bosses have been changed, and some difficulty
changes have been made. Mechanical reworks have been done, and map drop
weights are a work in process. They are probably still more punitive on the
beta than they will be on the live release.
(地图王的掉落权重有改。
地图掉落权重还在准备中。
Beta的惩罚程度会比将来2.0上线时还来得大。)
Some of the other balance changes are outlines below:
Status Ailment Changes
Freeze, Shock and Chill durations have been modified. These ailments now
last for 60ms for every 1% of life dealt by the appropriate element,
to a maximum of 50%. For example, if a monster strikes you for 10% of
your life as Cold damage, you will be chilled for 600ms, or 0.6 seconds.
(元素状态的修改
修改冰冻、感电、冰缓的时效。
1%的生命伤害值会有60ms=0.06秒的时效,最大到50%的生命伤害值。
例如怪物对你造成10%生命的冰伤害,你将会被冰缓600ms=0.6秒。)
This is to reward players who choose to invest in ailment duration or
who specialise in a single element, and to reduce the occasional massive
duration Freezes, Chills and Shocks that could occur. This does make it
more difficult to capitalise on status ailments such as Shock by
splashing minimal amounts of added lightning damage.
(这样改变的目的是让玩家选择投资一些元素状态的时效或者单一元素专精,
并且想办法减少被冰冻、感电、冰缓的时间。
小量的电伤要造成感电状态更困难。)
These changes also provide more consistent Status Ailment behaviour.
Spell Effectiveness Changes
(一些法术技能石的修改)
Arc has changed from 50% to 70% Effectiveness +20
Ball Lightning has changed from 30% to 20% Effectiveness -10
Bear Trap has changed from 150% to 200% Effectiveness +50
Cold Snap has changed from 100% to 120% Effectiveness +20
Discharge has changed from 100% to 150% Effectiveness +50
Fire Mortar has changed from 100% to 80% Effectiveness -20
Fire Nova Mine has changed from 75% to 20% Effectiveness -55
Firestorm has changed from 20% to 30% Effectiveness +10
Flame Totem has changed from 20% to 25% Effectiveness + 5
Freezing Pulse has changed from 100% to 125% Effectiveness +25
Glacial Cascade has changed from 80% to 60% Effectiveness -20
Herald of Ice has changed from 30% to 80% Effectiveness +50
Herald of Thunder has changed from 40% to 120% Effectiveness +80
Ice Nova has changed from 100% to 70% Effectiveness -30
Ice Spear has changed from 100% to 80% Effectiveness -20
Incinerate has changed from 10% to 30% Effectiveness +20
Lightning Tendrils has changed from 25% to 35% Effectiveness +10
Lightning Warp has changed from 100% to 50% Effectiveness -50
Molten Shell has changed from 100% to 200% Effectiveness +100
Shock Nova has changed from 100% to 50% Effectiveness -50
Spark has changed from 50% to 70% Effectiveness +20
Storm Call has changed from 100% to 80% Effectiveness -20
Tempest Shield has changed from 70% to 60% Effectiveness -10
Vaal Arc has changed from 50% to 80% Effectiveness +30
Vaal Cold Snap has changed from 100% to 140% Effectiveness +40
Vaal Fireball has changed from 100% to 125% Effectiveness +25
Vaal Flameblast has changed from 50% to 60% Effectiveness +10
Vaal Ice Nova has changed from 100% to 70% Effectiveness -30
Vaal Lightning Warp has changed from 100% to 50% Effectiveness -50
Vaal Molten Shell has changed from 100% to 200% Effectiveness +100
Vaal Spark has changed from 50% to 40% Effectiveness -10
Vaal Storm Call has changed from 100% to 80% Effectiveness -20
New Spell Damage Mods
(新的法术伤害词缀)
These mods can appear on Wands, Daggers, and Sceptres:
(以下适用于法杖、匕首、权杖。)
Heated adds ( 1 to 2) - ( 3 to 4) Fire Damage to Spells ( 1)
Smouldering adds ( 6 to 8) - ( 12 to 14) Fire Damage to Spells (11)
Smoking adds (10 to 13) - ( 19 to 22) Fire Damage to Spells (18)
Burning adds (13 to 18) - ( 27 to 31) Fire Damage to Spells (26)
Flaming adds (17 to 22) - ( 33 to 39) Fire Damage to Spells (33)
Scorching adds (21 to 28) - ( 42 to 49) Fire Damage to Spells (42)
Incinerating adds (25 to 34) - ( 51 to 59) Fire Damage to Spells (51)
Blasting adds (31 to 41) - ( 61 to 71) Fire Damage to Spells (62)
Cremating adds (36 to 49) - ( 73 to 85) Fire Damage to Spells (74)
Frosted adds ( 1) - ( 2 to 3) Cold Damage to Spells ( 1)
Chilled adds ( 5 to 7) - ( 10 to 12) Cold Damage to Spells (11)
Icy adds ( 8 to 10) - ( 16 to 18) Cold Damage to Spells (18)
Frigid adds (11 to 15) - ( 22 to 25) Cold Damage to Spells (26)
Freezing adds (14 to 18) - ( 27 to 32) Cold Damage to Spells (33)
Frozen adds (17 to 23) - ( 34 to 40) Cold Damage to Spells (42)
Glaciated adds (21 to 28) - ( 41 to 48) Cold Damage to Spells (51)
Polar adds (25 to 33) - ( 50 to 58) Cold Damage to Spells (62)
Entombing adds (30 to 40) - ( 60 to 69) Cold Damage to Spells (74)
Humming adds ( 1) - ( 4 to 5) Lightning Damage to Spells( 1)
Buzzing adds ( 1 to 2) - ( 21 to 22) Lightning Damage to Spells(11)
Snapping adds ( 1 to 3) - ( 33 to 35) Lightning Damage to Spells(18)
Crackling adds ( 1 to 4) - ( 46 to 49) Lightning Damage to Spells(26)
Sparking adds ( 2 to 5) - ( 58 to 61) Lightning Damage to Spells(33)
Arcing adds ( 2 to 6) - ( 73 to 77) Lightning Damage to Spells(42)
Shocking adds ( 2 to 7) - ( 88 to 93) Lightning Damage to Spells(51)
Discharging adds ( 3 to 9) - (106 to 112) Lightning Damage to Spells(62)
Electrocuting adds ( 3 to 10) - (126 to 133) Lightning Damage to Spells(74)
These mods can roll on Staves:
(以下适用于双手杖,只有混沌伤例外。)
Heated adds ( 1 to 2) - ( 4 to 5) Fire Damage to Spells ( 1
Smouldering adds ( 8 to 11) - ( 17 to 19) Fire Damage to Spells (11
Smoking adds (13 to 17) - ( 26 to 30) Fire Damage to Spells (18
Burning adds (18 to 24) - ( 36 to 42) Fire Damage to Spells (26
Flaming adds (23 to 30) - ( 45 to 53) Fire Damage to Spells (33
Scorching adds (28 to 38) - ( 57 to 66) Fire Damage to Spells (42
Incinerating adds (34 to 46) - ( 68 to 80) Fire Damage to Spells (51
Blasting adds (41 to 55) - ( 83 to 96) Fire Damage to Spells (62
Cremating adds (49 to 65) - ( 98 to 115) Fire Damage to Spells (74
Frosted adds ( 1 to 2) - ( 3 to 4) Cold Damage to Spells ( 1
Chilled adds ( 8 to 10) - ( 15 to 18) Cold Damage to Spells (11
Icy adds (12 to 16) - ( 23 to 27) Cold Damage to Spells (18
Frigid adds (16 to 22) - ( 33 to 38) Cold Damage to Spells (26
Freezing adds (21 to 27) - ( 41 to 48) Cold Damage to Spells (33
Frozen adds (26 to 34) - ( 52 to 60) Cold Damage to Spells (42
Glaciated adds (31 to 41) - ( 62 to 73) Cold Damage to Spells (51
Polar adds (38 to 50) - ( 75 to 88) Cold Damage to Spells (62
Entombing adds (45 to 60) - ( 89 to 104) Cold Damage to Spells (74
Humming adds ( 1) - ( 6 to 7) Lightning Damage to Spells( 1
Buzzing adds ( 1 to 3) - ( 32 to 34) Lightning Damage to Spells(11
Snapping adds ( 1 to 4) - ( 49 to 52) Lightning Damage to Spells(18
Crackling adds ( 2 to 6) - ( 69 to 73) Lightning Damage to Spells(26
Sparking adds ( 2 to 7) - ( 87 to 92) Lightning Damage to Spells(33
Arcing adds ( 3 to 9) - (109 to 115) Lightning Damage to Spells(42
Shocking adds ( 4 to 11) - (132 to 139) Lightning Damage to Spells(51
Discharging adds ( 4 to 13) - (159 to 168) Lightning Damage to Spells(62
Electrocuting adds ( 5 to 15) - (189 to 200) Lightning Damage to Spells(74
Malicious adds (47 to 72) - ( 98 to 123) Chaos Damage to the weapon's
damage and can appear on One Handed Weapons (83
Malicious adds (70 to 108) - (147 to 185) Chaos Damage to the weapon's
damage and can appear on Two Handed Weapons (83
How are we tracking?
Number of issues required to be completed for release: 494
The issue count represents two things:
(1) the work being done, and
(2) effort being put into assessing the importance of each issue.
We have worked hard to make sure that everything we need to do is
represented by one issue, and to only count the issues that need to be
done.
We are currently aiming to add the three unreleased levels and the various
final boss fights to the beta around 1 July. We expect another beta wipe
when this happens. We are working towards a release in early July.
(7月1日预计会把最终Boss放上去。同时也预期会再一次的洗白。)
作者: fff417 (天璇)   2015-06-16 13:53:00
吸血要大改了@@说要大幅弱化面对单体时的吸血效率天赋和装备给的吸血量都会减少 VP不再是40%而是100%
作者: FlutteRage (我沒看第三季之後的啦)   2015-06-16 13:55:00
正式上来前懒得玩beta了
作者: fff417 (天璇)   2015-06-16 13:55:00
Duelist附近会新增吸血相关天赋
作者: Ambrosius (ahadears: 关弓手屁事)   2015-06-16 13:56:00
Helmannnnn表示:迟来ㄉ正义
作者: fff417 (天璇)   2015-06-16 13:58:00
最后就是VP位置会改到Shadow和Ranger中间
作者: tony820708 (freezingkills)   2015-06-16 14:06:00
烧毁效率从30%=>10%=>30% GGG太神啦!!!!!!fire nova mine的效率果然改了XDD
作者: necrophagist (Hogong-Yeah)   2015-06-16 14:13:00
降基础leech rate+VP100% 看不出有啥理由不点VP了
作者: stevenyat (夜绿体)   2015-06-16 14:16:00
如果打算用鲜血狂怒的话 点vp就没回血了有点择
作者: tony820708 (freezingkills)   2015-06-16 14:41:00
还有红水可以喝 应该还好吧旧版电甲+fortify+红球应该可以降到每秒2%不到
作者: bnn (前途无亮回头是暗)   2015-06-16 15:06:00
没确定吸血和伤害怎么改前效率变动还不知是好是坏...熊陷阱@@有点看不懂HoI HoT基伤大砍却又加回效率啊,鼓励靠装备撑?
作者: necrophagist (Hogong-Yeah)   2015-06-16 15:16:00
HoI HoT没有法术tag 装备应该称不了 只能靠附加冰伤电伤这类的宝石来撑
作者: good90150   2015-06-16 15:19:00
烧毁效率又改高了 除了砍不合理的一颗宝石2.5倍再给基伤外 其他都跟之前的一样 感觉还是强势法术来玩元素流烧毁+禁语瓦尔熔岩盾好了
作者: tony820708 (freezingkills)   2015-06-16 15:33:00
@bnn HoI HoT砍的不是附加的伤害吗 基伤是变高吧(?HoT HoI 熊陷阱都没spell tag 当然buff不用钱的阿XD烧毁改回30%一个扯 之前大砍变10%就觉得砍太多结果又变回来 这样其实还是强......
作者: good90150   2015-06-16 15:37:00
而且BUFF完之后还是废 陷阱2秒CD HoT那些是魔力保留烧毁算给你看 30%*4(叠满)=120%*3(基础施速算3倍)=360%
作者: tony820708 (freezingkills)   2015-06-16 15:38:00
陷阱如果没有CD就太威了XD烧毁我上一版就在玩 老实说20%比较差不多
作者: good90150   2015-06-16 15:39:00
算三倍原因是0.24*3=0.72 一般法术施速约0.65~0.85也就是说你插一颗闪电伤害或电拳之类的 等于别人放3.6
作者: tony820708 (freezingkills)   2015-06-16 15:40:00
10%的话 叠满才跟一般法术效果没差多少 烧毁还没爆率
作者: good90150   2015-06-16 15:41:00
个... 现在版本还要再乘上散弹效应两倍起跳的伤害..
作者: tony820708 (freezingkills)   2015-06-16 15:42:00
主要是以后还会有武器的固定伤lol
作者: good90150   2015-06-16 15:42:00
陷阱因为CD 大概拿来玩玩持续伤害有搞头 毕竟两秒CD一般法术都能放10次了...
作者: DiAbLoE (?)   2015-06-16 15:48:00
法术这点伤还不用撑命中 真是太夸张了 = =
作者: good90150   2015-06-16 15:49:00
元素烧毁最大缺点是.. 要开关正火 跟懒散的我有点不合
作者: tony820708 (freezingkills)   2015-06-16 15:53:00
不要开关就好啦= = 起码就目前的天赋这很简单......
作者: good90150   2015-06-16 15:55:00
不开关的话我可能就靠基伤烧了.. 看魔力配置吧 不够的话就不开电捷那些只靠武器法术点伤了要猛还是要开关 但不开关应该红门以下也轻松打吧而且开关还有好处 拿两把武器 吃两个武器法术点伤
作者: bbkuan (逼逼困)   2015-06-16 18:32:00
全新暗黑风格线上游戏“大觉醒”(以前叫流亡黯道POE)
作者: rusa (rusa)   2015-06-16 21:46:00
7月初放最后一个PATCH还要两星期~~(应该会倒数了吧(脑补) 谁知道会不会又拖到8月
作者: DiAbLoE (?)   2015-06-16 21:53:00
台服加翻译时间几乎就8月吧
作者: rusa (rusa)   2015-06-16 22:00:00
如果发现BUG太多7月中再改一次也是有可能的
作者: gogowow   2015-06-16 22:32:00
这感觉就是会拖到8月阿
作者: rusa (rusa)   2015-06-22 13:13:00
终于快倒数啦(洒花)7/4倒数就差不多7/18上了
作者: tony820708 (freezingkills)   2015-06-22 15:05:00
公告里写的不是下礼拜倒数 7/10左右上(?
作者: rusa (rusa)   2015-06-22 15:15:00
那段是7/10左右倒数喔 看错了~

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